The Ultimate Git Course – with Applications in Unreal Engine
The Ultimate Git Course – with Applications in Unreal Engine, available at $89.99, has an average rating of 4.77, with 38 lectures, 16 quizzes, based on 704 reviews, and has 3616 subscribers.
You will learn about How Git works How to use Git from the command line Using Git tools such as GitHub, the GitHub desktop app, Git tools in Visual Studio and VS Code Using Git to track an Unreal Engine project in both Unreal Engine 5 and Unreal Engine 4 Using Git to version control C++ projects in Visual Studio and Visual Studio Code Understanding the concepts of Git so they can use any Git based tool Creating a repository Committing to the repository Branching, merging, rebasing, cherry picking, stashing Reverting to previous versions of the project and rewriting commit history Customizing git with text editors of choice Resolving merge commits with different merge tools, and much more! This course is ideal for individuals who are Those seeking employment in the software and games industry. or Game developers or Programmers or Users of Unreal Engine or Users of Microsoft Visual Studio or Users of Visual Studio Code or Users of Git tools like GitHub, GitHub Desktop app or Windows, Mac, and Linux Operating System Users It is particularly useful for Those seeking employment in the software and games industry. or Game developers or Programmers or Users of Unreal Engine or Users of Microsoft Visual Studio or Users of Visual Studio Code or Users of Git tools like GitHub, GitHub Desktop app or Windows, Mac, and Linux Operating System Users.
Enroll now: The Ultimate Git Course – with Applications in Unreal Engine
Summary
Title: The Ultimate Git Course – with Applications in Unreal Engine
Price: $89.99
Average Rating: 4.77
Number of Lectures: 38
Number of Quizzes: 16
Number of Published Lectures: 38
Number of Published Quizzes: 16
Number of Curriculum Items: 54
Number of Published Curriculum Objects: 54
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- How Git works
- How to use Git from the command line
- Using Git tools such as GitHub, the GitHub desktop app, Git tools in Visual Studio and VS Code
- Using Git to track an Unreal Engine project in both Unreal Engine 5 and Unreal Engine 4
- Using Git to version control C++ projects in Visual Studio and Visual Studio Code
- Understanding the concepts of Git so they can use any Git based tool
- Creating a repository
- Committing to the repository
- Branching, merging, rebasing, cherry picking, stashing
- Reverting to previous versions of the project and rewriting commit history
- Customizing git with text editors of choice
- Resolving merge commits with different merge tools, and much more!
Who Should Attend
- Those seeking employment in the software and games industry.
- Game developers
- Programmers
- Users of Unreal Engine
- Users of Microsoft Visual Studio
- Users of Visual Studio Code
- Users of Git tools like GitHub, GitHub Desktop app
- Windows, Mac, and Linux Operating System Users
Target Audiences
- Those seeking employment in the software and games industry.
- Game developers
- Programmers
- Users of Unreal Engine
- Users of Microsoft Visual Studio
- Users of Visual Studio Code
- Users of Git tools like GitHub, GitHub Desktop app
- Windows, Mac, and Linux Operating System Users
Every developer must learn version control. If you wish to get a job in the games industry or software industry, you WILL learn these skills. If you already know them, you’re MUCH more likely to get hired.
Learn the fundamental operations in the Git version control system. We will start out with the most basic operations, running Git commands from the command line. We begin version controlling basic text files to see how Git works, before moving on to real projects. We create C++ projects in Visual Studio and VS Code, before moving on to Unreal Engine C++ projects using both Unreal Engine 4 and 5!
Learn how to stage changes, commit, branch, merge, and resolve merge conflicts, rebase, cherry pick, stash, and more. Create online remote repositories hosted by GitHub, and fetch and pull from the remotes to your local machine, push from your local repository to the remote, and clone and fork operations. Learn how to submit and approve pull requests, allowing you to contribute to other developer’s online projects version controlled by Git.
Learn how to set up Unreal Engine 4 and 5 projects with version control, allowing you to make experimental branches, commit your changes and revert, reset and rebase, and push all your changes to an online repository. Version control large files in your Unreal Engine projects by initializing Git LFS (Large File Storage) and learn how to create proper .gitignore and .gitattributes files so your projects are version controlled smoothly.
Get an edge over your competitors for jobs in the industry. Enroll today!
Course Curriculum
Chapter 1: Introduction to Git
Lecture 1: Introduction
Lecture 2: What is Version Control?
Lecture 3: A Brief History of Git
Lecture 4: So, What is Git?
Lecture 5: Installing Git
Lecture 6: The Command Line
Chapter 2: Tracking, Staging, and Committing
Lecture 1: Your First Repository
Lecture 2: Config Files
Lecture 3: Tracking Files
Lecture 4: Your First Commit
Lecture 5: Commit IDs
Lecture 6: Oops! Making Amends
Lecture 7: Ignoring Files
Lecture 8: Useful Shortcuts
Lecture 9: Reverting Commits
Chapter 3: Branching and Merging
Lecture 1: Branching
Lecture 2: Merging
Lecture 3: Rebasing
Lecture 4: Merge Conflicts
Chapter 4: Going Online – Setting up Remote Repositories
Lecture 1: Remote Repositories
Lecture 2: Creating a GitHub Account and New Remote Repository
Lecture 3: SSH and HTTPS
Lecture 4: Remote Tracking Branches
Lecture 5: Branch Management
Chapter 5: Commit Mastery – Manipulating our Commits
Lecture 1: Changing Text Editors
Lecture 2: Interactive Rebase – Squash and Reorder
Lecture 3: Stashing
Lecture 4: Cherry Picking
Chapter 6: Version Controlling Real Projects
Lecture 1: Version Controlling in Visual Studio
Lecture 2: Operations in Visual Studio
Lecture 3: Merge Conflicts in Visual Studio
Lecture 4: Git in VS Code Projects
Lecture 5: Git in Unreal Engine 4
Lecture 6: Git Operations in Unreal Engine 4
Lecture 7: Git in Unreal Engine 5
Lecture 8: Git Operations in Unreal Engine 5
Lecture 9: Pull Requests
Lecture 10: GitHub Desktop
Instructors
-
Stephen Ulibarri
Engineer, Programmer, Game Developer, Author
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 2 votes
- 3 stars: 13 votes
- 4 stars: 118 votes
- 5 stars: 571 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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