The Ultimate Guide to Building System in Unity C# 2D
The Ultimate Guide to Building System in Unity C# 2D, available at $54.99, with 28 lectures, and has 5 subscribers.
You will learn about Fully controll all objects and components with C# Architecture behind building games Advanced building spaceship system with physics Gain a comprehensive understanding of theory and analytical perspectives for system development. This course is ideal for individuals who are Designed for individuals aiming to create complex systems and game mechanics in Unity It is particularly useful for Designed for individuals aiming to create complex systems and game mechanics in Unity.
Enroll now: The Ultimate Guide to Building System in Unity C# 2D
Summary
Title: The Ultimate Guide to Building System in Unity C# 2D
Price: $54.99
Number of Lectures: 28
Number of Published Lectures: 28
Number of Curriculum Items: 28
Number of Published Curriculum Objects: 28
Original Price: $64.99
Quality Status: approved
Status: Live
What You Will Learn
- Fully controll all objects and components with C#
- Architecture behind building games
- Advanced building spaceship system with physics
- Gain a comprehensive understanding of theory and analytical perspectives for system development.
Who Should Attend
- Designed for individuals aiming to create complex systems and game mechanics in Unity
Target Audiences
- Designed for individuals aiming to create complex systems and game mechanics in Unity
Have you tried numerous courses without success because they only covered the basics of the game engine? Were you left without guidance on implementing and designing reusable, scalable systems and game mechanics? Do you want to truly understand the physics, math, and magic behind developing these systems? If so, this course is perfect for you!
You will learn everything necessary to implement a project with a highly complex system for building spaceships. The system includes:
Building: Creating new ships and attaching blocks to them
Splitting Algorithm for Destruction: Advanced techniques using Unity’s physics system
Basic Debugging Tools: Utilizing Gizmos and other methods
Force Calculations: Applying force accurately to the right spots
Reusable Algorithms: Calculating center points and finding neighbors
You will also gain:
Insight into implementing easily readable code using reusable methods, smart metadata, regions, and much more.
The final project is a straightforward yet expandable core architecture. If you’re satisfied with the final result, you will be equipped with all the knowledge needed to extend the system by adding rotations, creating basic AI, and much more.
With this knowledge, you’ll never feel lost programming in a game engine like Unity. You’ll have full control over your creations and a deep understanding of all concepts. You’ll be equipped to research and create your own systems and games. If this course caught your eye, consider purchasing it for yourself.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: C# overview
Lecture 1: Variables
Lecture 2: Contitions
Lecture 3: Methods
Lecture 4: Cycles / Loops
Lecture 5: Collections / Arrays
Lecture 6: Enums and classes
Chapter 3: Unity overview
Lecture 1: How to understand Unity – Controls and objects
Chapter 4: Build system theory
Lecture 1: Basic build system
Lecture 2: Basic placing object in practice
Lecture 3: Complex build system – spaceship basics
Chapter 5: Making our build system
Lecture 1: Setup
Lecture 2: Activate build prepare
Lecture 3: Follow mouse during build and place item freely
Lecture 4: Check neighbours alghoritm for placeholders
Lecture 5: Generating placeholders and prepare detection
Lecture 6: Joining blocks to ship thanks to placeholders
Lecture 7: Recentering groups
Chapter 6: Splitting alghoritm
Lecture 1: Setup for splitting
Lecture 2: Making some splitting results
Lecture 3: Finishing splitting
Chapter 7: Spaceship CPU – controls of ship
Lecture 1: Setup
Lecture 2: Preparing Gizmos for debug
Lecture 3: Make debug building option
Lecture 4: Gizmos center point of thrusters
Lecture 5: Gizmos drawing rectangles
Lecture 6: Drawing gizmos debug texts
Lecture 7: Finalizing movement
Instructors
-
Sebastian Netolický
Programming Teacher
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Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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