The Complete iOS9 Developer Course – Build 50 Swift Apps
The Complete iOS9 Developer Course – Build 50 Swift Apps, available at $44.99, has an average rating of 4.45, with 376 lectures, based on 122 reviews, and has 3679 subscribers.
You will learn about Build apps Code in Swift Learn to build apps from Scratch Learn how to use XCode Learn how to design apps for optimum user experience This course is ideal for individuals who are Complete Beginners or Not advanced programmers or People who want to learn Swift and XCode It is particularly useful for Complete Beginners or Not advanced programmers or People who want to learn Swift and XCode.
Enroll now: The Complete iOS9 Developer Course – Build 50 Swift Apps
Summary
Title: The Complete iOS9 Developer Course – Build 50 Swift Apps
Price: $44.99
Average Rating: 4.45
Number of Lectures: 376
Number of Published Lectures: 376
Number of Curriculum Items: 376
Number of Published Curriculum Objects: 376
Original Price: $29.99
Quality Status: approved
Status: Live
What You Will Learn
- Build apps
- Code in Swift
- Learn to build apps from Scratch
- Learn how to use XCode
- Learn how to design apps for optimum user experience
Who Should Attend
- Complete Beginners
- Not advanced programmers
- People who want to learn Swift and XCode
Target Audiences
- Complete Beginners
- Not advanced programmers
- People who want to learn Swift and XCode
This course was funded through a massively successful Kickstarter campaign.
Do you want to learn how to make apps? This course is for you! In this course you will get to learn how to build real world apps through example. Learning by doing is the best way to become a rock star developer, producer and entrepreneur.
One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples.
What makes you a good teacher?
- I have released over 40 games and apps that have done very well in the app store.
- I run a company called Mammoth Interactive so I am actively in the field building apps and making money
- I have been teaching since 2002
- I personally love learning online and my life is much better because I have learned online rather than a classroom
- I am one of the top 10 highest grossing Udemy teachers
- I have been a Udemy instructor since 2011.
- I make sure people learn how to make money from their creations.
- I have over 150k students worldwide
Who is this class for?
- People who want to improve their technical skills
- Complete beginners
- People who want to make money. I show people the tools on how to make money through various methods of passive income
- People who want to get ahead of the pack by learning online.
How you will make money by learning new skills
- Learn practical skills
- Learn about how leverage your new skills to greater wealth
- Learn through practical examples
Why should you learn online?
There is an online education revolution taking place. You may have heard about it in the news or heard it from a friend. Either-way, education is going to be changed forever. In this short course I talk about how Online Education has
Motivated me
Helped my career
Helped me as a teacher
Impacted several lives around the planet
I promise that this course will be better and more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: 01. Learn Swift 2 in 1 hour
Lecture 1: 02. Course Requirements
Lecture 2: 03. Talking about Xcode projects
Lecture 3: 04. Setting up the Xcode environment
Lecture 4: 05. Adding items to the main story board
Lecture 5: 06. Hooking up the swift file
Lecture 6: 07. Using the swift file
Lecture 7: 08. Changing the button text
Lecture 8: 09. Adding in functions
Lecture 9: 10. Variables
Lecture 10: 11. If Statements
Lecture 11: 12. Multiple condition if statements
Lecture 12: 13. Else if statements
Lecture 13: 14. Printing a user selected number
Lecture 14: 15. Apple UI and interactivity
Lecture 15: 16. Course conclusion
Chapter 3: 02. Learn SpriteKit for iOS9 in 1 hour
Lecture 1: 02. Course Requirements
Lecture 2: 03. Introduction to spritekit
