The Complete iOS Game Course Using SpriteKit And Swift 3
The Complete iOS Game Course Using SpriteKit And Swift 3, available at $69.99, has an average rating of 3.85, with 111 lectures, 7 quizzes, based on 722 reviews, and has 9556 subscribers.
You will learn about Plan, Design, And Develop Your Own Games From Scratch Program And Solve Complicated Problems Using Swift Organize Project And Animate Sprites Create Menus Create Menus In The Scene Editor Create Scenes In The Scene Editor Learn SpriteKit's Physics System Encript And Save Your Game Data Using NSKeyedArchiver And NSKeyedUnarchiver Play Music In Your Game Use Basic And Intermediate Features Of SKActions This course is ideal for individuals who are Complete Beginners or Anyone Who Wants To Learn iOS Game Development Using SpriteKit It is particularly useful for Complete Beginners or Anyone Who Wants To Learn iOS Game Development Using SpriteKit.
Enroll now: The Complete iOS Game Course Using SpriteKit And Swift 3
Summary
Title: The Complete iOS Game Course Using SpriteKit And Swift 3
Price: $69.99
Average Rating: 3.85
Number of Lectures: 111
Number of Quizzes: 7
Number of Published Lectures: 106
Number of Published Quizzes: 7
Number of Curriculum Items: 118
Number of Published Curriculum Objects: 113
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Plan, Design, And Develop Your Own Games From Scratch
- Program And Solve Complicated Problems Using Swift
- Organize Project And Animate Sprites
- Create Menus
- Create Menus In The Scene Editor
- Create Scenes In The Scene Editor
- Learn SpriteKit's Physics System
- Encript And Save Your Game Data Using NSKeyedArchiver And NSKeyedUnarchiver
- Play Music In Your Game
- Use Basic And Intermediate Features Of SKActions
Who Should Attend
- Complete Beginners
- Anyone Who Wants To Learn iOS Game Development Using SpriteKit
Target Audiences
- Complete Beginners
- Anyone Who Wants To Learn iOS Game Development Using SpriteKit
***** The Course Is Updated For Swift 3 And Xcode 8 *****
***** Enroll Now And Master 2D iOS Game Development *****
We built an impressive game development course that teaches you all fundamentals so you can build your own games for iOS.
The course is structured so that it begins slowly, giving you the basic stuff that you need to move forward, and after each video you will understand more and more fundamentals about developing games with SpriteKit.
We take practical approach in teaching, so we are going to build real world games that you can play after you finish building it.
You will also benefit from my
super fast response if you have any issues that you are stuck with(I
check Udemy forums every day if someone posts a question). Oh and all
the students taking the course will also be there to help you!
All project files will be included and you are free to use them for anything that you like, personal or commercial use!
Lets take a look at the games that we are going to create inside of this course:
– Jack The Giant –
We
are going to start with a simple game that I call Jack The Giant. In
this game we are going to help Jack climb down the beanstalk, along the
way we can jump on white clouds but we need to avoid dark clouds.
Besides of creating our gameplay we are going to create menus, implement
background music, save our game progress, and much much more.
– Flappy Bird –
The next game that we are going to create is Flappy Bird, and I know
what you are thinking oh not another Flappy Bird clone, but this is not a
regular Flappy Bird clone, oh no, I’ve added a lot of features that you
can’t find in any other flappy bird clone such as selecting a
bird(choose between different flappy birds), using advanced features of SKActions and
many other features that you will see inside of the course.
– Cowboy Runner –
After Flappy Bird we are going to create one of the most popular
games out there – Infinite Runner!! In this game we are going to see how
can we scroll our backgrounds, how can we use NSTimer to help us control our game and much much more.
What You will learn
- Basic Swift Programming
- Intermediate Swift Programming
- Advanced Swift Programming
- Importing And Organizing Assets
- Animating Sprites
- Creating Menus
- Creating Cool Animations
- Understand And Use SpriteKit’s Physics System
- Saving Game Data Using NSKeyedArchiver And NSKeyedUnarchiver
- Using Game Controllers To Control The Workflow Of Your Game
- Play Music In Your Game
- Using Basic And Intermediate Features Of SKActions
That And Much More Is Awaiting For You In This Course
The course teaches everything from
basic to more advanced stuff on how to plan, design and develop your game, however the course WILL NOT teach you every single
aspect of SpriteKit and how to use it because it’s impossible to teach
everything.
Using
what you obtain in this course, you will be equipped with more than
enough knowledge in order to continue improving yourself in the field of
game development, using SpriteKit or any other game development framework.
