The Complete Modern OpenGL and GLSL Shaders Course for 2021
The Complete Modern OpenGL and GLSL Shaders Course for 2021, available at $74.99, has an average rating of 4.65, with 20 lectures, 3 quizzes, based on 151 reviews, and has 6695 subscribers.
You will learn about Learn all about shaders and how the graphics pipeline works to render images on screen in OpenGL Students will learn different transformations, projections and views. Understand how VAO and GLM works Master projections in 2D and 3D environments in OpenGL Learn about ambient, diffuse and specular lighting and how they work in theory. Build and code your own 'Light' class to set up lighting. Understand, code and use your own textures in OpenGL This course is ideal for individuals who are Beginners curious about OpenGL and 3D game development or Developers interested in basics of 3D game development and graphics or C++ developers looking to add OpenGL to their skillset It is particularly useful for Beginners curious about OpenGL and 3D game development or Developers interested in basics of 3D game development and graphics or C++ developers looking to add OpenGL to their skillset.
Enroll now: The Complete Modern OpenGL and GLSL Shaders Course for 2021
Summary
Title: The Complete Modern OpenGL and GLSL Shaders Course for 2021
Price: $74.99
Average Rating: 4.65
Number of Lectures: 20
Number of Quizzes: 3
Number of Published Lectures: 20
Number of Published Quizzes: 3
Number of Curriculum Items: 23
Number of Published Curriculum Objects: 23
Original Price: $94.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn all about shaders and how the graphics pipeline works to render images on screen in OpenGL
- Students will learn different transformations, projections and views.
- Understand how VAO and GLM works
- Master projections in 2D and 3D environments in OpenGL
- Learn about ambient, diffuse and specular lighting and how they work in theory. Build and code your own 'Light' class to set up lighting.
- Understand, code and use your own textures in OpenGL
Who Should Attend
- Beginners curious about OpenGL and 3D game development
- Developers interested in basics of 3D game development and graphics
- C++ developers looking to add OpenGL to their skillset
Target Audiences
- Beginners curious about OpenGL and 3D game development
- Developers interested in basics of 3D game development and graphics
- C++ developers looking to add OpenGL to their skillset
Welcome to The Complete Modern OpenGL and GLSL Shaders Course.
I am a University instructor that has been teaching OpenGL, game design and C++ for over 5 years. I noticed a lack of quality OpenGL courses that teach the theory and the practical aspects of OpenGL and decided to share my knowledge with the world!
Let me guide you through the fascinating world of OpenGL by teaching you the THEORYand the PRACTICALaspects of OpenGL. With this course, you walk away with a SOLID foundation of OpenGL, as we will go beyond simply copy-pasting codes without explanation.
If you’re a beginner to OpenGL, this course is perfect for you, as we cover the fundamentals of OpenGL and GLSL shaders. By the end of this course, you should be able to code your own textures, set up lighting for your 3D scene and move objects in a 3D environment and have a sounds grasp regarding the internals of OpenGL. Additionally, we will cover the theory behind shaders and learn how to write custom GLSL shader code, covering different components like SDL, GLM & VAO. I will also teach you how to work with extensions in OpenGL, and use GLAD to allow modern OpenGL to be used.
Projections are an important part of OpenGL. We cover different projections, namely 2D and 3D, to give you to ability to start moving about in a 3D environment. Students will also learn about different transformations and views, including a tutorial on GLM and how to link the library to your project.
Sign up for the course now and start your OpenGL journey today.
Course Curriculum
Chapter 1: Course Introduction
Lecture 1: Welcome to Modern OpenGL
Lecture 2: Setting up the environment
Lecture 3: A brief introduction to OpenGL
Chapter 2: Getting started with Modern OpenGL
Lecture 1: The first little graphics app
Lecture 2: Start your graphics engines!
Lecture 3: Some input is required
Lecture 4: OpenGL…extended
Lecture 5: The magic of shaders
Lecture 6: Creating the pipeline
Chapter 3: Vertex, Objects & Buffers
Lecture 1: Send me some data
Lecture 2: The vertex buffer objects
Lecture 3: Quadrilateral thinking
Lecture 4: Where are we?
Chapter 4: Matrices & Textures
Lecture 1: The model matrix
Lecture 2: The view matrix
Lecture 3: The projection matrix
Chapter 5: Texture
Lecture 1: Give it some texture
Lecture 2: Give it more texture
Lecture 3: Light it up
Chapter 6: Ending and future work
Lecture 1: Epilogue
Instructors
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Experiential Learning
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Rating Distribution
- 1 stars: 3 votes
- 2 stars: 2 votes
- 3 stars: 16 votes
- 4 stars: 57 votes
- 5 stars: 73 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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