The Complete Unity 5 Intro – Learn to Build and Design Games
The Complete Unity 5 Intro – Learn to Build and Design Games, available at $64.99, has an average rating of 4.4, with 83 lectures, based on 284 reviews, and has 2467 subscribers.
You will learn about Learn from start to finish out to begin building levels and game spaces with the latest version of Unity Learn the UI, viewport controls, and all the tools you need to start using Unity confidently to be able to start building levels and games This course is ideal for individuals who are Intermediate and Beginners alike who are interested in starting their career learning game engines and how games are built It is particularly useful for Intermediate and Beginners alike who are interested in starting their career learning game engines and how games are built.
Enroll now: The Complete Unity 5 Intro – Learn to Build and Design Games
Summary
Title: The Complete Unity 5 Intro – Learn to Build and Design Games
Price: $64.99
Average Rating: 4.4
Number of Lectures: 83
Number of Published Lectures: 83
Number of Curriculum Items: 83
Number of Published Curriculum Objects: 83
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn from start to finish out to begin building levels and game spaces with the latest version of Unity
- Learn the UI, viewport controls, and all the tools you need to start using Unity confidently to be able to start building levels and games
Who Should Attend
- Intermediate and Beginners alike who are interested in starting their career learning game engines and how games are built
Target Audiences
- Intermediate and Beginners alike who are interested in starting their career learning game engines and how games are built
In this course, instructor Alan Thorn explains everything you need to get started in Unity 5, even if you’re completely new to game development. Through clear and concise examples, he will be exploring all of the necessary basics of Unity in a practical context and be covering topics ranging from user interface navigation and viewport controls all the way through some of the more in-depth features such as terrain creation, lighting, materials, particle effects, and animation to name a few. If you’re ready to start making games, this course has everything you need!
(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks, and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.
Course Curriculum
Chapter 1: Getting Started with Unity 5
Lecture 1: Download Course Files Here!
Lecture 2: Introduction
Lecture 3: Downloading and Installing Unity
Lecture 4: Creating Your First Project
Lecture 5: Interface Layouts
Lecture 6: The Asset Store
Lecture 7: Viewport Navigation
Lecture 8: Maximizing Panels
Lecture 9: Transformations
Lecture 10: GameObjects and the Object Inspector
Lecture 11: Starting Your First Game
Lecture 12: Floors and Materials
Lecture 13: Mesh Snapping
Lecture 14: Adding a Roller Ball
Lecture 15: Camera Controls
Lecture 16: Meshes and Collisions
Lecture 17: Completing the Project
Chapter 2: Adding Complexity and Sound to Your Level
Lecture 1: Introduction
Lecture 2: Complex Meshes
Lecture 3: Content Creation Tools
Lecture 4: Exporting 3d Models
Lecture 5: Importing 3d Models
Lecture 6: Terrain Overview
Lecture 7: Creating Terrain
Lecture 8: Terrain and Heightmaps
Lecture 9: Importing Heightmaps
Lecture 10: Sculpting Terrain
Lecture 11: Importing Terrain Assets
Lecture 12: Applying a Terrain Base Texture
Lecture 13: Texture Painting
Lecture 14: First Person Mode
Lecture 15: Water
Lecture 16: Trees and Collisions
Lecture 17: Rocks and Grass
Lecture 18: Day and Night Cycles
Lecture 19: Audio Overview
Lecture 20: Playing Music
Lecture 21: Playing 3D Sound
Lecture 22: The AudioMixer
Lecture 23: Channels and Volumes
Chapter 3: Adding Lights and Building Materials
Lecture 1: Introduction
Lecture 2: Getting Started with Lights
Lecture 3: Spot Lights
Lecture 4: Directional and Point Lights
Lecture 5: Gamma and Linear Space
Lecture 6: Pre-Computed Global Illumination
Lecture 7: Light Baking
Lecture 8: Light Probes
Lecture 9: Physically Based Shading
Lecture 10: Creating Materials
Lecture 11: Reflection Probes
Lecture 12: Emissive Lighting
Chapter 4: Particles and FX
Lecture 1: Introduction
Lecture 2: Getting Started with Particle Systems
Lecture 3: Sparks and Afterburners
Lecture 4: Creating Particle Systems
Lecture 5: Particle Emitters
Lecture 6: System Properties
Lecture 7: Particle Velocity
Lecture 8: Particle Renderers
Lecture 9: Completing the Particle System
Lecture 10: GettingStartedwithImageEffects
Lecture 11: Blur and Chromatic Aberration
Lecture 12: Bloom and Edge Detection
Lecture 13: Fog Anti-aliasing and Screen Space Ambient Occlusion
Lecture 14: Transparency and the Standard Shader
Chapter 5: Animation in Unity
Lecture 1: Introduction
Lecture 2: Getting Started with Animation
Lecture 3: Configuring Door Animation
Lecture 4: Using the Animation Window
Lecture 5: Keyframes and Curves
Lecture 6: Animating Push Buttons
Lecture 7: Object Interaction
Lecture 8: Animation Controllers
Lecture 9: Animation Transitions
Lecture 10: Animation State Machines
Lecture 11: Event Triggers
Lecture 12: Character Animation Overview
Lecture 13: Character Rigging and Avatars
Lecture 14: Blend Trees
Lecture 15: Blend Trees and Parameters
Lecture 16: Root Motion and Course Conclusion
Lecture 17: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 5 votes
- 3 stars: 22 votes
- 4 stars: 90 votes
- 5 stars: 164 votes
Frequently Asked Questions
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