The Ultimate Guide to Creating an RPG Game in Unity
The Ultimate Guide to Creating an RPG Game in Unity, available at $99.99, has an average rating of 4.8, with 193 lectures, based on 1646 reviews, and has 11880 subscribers.
You will learn about Learn C#, a modern versatile programming language. Develop strong and transferrable problem-solving skills. Learn Object-Oriented Programming in Real-World Scenarios Gain an excellent general knowledge of video game design. Create playable game projects – good for your portfolio, or just for your own sense of achievement. Write Clean, Maintainable Code and Design Scalable Game Architectures This course is ideal for individuals who are Anyone who wants to make cool RPG with skills,items,stats and craft. or Anyone who wants to make their own 2D games. or People who want to create and publish their own games. or Beginners with an interest in learning game development. or Developers who want to re-skill across to game or People interested in working in the game design industry. or Enthusiasts eager for a deep dive into game mechanics and Unity's potential. It is particularly useful for Anyone who wants to make cool RPG with skills,items,stats and craft. or Anyone who wants to make their own 2D games. or People who want to create and publish their own games. or Beginners with an interest in learning game development. or Developers who want to re-skill across to game or People interested in working in the game design industry. or Enthusiasts eager for a deep dive into game mechanics and Unity's potential.
Enroll now: The Ultimate Guide to Creating an RPG Game in Unity
Summary
Title: The Ultimate Guide to Creating an RPG Game in Unity
Price: $99.99
Average Rating: 4.8
Number of Lectures: 193
Number of Published Lectures: 193
Number of Curriculum Items: 193
Number of Published Curriculum Objects: 193
Original Price: $139.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn C#, a modern versatile programming language.
- Develop strong and transferrable problem-solving skills.
- Learn Object-Oriented Programming in Real-World Scenarios
- Gain an excellent general knowledge of video game design.
- Create playable game projects – good for your portfolio, or just for your own sense of achievement.
- Write Clean, Maintainable Code and Design Scalable Game Architectures
Who Should Attend
- Anyone who wants to make cool RPG with skills,items,stats and craft.
- Anyone who wants to make their own 2D games.
- People who want to create and publish their own games.
- Beginners with an interest in learning game development.
- Developers who want to re-skill across to game
- People interested in working in the game design industry.
- Enthusiasts eager for a deep dive into game mechanics and Unity's potential.
Target Audiences
- Anyone who wants to make cool RPG with skills,items,stats and craft.
- Anyone who wants to make their own 2D games.
- People who want to create and publish their own games.
- Beginners with an interest in learning game development.
- Developers who want to re-skill across to game
- People interested in working in the game design industry.
- Enthusiasts eager for a deep dive into game mechanics and Unity's potential.
Are you ready to take your game development skills to the next level and create your own unique RPG game? Look no further than this comprehensive and standalone course, designed to take you through the process step by step, even if you have no previous experience in game development.
I’ve even included a 3-hour crash course for those who have zero knowledge in Unity. While it’s better to have some experience and knowledge of C#, don’t worry if you don’t have it, because I’ll cover everything you need to know to create an RPG game.
Throughout this course, you’ll learn how to create a versatile player controller using a finite state machine, levels, parallax effect, camera controllers, enemies to fight against, and an engaging combat system with mechanics such as dashes, counterattacks, skills, and more.
From there, you’ll move on to more advanced systems that will turn your game into a fully functional RPG, with items, crafting, stats such critical attacks, evasion, magical damage, elemental effects and more. You’ll also develop UI elements to manage all of these systems and create a save system to save your progress, checkpoints, items, skills, experience, and currency.
Finally, you’ll polish your game mechanics, visual effects, particles, and build and publish your game. By the end of this course, you’ll have all the tools you need to create your own unique RPG game, regardless of your previous experience.
You can use my design or mix it with your own ideas. The systems in this course are clean and scalable, allowing you to build upon them and create a truly unique RPG game.
