The Most Comprehensive Guide To Unity Game Development Vol 1
The Most Comprehensive Guide To Unity Game Development Vol 1, available at $19.99, has an average rating of 4.7, with 139 lectures, based on 338 reviews, and has 2885 subscribers.
You will learn about Learn how to code in C# Learn good coding principles and design practices Develop strong and transferrable problem solving skills Learn how object oriented programming works in practice Understand the whole process of creating a game Learn the ins and outs of Unity game engine Learn how to use tile maps in Unity Learn how to save and load game data This course is ideal for individuals who are Anyone who wants to learn game development but does not know where to start or Beginners with no coding experience or Programmers who want to learn game development or Experienced game developers looking to expand their knowledge It is particularly useful for Anyone who wants to learn game development but does not know where to start or Beginners with no coding experience or Programmers who want to learn game development or Experienced game developers looking to expand their knowledge.
Enroll now: The Most Comprehensive Guide To Unity Game Development Vol 1
Summary
Title: The Most Comprehensive Guide To Unity Game Development Vol 1
Price: $19.99
Average Rating: 4.7
Number of Lectures: 139
Number of Published Lectures: 139
Number of Curriculum Items: 139
Number of Published Curriculum Objects: 139
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to code in C#
- Learn good coding principles and design practices
- Develop strong and transferrable problem solving skills
- Learn how object oriented programming works in practice
- Understand the whole process of creating a game
- Learn the ins and outs of Unity game engine
- Learn how to use tile maps in Unity
- Learn how to save and load game data
Who Should Attend
- Anyone who wants to learn game development but does not know where to start
- Beginners with no coding experience
- Programmers who want to learn game development
- Experienced game developers looking to expand their knowledge
Target Audiences
- Anyone who wants to learn game development but does not know where to start
- Beginners with no coding experience
- Programmers who want to learn game development
- Experienced game developers looking to expand their knowledge
This is the most comprehensive online course that will take you from a complete beginner to creating your own games in Unity game engine.
And not only that, but this course will teach you the complete process of creating a game step by step from an empty project to a playable game.
To achieve this, the course is completely project based, and not just simple hello world or move the cube projects, but I am actually taking all the knowledge that I have learned about game development and creating my own games that I’ve published on the app store, and I am teaching you the exact steps I use to create fun to play games.
We will start with very simple things like downloading Unity, creating a sample project, and going through Unity’s interface. After that, we will take a look at some basic code examples so that you can see that coding is not scary like everyone thinks. And then we will jump into C# and learn all the basic things we need to get started with game development.
As we progress through the course and create game projects, I will revise all the C# concepts that we learned up to that point and explain them with real world examples and give you tips and tricks on how you can use certain techniques in your own projects.
And not only that, but I will explain to you how to optimize your games from the very start so that you avoid the most common optimization heavy mistakes that not only beginners make when they create their games.
Every section in this course will gradually increase in size and depth so that you don’t get overwhelmed from the very start but instead you digest every concept we learn step by step.
During the lectures, I will give you assignments to challenge your knowledge and to challenge your ability to think like a programmer. Because in game development, the best way to learn is by doing. Of course, I will provide a solution for every assignment that I give you, but I will expect that you try to finish it on your own because it will give you experience, and the feel of how to solve programming problems on your own.
You will also benefit from my super fast response if you have any issue that you are stuck with, and oh and all the students taking the course will also be there to help you!
Some of the things that you will learn in this course:
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Unity’s interface
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Importing Assets
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Organizing The Project
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Basic, Intermediate, And Advanced C# Programming
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Basic AI(Artificial Intelligence)
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Advanced AI(Artificial Intelligence)
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Basic And Advanced Character Animations
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Sound FX And Music
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Basic, Intermediate And Advanced Particle FX
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Learn How To Use Unity’s UI System
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Create And Animate Menus
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Saving And Loading Game Data
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Basic And Advanced Animations
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Creating Reusable Code
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Writing Optimized Code
That And Much More Is Awaiting You In This Course
If You ever had an idea for an awesome game, then enroll in this course and learn the tools that you need to develop Your next hit game!!!
What Is Your Risk By Taking This Course?
Nothing!! If you are not satisfied with the course, I promise I will give you a full refund of your money NO questions asked!!
Enroll Now!! You Will Not Be Disappointed!!