If
You ever had an idea for an awesome game, then enroll in this course
and learn the tools that you need to develop Your next hit game!!!
What Is Your Risk By Taking This Course?
Nothing!! If you are not satisfied with the course, I promise I will give you a full refund of your money NO questions asked!!
Enroll Now!! You Will Not Be Disappointed!!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction – DONT SKIP THIS VIDEO
Chapter 2: Swift Basics
Lecture 1: Before You Begin – IMPORTANT MUST READ
Lecture 2: Downloading XCode
Lecture 3: Creating A Playground
Lecture 4: Variables
Lecture 5: Constants And Comments
Lecture 6: Number Variables In More Detail
Lecture 7: Conditionals
Lecture 8: Conditionals A Deeper Look
Lecture 9: Switch And Case
Lecture 10: Operations With Variables
Lecture 11: Functions
Lecture 12: Manipulating Parameters Inside Of Functions
Lecture 13: Classes And Objects
Lecture 14: Initializers
Lecture 15: Objects And Functions
Lecture 16: Visibility Modifiers
Lecture 17: Inheritance
Lecture 18: Arrays And Tuples
Lecture 19: Foor Loop
Lecture 20: While Loop
Lecture 21: Optionals
Lecture 22: Casting
Chapter 3: SpriteKit Basics
Lecture 1: Addressing New UI Changes In Xcode
Lecture 2: Introduction To SpriteKit
Lecture 3: Nodes
Lecture 4: Touches And Update Function
Lecture 5: SKActions
Lecture 6: SKPhysicsBody
Lecture 7: Detecting Collisions
Lecture 8: SKLabelNode And Scene Editor
Chapter 4: Jack The Giant
Lecture 1: Jack The Giant – Preview
Lecture 2: Importing Assets And Organizing The Project
Lecture 3: Gameplay Scene
Lecture 4: GameplayScene Class
Lecture 5: The Player Class
Lecture 6: Player Animations
Lecture 7: Main Camera
Lecture 8: BG Class
Lecture 9: Clouds Controller
Lecture 10: Clouds Controller Part 2
Lecture 11: Random X
Lecture 12: Adding Physics Bodies To Player And Clouds
Lecture 13: Fixing Physics Body Problems
Lecture 14: Spawning New Clouds
Lecture 15: Creating Our Main Menu
Lecture 16: Animating The Buttons
Lecture 17: Highscore Menu
Lecture 18: Creating Classes For Our Scenes And Navigating Through Our Scenes
Lecture 19: Importing Fonts In Our Project
Lecture 20: Adding UI Elements
Lecture 21: Creating The Pause Panel
Lecture 22: Singletons
Lecture 23: Gameplay Controller
Lecture 24: Collectables Controller
Lecture 25: Detecting Collision
Lecture 26: Removing Children Out Of Bounds
Lecture 27: Players Bounds
Lecture 28: Game Data
Lecture 29: Game Manager
Lecture 30: Options Menu
Lecture 31: Highscore Menu And Camera Speed
Lecture 32: Player Died Function
Lecture 33: Delaying A Function Call
Lecture 34: End Score Panel
Lecture 35: Background Music
Lecture 36: Playing The Music
Lecture 37: Finishing Touches
Chapter 5: Flappy Bird
Lecture 1: Flappy Bird Game Preview
Lecture 2: Importing Assets And Organizing The Project
Lecture 3: Creating Our Gameplay Scene
Lecture 4: Adding Grounds And Backgrounds To Our Scene
Lecture 5: Moving The Grounds And Backgrounds
Lecture 6: Adding The Bird In Our Scene
Lecture 7: Physics Bodies And Bird Flap
Lecture 8: Adding Pipes In The Game
Lecture 9: SKAction Sequence
Lecture 10: Extensions
Lecture 11: Creating Our Score System
Lecture 12: Detecting Collision Between Bird And Other Nodes
Lecture 13: Bird Died Function
Lecture 14: Adding Finishing Touches To Our Gameplay
Lecture 15: Main Menu Scene
Lecture 16: Bird Button And Game Manager
Lecture 17: Animating The Bird Button
Lecture 18: Adding Finishing Touches
Lecture 19: Saving Our Score
Chapter 6: Cowboy Runner
Instructors
-
Awesome Tuts
Anyone Can Learn To Make Games
Rating Distribution
- 1 stars: 18 votes
- 2 stars: 18 votes
- 3 stars: 55 votes
- 4 stars: 197 votes
- 5 stars: 434 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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