So don’t hesitate, enroll in my course today and turn your game ideas into reality!
p.s We don’t play games ,we make them.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Watch before you start
Lecture 1: Important to know – Mindset of the course
Lecture 2: Important to know – Crash course
Lecture 3: Important to know – Q&A & Bugs
Lecture 4: Important to know
Chapter 3: Crash Course on Unity
Lecture 1: Install Unity and Visual Studio 2022
Lecture 2: Unity windows and Tools
Lecture 3: Colliders nad Rigibody
Lecture 4: Input and First script
Lecture 5: Move and Jump
Lecture 6: Serializefield
Lecture 7: Sprite sheet
Lecture 8: Animator
Lecture 9: Clean up
Lecture 10: Flip character
Lecture 11: 2D Collision Detection
Lecture 12: Jump animation
Lecture 13: Sticky walls
Lecture 14: Dash and timers
Lecture 15: Dash cooldown
Lecture 16: Attack animation
Lecture 17: Attack combo
Lecture 18: Inheritance
Lecture 19: Preparing inheritance
Lecture 20: Making enemy with Inheritance
Lecture 21: End of crash course
Lecture 22: Enemy's attack
Chapter 4: Player's Finite State Machine
Lecture 1: What is State Machine
Lecture 2: Creating Finite State Machine
Lecture 3: Setup Animator with State Machine
Lecture 4: Movement with State Machine
Lecture 5: Jump with State Machine
Lecture 6: Collision Check
Lecture 7: Flip
Lecture 8: Creating Dash State
Lecture 9: Improving Dash State
Lecture 10: Wall Slide State
Lecture 11: Wall Jump State
Lecture 12: Primary Attack State
Lecture 13: Combo Attacks
Lecture 14: Finalize Attack State
Lecture 15: Attack's direction
Chapter 5: Training Ground Setup
Lecture 1: Tile Palette
Lecture 2: Tile Map Collider
Lecture 3: Camera
Lecture 4: Parallax background
Lecture 5: Endless background
Chapter 6: Enemy's State Machine
Lecture 1: Enemy's State Machine
Lecture 2: Making inheritance for Player and Enemy
Lecture 3: Enemy's Idle and Move State
Lecture 4: Enemy's Battle State
Lecture 5: Enemy's Attack State
Lecture 6: Finalize Battle State
Chapter 7: Battle system
Lecture 1: Battle System Design
Lecture 2: Attack Logic
Lecture 3: Collider's collision exception
Lecture 4: On Hit Fx
Lecture 5: On Hit Impact
Lecture 6: Attack's direction hot fix
Lecture 7: Counter attack – Enemy's Stun State
Lecture 8: Counter's attack window
Lecture 9: Player's Counter Attack
Chapter 8: Skill system
Lecture 1: Concept of a Skill System
Lecture 2: Creating Player Manager and Skill Manager
Lecture 3: Foundation of Skill System
Chapter 9: Clone skill
Lecture 1: Clone Creating Ability
Lecture 2: Clone's Attack
Chapter 10: Sword Skill
Lecture 1: Sword Throw Skill State
Lecture 2: Setting up details of the sword
Lecture 3: Setting up sword's aim
Lecture 4: Improving sword's behaviour
Lecture 5: Improving sword throwing state
Lecture 6: Bouncy sword
Lecture 7: Setting sword type
Lecture 8: Pierce sword
Lecture 9: Saw spin sword
Lecture 10: Freeze time of the enemies
Chapter 11: Ultimate skill
Lecture 1: Blackhole and Quick Time Event keys
Lecture 2: Improving blackhole with clone creatin
Lecture 3: Blackhole details setup
Lecture 4: Blackhole ability state
Lecture 5: Blackhole duration
Chapter 12: Magic crystal ability
Lecture 1: Crystal ability
Lecture 2: Explosive crystal
Lecture 3: Moving crystal
Lecture 4: Multi-crystal
Lecture 5: Improving skills in a skill tree
Lecture 6: Clone duplication on attack
Instructors
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Alex Dev
Game Development Instructor and YouTuber
Rating Distribution
- 1 stars: 6 votes
- 2 stars: 9 votes
- 3 stars: 39 votes
- 4 stars: 351 votes
- 5 stars: 1246 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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