Course Curriculum
Chapter 1: Course Introduction
Lecture 1: Introduction(IMPORTANT – Watch This Lecture)
Lecture 2: 2 Notes (IMPORTANT – Watch This Lecture)
Chapter 2: The Unity Game Engine
Lecture 1: Downloading Unity Hub And Unity
Lecture 2: About Unity Versions And Creating A New Project
Lecture 3: Introduction To Unity's Interface
Lecture 4: Starting With Unity Basics
Lecture 5: Rigid Bodies And Colliders
Lecture 6: Audio Source And UI Elements
Lecture 7: Moving Our Character With Code
Chapter 3: Programming In C#
Lecture 1: Introduction To Variables
Lecture 2: Operations With Variables
Lecture 3: Functions
Lecture 4: Conditional Statements
Lecture 5: Loops
Lecture 6: Classes
Lecture 7: Accesibility Modifiers(Data Encapsulation)
Lecture 8: Inheritance
Lecture 9: Coroutines
Lecture 10: Getting Components
Chapter 4: Monster Chase Game
Lecture 1: Game Introduction
Lecture 2: Importing Assets And Working With Sprite Sheets
Lecture 3: Creating Player Animations
Lecture 4: Sorting Layers And Order In Layer
Lecture 5: Creating The Game Background
Lecture 6: Player Movement
Lecture 7: Animating The Player Via Code
Lecture 8: Player Jumping
Lecture 9: Camera Follow Player
Lecture 10: Enemy Animations
Lecture 11: Enemy Script
Lecture 12: Enemy Spawner
Lecture 13: Enemy Collision
Lecture 14: The Collector Script
Lecture 15: Unity UI System
Lecture 16: Creating Main Menu
Lecture 17: Navigating Between Scenes
Lecture 18: Selecting A Character
Lecture 19: Static Variables
Lecture 20: Singleton Patern
Lecture 21: Events And Delegates
Lecture 22: Instantiating The Selected Character When The Game Starts
Lecture 23: Finishing Our Game
Chapter 5: The Artifact
Lecture 1: Game Intro
Lecture 2: Importing Assets And Creating The Player
Lecture 3: Player Movement
Lecture 4: Animating The Player
Lecture 5: Creating Our Level With Tile Map
Lecture 6: Creating The Bush
Lecture 7: Enumerations
Lecture 8: Bush Visuals
Lecture 9: Bush Fruits
Lecture 10: Player Backpack
Lecture 11: Player Harvest
Lecture 12: Particle System
Lecture 13: Creating The Artifact
Lecture 14: The Artifact Script
Lecture 15: Creating The Wolf Enemies
Lecture 16: WolfAI Script – Searching For Target
Lecture 17: WolfAI Script – Attacking The Bush And The Artifact
Lecture 18: Enemy Spawner
Lecture 19: Slash Attack Prefab
Lecture 20: Player Slash Script
Lecture 21: Enemy Health Script
Lecture 22: Gameplay UI Elements
Lecture 23: Time Manager
Lecture 24: Backpack Info And Artifact Health Info
Lecture 25: Creating The Game's Main Menu
Lecture 26: Creating The How To Play Info
Lecture 27: Main Menu Controller And Game Over Panel
Lecture 28: Game Over Controller
Chapter 6: Space Adventure
Lecture 1: Game Intro
Lecture 2: Importing Assets And Creating The Player Ship
Lecture 3: Player Movement And Fire Engines
Lecture 4: Projectiles
Lecture 5: Weapon Manager(Shooting Projectiles)
Lecture 6: Removing Projectiles From The Game
Lecture 7: Lists
Lecture 8: Reusing Projectiles (Pooling System)
Lecture 9: Awake, Start, And OnEnable
Lecture 10: Redesigning Projectiles
Lecture 11: Creating Enemy Ships
Lecture 12: Enemy Movement Script
Lecture 13: EnemyMovementPointToPoint Script
Lecture 14: EnemyMovementRandom Script(Assignment Solution)
Lecture 15: Enemy Shooting
Lecture 16: Projectile Collision Detection
Lecture 17: Meteor Obstacles
Lecture 18: MeteorMovement Script
Lecture 19: Meteor Spawner
Lecture 20: Enemy Spawner
Lecture 21: Creating The Health Bar UI
Lecture 22: Enemy Health Script
Lecture 23: Enemy Hit And Destroy Effect
Lecture 24: Sound Manager
Instructors
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Awesome Tuts
Anyone Can Learn To Make Games
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 5 votes
- 3 stars: 19 votes
- 4 stars: 103 votes
- 5 stars: 210 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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