The Ultimate 2D & 3D Shader Graph VFX Unity Course
The Ultimate 2D & 3D Shader Graph VFX Unity Course, available at $69.99, has an average rating of 4.45, with 51 lectures, based on 181 reviews, and has 3752 subscribers.
You will learn about Understanding Built-in, URP and HDRP render pipelines Understanding Shaders and Shader Graph Create 2D Shader Graphs in Unity Create 3D Shader Graphs in Unity Learn Real-Time VFX This course is ideal for individuals who are Game Developers or Unity Users or VFX Creators or 3D Generalists or Programmers It is particularly useful for Game Developers or Unity Users or VFX Creators or 3D Generalists or Programmers.
Enroll now: The Ultimate 2D & 3D Shader Graph VFX Unity Course
Summary
Title: The Ultimate 2D & 3D Shader Graph VFX Unity Course
Price: $69.99
Average Rating: 4.45
Number of Lectures: 51
Number of Published Lectures: 51
Number of Curriculum Items: 51
Number of Published Curriculum Objects: 51
Original Price: $69.99
Quality Status: approved
Status: Live
What You Will Learn
- Understanding Built-in, URP and HDRP render pipelines
- Understanding Shaders and Shader Graph
- Create 2D Shader Graphs in Unity
- Create 3D Shader Graphs in Unity
- Learn Real-Time VFX
Who Should Attend
- Game Developers
- Unity Users
- VFX Creators
- 3D Generalists
- Programmers
Target Audiences
- Game Developers
- Unity Users
- VFX Creators
- 3D Generalists
- Programmers
Hello everyone, Iām Ramez Al Tabbaa, the developer of the AvoCuddle game on Steam and the Co-Founder of the Binary Lunar YouTube channel with more than 10k happy subscribers who enjoys more than 70 free tutorials; I have three years of experience in shader graph and gathered all my expertise in this 6 hours course. So, if you want to save time, effort, and money, this course is definitely for you.
Enter the shader graph world and bring your game visuals to life; this course will carry you from beginner to intermediate level in Shader Graph and VFX with steady steps.
Here is an overview of what you are expecting from this course; you will learn the core concepts behind shaders and render pipelines in the Unity engine, and we will cover the most used nodes in shader graph through the following topics where they increase in complexity as we proceed with the course:
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2D fireball projectile shader graph
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2D Wind Vegetation Shader Graph
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2D Dissolve Shader Graph
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2D Pixel Art Shader Graphs
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Standard 3D Lit Shader Graph
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3D Stylized Water Shader
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3D Halftone Shader Graph
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Sub-Surface Scattering (SSS) Shader Graph
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Triplanar Shader Graph
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Zelda Toon Shader Graph
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Stylized Fire Projectile VFX
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Fire Storm Axe Portal Punch VFX 1
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Colors Theory
Always remember nothing is impossible with a strong will and consistency; your dreams are only limited by your imagination, so unleash your creativity and release your true protentional by understanding how Shader Graph works, then expanding your knowledge into endless possibilities.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction: Course Overview
Lecture 2: What is Shader and what is Shader Graph?
Lecture 3: What is a render pipeline?
Lecture 4: Creating your first URP Unity project
Lecture 5: Converting existing project from Built-in render pipeline to URP
Lecture 6: Creating your first 2D Shader Graph
Chapter 2: 2D Fire Projectile Shader Graph
Lecture 1: Drawing Flames Texture in Photoshop
Lecture 2: Creating texture scrolling nodes
Lecture 3: Creating colorizing nodes
Lecture 4: Creating Movement Dissolve Nodes
Lecture 5: Creating Mask Nodes & Final 2D Fire VFX
Chapter 3: 2D Wind Vegetation Shader Graph (Vertex Movement Tutorial)
Lecture 1: Using Vertex Position Movement Nodes
Lecture 2: Masking the Vertex Movement
Chapter 4: 2D Dissolve Shader Graph
Lecture 1: Creating the Dissolve Nodes
Lecture 2: Creating the Outline Nodes + Adding Glow Post-Processing Effect
Lecture 3: Creating a Script that Controls the Dissolve In and Dissolve Out
Chapter 5: 2D Distortion Shader Graph
Lecture 1: Creating the Distortion Nodes
Lecture 2: Adding New Render Feature to Allow 2D Distortion
Lecture 3: Adding Soft Mask + Distortion Examples
Chapter 6: 2D Pixel Art Shader Graphs
Lecture 1: Creating Pixelation Shader
Lecture 2: Creating Pixilation Effect Control Codes
Lecture 3: Creating 2D Pixel Art Wind Shader Graph
Chapter 7: Standard 3D Lit Shader Graph – Physics-Based Rendering (PBR) Material
Lecture 1: Understanding and Creating the Base Map Nodes
Lecture 2: Understanding and Creating the Metallic and Smoothness Maps Nodes.
Lecture 3: Understanding and Creating the Normal and Depth Maps Nodes
Lecture 4: Understanding and Creating Ambient Occlusion Map Nodes
Lecture 5: Understanding and Creating the Emission Map Nodes
Chapter 8: 3D Magical Portal
Lecture 1: Creating circle with feathered edges
Lecture 2: Creating seamless texture in Photoshop + Vortex effect nodes
Lecture 3: Assembling differnt layers of the vortex to create the magical portal VFX
Lecture 4: Controling the portal to open and close by code
Chapter 9: 3D Stylized Water Shader
Lecture 1: Setting Up the Scene & Creating Water Depth Sub-Shader Graph
Lecture 2: Creating Water Refraction and Normal Nodes
Lecture 3: Creating Water Foam Nodes
Lecture 4: Adding Water Waves Nodes and Smoothness
Chapter 10: 3D Halftone Shader Graph
Lecture 1: Creating your first custom lighting.
Lecture 2: Creating the Halftone effect Using the Voronoi Node.
Lecture 3: Creating the Outline.
Chapter 11: Sub-Surface Scattering (SSS) Shader Graph
Lecture 1: Understanding SSS and Creating Custom Lighting to Simulate it.
Lecture 2: Adding Light Scattering Nodes
Lecture 3: Creating Thickness Map
Chapter 12: Triplanar Shader Graph
Lecture 1: What is Triplanar and How to Create the Simplest Triplanar Shader Graph
Lecture 2: Creating Advanced Triplanar that Blends Between 2 Textures
Lecture 3: Adding Normal Direction Nodes to Render Textures Only Facing Certain Direction
Chapter 13: Zelda Toon Shader
Lecture 1: Creating Custom Toon Lighting
Lecture 2: Adding Specular and Rim Light Nodes
Lecture 3: Adding Multiple Lights Support
Chapter 14: Extra content
Lecture 1: Stylized Fire Projectile VFX
Lecture 2: Fire Storm Axe Portal Punch VFX 1
Lecture 3: Fire Storm Axe Portal Punch VFX 2
Lecture 4: Colors Theory (Choose the most pleasing color combinations of color)
Instructors
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Binary Lunar
Unity Developer
Rating Distribution
- 1 stars: 5 votes
- 2 stars: 2 votes
- 3 stars: 14 votes
- 4 stars: 34 votes
- 5 stars: 126 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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