Lecture 3: 04. Running the app on the simulator. Test early and often
Lecture 4: 05. Talking about the GamScene file
Lecture 5: 06. Talking about the touches began
Lecture 6: 07. Learning about moving code to functions
Lecture 7: 08. Talking about feature scope
Lecture 8: 09. Talking about variables
Lecture 9: 10. Setting and pritning variables
Lecture 10: 11. Breaking up functions into smaller functions
Lecture 11: 12. Talking about classes and removing objects
Lecture 12: 13. Talking about images and nodes
Lecture 13: 14. Conclusion
Chapter 4: 03. Tip Calculator for iOS9
Lecture 1: 01. Starting a new project for the tip calculator
Lecture 2: 02. Setting up the main Storyboard
Lecture 3: 03. Designing the app
Lecture 4: 04. Testing early and often on the iPhone
Lecture 5: 05. Hooking up the outlets to the swift file
Lecture 6: 06. Hooking up the Actions to the siwft file
Lecture 7: 07. Setting up the variables
Lecture 8: 08. Separating the app into functions
Lecture 9: 09. Taking in the user inputed text
Lecture 10: 10. Converting the strings into Floats
Lecture 11: 11. Calculating the tip
Lecture 12: 12. Printing the variables
Lecture 13: 13. Formatting to two Decimal Places
Lecture 14: 14. Adding the clear button to the app
Lecture 15: 15. Changing the keyboard input type
Lecture 16: 16. Hiding the keyboards
Lecture 17: 17. Designing the app
Lecture 18: 18. Challenge – Build a new app and design it differently
Chapter 5: 04. Make a letter counting app with arrays for iOS9
Lecture 1: 01. Introduction to the name changing app
Lecture 2: 02. Designing the app
Lecture 3: 03. Hooking up the swift code
Lecture 4: 04. Adding functions to the app
Lecture 5: 05. Enterting the name data
Lecture 6: 06. Making the app count the characters
Lecture 7: 07. Putting the characters into an array
Lecture 8: 08. Adding in the clear button functionality
Lecture 9: 09. Hiding the keyboard
Lecture 10: 10. Designing the app
Lecture 11: 11. Challenge – Make a 4 box character counting app
Chapter 6: 05. Reversing words app for iOS9
Lecture 1: 01. Introduction to the word reverser
Lecture 2: 02. Designing the app
Lecture 3: 03 Hooking up the actions and the outlets
Lecture 4: 04. Adding in functions to the app
Lecture 5: 05. Setting up variables
Lecture 6: 06. Setting up the user input and testing the app
Lecture 7: 07. Reversing the characters
Lecture 8: 08. Talking about user experience and code
Lecture 9: 09. Designing the app and adding the clear function
Lecture 10: 10. Hiding the keyboard
Lecture 11: 11. Challenge – Count the characters of the reversed word
Chapter 7: 06. Inspirational Quote App for iOS9
Lecture 1: 01. Introduction to the motivational quote app
Lecture 2: 02. Designing the app
Lecture 3: 03 Hooking up the Swift File
Lecture 4: 04. Setting up the variables and the arrays
Lecture 5: 05. Adding in the function to the app
Lecture 6: 06. Printing the variable
Lecture 7: 07. Selecting the random number
Lecture 8: 08. Changing the button Text
Lecture 9: 09. Adding in checking logic
Lecture 10: 10. Designing the app
Lecture 11: 11. Challenge – Add another array item box to the project
Chapter 8: 07. Making an innovative calculator for iOS9
Lecture 1: 01. Introduction to the innovative calculator
Lecture 2: 02. Talking about the main storyboard
Lecture 3: 03. Adding in the other views
Lecture 4: 04. Changing the names of the tabs
Lecture 5: 05. Changing the colors of the slides
Lecture 6: 06. Designing the first page
Lecture 7: 07. Designing the first page for productivity
Lecture 8: 08. Copying the items to the other view controller
Lecture 9: 09. Setting up the outlets
Lecture 10: 10. Hooking up the swift file
Lecture 11: 11. Adding in the addition variables
Lecture 12: 12. Taking in the user data
Instructors
-
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 7 votes
- 3 stars: 14 votes
- 4 stars: 29 votes
- 5 stars: 71 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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