The complete guide for UI game development in Unreal Engine
The complete guide for UI game development in Unreal Engine, available at $54.99, has an average rating of 2.35, with 31 lectures, based on 166 reviews, and has 1099 subscribers.
You will learn about Master beginner blueprint concepts, like variables, "if" statements, and arrays Navigate the Unreal Engine and discover unique features like the Marketplace Collect and destroy game objects This course is ideal for individuals who are This course is not for someone who is an advanced game developer. This course is also not for students who are not interested in learning to code as you will get an introduction to the fundamentals of blueprint programming. or Anyone seeking an understanding of best visual coding practices such as organization with your project and optimal development workflow that are essential to game development. or The ideal student for this course is someone who is interested in game development with Unreal and visual programming, C++, blueprint and is looking for an interactive, project-based course. or We designed this course for beginner Substance Painter users who want to take their skills to a more advanced next level. It is particularly useful for This course is not for someone who is an advanced game developer. This course is also not for students who are not interested in learning to code as you will get an introduction to the fundamentals of blueprint programming. or Anyone seeking an understanding of best visual coding practices such as organization with your project and optimal development workflow that are essential to game development. or The ideal student for this course is someone who is interested in game development with Unreal and visual programming, C++, blueprint and is looking for an interactive, project-based course. or We designed this course for beginner Substance Painter users who want to take their skills to a more advanced next level.
Enroll now: The complete guide for UI game development in Unreal Engine
Summary
Title: The complete guide for UI game development in Unreal Engine
Price: $54.99
Average Rating: 2.35
Number of Lectures: 31
Number of Published Lectures: 31
Number of Curriculum Items: 31
Number of Published Curriculum Objects: 31
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Master beginner blueprint concepts, like variables, "if" statements, and arrays
- Navigate the Unreal Engine and discover unique features like the Marketplace
- Collect and destroy game objects
Who Should Attend
- This course is not for someone who is an advanced game developer. This course is also not for students who are not interested in learning to code as you will get an introduction to the fundamentals of blueprint programming.
- Anyone seeking an understanding of best visual coding practices such as organization with your project and optimal development workflow that are essential to game development.
- The ideal student for this course is someone who is interested in game development with Unreal and visual programming, C++, blueprint and is looking for an interactive, project-based course.
- We designed this course for beginner Substance Painter users who want to take their skills to a more advanced next level.
Target Audiences
- This course is not for someone who is an advanced game developer. This course is also not for students who are not interested in learning to code as you will get an introduction to the fundamentals of blueprint programming.
- Anyone seeking an understanding of best visual coding practices such as organization with your project and optimal development workflow that are essential to game development.
- The ideal student for this course is someone who is interested in game development with Unreal and visual programming, C++, blueprint and is looking for an interactive, project-based course.
- We designed this course for beginner Substance Painter users who want to take their skills to a more advanced next level.
In this tutorial, you will actually learn how to use the UMG to create User Interface easily.
When it comes to User Interface, the most simple thing can become difficult. A minor task like changing the size of a button or the color of an image can leave you frustrated, especially without the proper guidance.
That is why this course will spell out clear, concise details for features of Unreal Engine 4. It will teach you every element of User Interface, and in little to no time, you will be able to perform advanced logic (like hooking your health bar to your character.)
But that is just the beginning. This course will also show you how to:
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Use widgets to make quality and fast User Interface.
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Personalize your game by teaching you to customize images using User Interface.
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Create bindings for things like progress bars and texts.
Furthermore, you skip all the hassles and cut to the chase to create images, texts, health and progress bars (saving you time and money.)
The course quickly familiarizes you with pallets. It then gives great example projects that help you understand the whole process. That way, you get an easy yet effective learning experience.
Using this course, you can create User Interface at ease with little to no experience. In the end, you will be able to take your skills to a more advanced level.
Simply click the Enroll Now button to get started right now!
More about the Instructor:
This course is designed by Animation Hacks which is the visual effect studio with high-quality skill artist work on numerous unannounced projects. In addition, they enjoy sharing their knowledge with those students who learn 3D online.
NOTE FOR STUDENTS – please take a look Section 1 / Lecture 1 to downloads for the source attachment link with the lesson.)
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Creating UI with Widget
Lecture 1: Widget Introduction
Lecture 2: How to Placing Objects
Lecture 3: How to importing UI Assets
Lecture 4: How to displaying UI Widgets On Screen
Lecture 5: How to displaying UI Assets
Lecture 6: How to adding Button Functionality
Lecture 7: How to showing cursor & input modes
Chapter 3: Level and UI
Lecture 1: How to loading Level from UI
Lecture 2: How to loading Level From UI_Part2
Lecture 3: How to organising with panels and boxes
Chapter 4: Animation for UI
Lecture 1: UI Animations Introduction
Lecture 2: How to playing animations
Lecture 3: How to playing Animations with Blueprint
Lecture 4: How to binding text content
Lecture 5: How to binding text content_Part2
Lecture 6: How to binding progress bar content
Lecture 7: How to creating pause game UI function
Lecture 8: How to creating pause game UI function_Part2
Lecture 9: How to creating exit button function
Lecture 10: How to creating pause game UI function_Part2
Lecture 11: How to switching the widget
Lecture 12: How to setting graphics scalability
Chapter 5: Create the pickup and inventory system
Lecture 1: 01_InventoryAndPickup_CreatingAndSettingUpTheInventory
Lecture 2: 02_InventoryAndPickup_SettingUpTheDropDownFunction
Lecture 3: 03_InventoryAndPickup_PickUpTheHealthAndPotion
Lecture 4: 04_InventoryAndPickup_InteractingTheDoorWithKey
Lecture 5: 05_InventoryAndPickup_EquipingThePickUpWeapon
Lecture 6: 06_InventoryAndPickup_AddingOr DividingTheQuantityItemInInventoryUI
Lecture 7: 07_InventoryAndPickup_AutoCraftingInsideInventory
Chapter 6: BONUS SECTION: LIMITED TIME OFFER ENDING SOON !
Lecture 1: Limited Time Offer – Ending soon!
Instructors
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Animation Hacks
High Quality Visual Effect Institute
Rating Distribution
- 1 stars: 16 votes
- 2 stars: 24 votes
- 3 stars: 25 votes
- 4 stars: 40 votes
- 5 stars: 61 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
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