The Ultimate In-app Purchases Guide for iOS13 and Swift 5.1
The Ultimate In-app Purchases Guide for iOS13 and Swift 5.1, available at $44.99, has an average rating of 3.7, with 19 lectures, based on 35 reviews, and has 3781 subscribers.
You will learn about integrate any type of In-app Purchase (including Auto-renewable subscriptions) into an iOS app set up any type of In-app Purchase in iTunes Connect create a sophisticated Virtual Currency System that you can find in games such as Candy Crush Saga or Clash of Clans This course is ideal for individuals who are This course is meant for students who want an easy drop-in system to manage create and manage their in-app purchases and virtual currencies or This course is not meant for students who would like to lear the more deeper lever API of In-app Purchases or This course is meant for students who like one-line-of-code implementations; this time it is for In-app Purchases It is particularly useful for This course is meant for students who want an easy drop-in system to manage create and manage their in-app purchases and virtual currencies or This course is not meant for students who would like to lear the more deeper lever API of In-app Purchases or This course is meant for students who like one-line-of-code implementations; this time it is for In-app Purchases.
Enroll now: The Ultimate In-app Purchases Guide for iOS13 and Swift 5.1
Summary
Title: The Ultimate In-app Purchases Guide for iOS13 and Swift 5.1
Price: $44.99
Average Rating: 3.7
Number of Lectures: 19
Number of Published Lectures: 19
Number of Curriculum Items: 19
Number of Published Curriculum Objects: 19
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- integrate any type of In-app Purchase (including Auto-renewable subscriptions) into an iOS app
- set up any type of In-app Purchase in iTunes Connect
- create a sophisticated Virtual Currency System that you can find in games such as Candy Crush Saga or Clash of Clans
Who Should Attend
- This course is meant for students who want an easy drop-in system to manage create and manage their in-app purchases and virtual currencies
- This course is not meant for students who would like to lear the more deeper lever API of In-app Purchases
- This course is meant for students who like one-line-of-code implementations; this time it is for In-app Purchases
Target Audiences
- This course is meant for students who want an easy drop-in system to manage create and manage their in-app purchases and virtual currencies
- This course is not meant for students who would like to lear the more deeper lever API of In-app Purchases
- This course is meant for students who like one-line-of-code implementations; this time it is for In-app Purchases
5.0.2 – (27.01.2020)
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Fixed bug in local subscription verification; file changed: RebeloperStorePro.swift
5.0.1 – (14.01.2020)
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Added “TPInAppReceipt” for local subscription receipt verification; make sure you add it to your pod file!
Update 5.0.0 – (02.08.2019)
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Completely rewritten for Swift 5.1, iOS 12, Xcode 10
Update 4.0.0: NOW WORKS in Objective-C projects too!
Updated to iOS 12 and Swift 4.2!
Apples Subscription-based Pricing is a Game-changer! And YOU can benefit from it.
Subscription-based Pricing is a HUGE deal! Till recently it was limited to only a few categories, but yet again Apple will shake the App Industry by allowing any apps to use the subscription business model. You should use it immediately!
Okay, but implementing In-app Purchases can be a huge pain. And now that Swift 4.2 is out there are no real tutorials, wrappers or solutions out there. This is why I have created RebeloperStore, a powerful In-app Purchases Helper that will help you add any kind of IAP with just a fraction of the time and effort it usually takes.
With RebeloperStore you will be able to add in-app purchases to your app with ONE LINE OF CODE. Here’s the code you need to add to buy an auto-renewable subscription with RebeloperStore:
RebeloperStore.shared.purchaseRenewable(.autoRenewableSubscription1)
And here’s how you can check if an auto-renewable subscription has expired or not:
RebeloperStore.shared.verifyNonRenewablePurchase(.nonRenewableSubscription1) { (result, resultString) in if result { // Content Unlocked } }
It’s just too easy!
RebeloperStore supports all In-app purchase types:
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consumables
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non-consumables
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auto-renewable subscriptions
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non-renewable subscriptions
All of them have the same one-line approach!
And the best part is that it is written in Swift 4.2! You can rest assured that it will compile with the latest version of Swift.
But the fun doesn’t stop there. As a BONUS I have included a Virtual Currency System right into RebeloperStore so you may handle coins, gems, coin-packs, swords, bombs and helmets with ease! Here’s how to buy 50 gems (secondary Virtual Currency) with 70 coins (primary Virtual Currency):
RebeloperStore.shared.purchaseVirtualCurrency(50, ofVirtualCurrencyType: .secondaryVirtualCurrency, forPayableVirtualCurrencyAmount: 70, ofPayableVirtualCurrencyType: .primaryVirtualCurrency)
You may add as many Virtual Currencies as you like!
How awesome is that! And the features don’t end here. RebeloperStore is truly all you need to add any kind of In-app Purchase into your app. RebeloperStore is the ultimate In-app Purchase helper.
Besides all these cool features, the reason why I truly love RebeloperStore is the reason I’ve started this description: auto-renewable subscriptions.
In our opinion here at Rebeloper Subscription-based Pricing has been the Announcement of the Year! But before we dive into the details let’s talk about the current status of the App Industry. Free to Play rules everything. While this is a good way of earning money from apps it had some serious side effects on the developer community. The problem with Free to Play is that it cannot work for all kind of apps. It really works mainly on games and it mainly works only when implemented on a complicated and huge scale.
Free to Play was eating up the Middle Class of the developer community. It seemed that nothing will save us and we’ll be pushed out by the giants of the elite 1%. But the going for the subscription business model may give us a second chance. I personally have been waiting for this day for years. Why? Because the Subscription Based Business Model is the Holy Grail of Cash Flow.
The only one problem with subscriptions was that people didn’t necessarily wanted to subscribe to services or apps. Now that Apple is taking this model to the masses by introducing it on the App Store, we will see a massive adoption rate among users. It will no longer be weird to subscribe and pay each and every month. This time it will be something normal.
Be the first who changes his business model to adopt the Subscription Pricing and profit from being an early adopter.
Take a look at the free preview lectures below, and I will see you inside the course!
Change Log
4.0.0 – (15.10.2018)
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Completely rewritten for Swift 4.2, iOS 12, Xcode 10
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Removed SwiftyStoreKit, KeychainAccess
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Added MerchantKit, KeychainSwift
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Created a completely new example project
3.0.0 – (09.12.2017)
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Added objective-c version
2.0.0 – (11.11.2017)
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Updated to iOS 11 (SwiftyStoreKit v.0.11.0)
1.0.4 – (18.02.2017)
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Updated Documentation
1.0.3 – (07.01.2017)
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Fixed “Restore Purchases” (RebeloperStore.shared.restorePurchases()) not storing retrieved purchases data into Keychain (files changed: RebeloperStore.swift – lines added: 949-951)
1.0.2 – (22.11.2016)
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Added Documentation.pdf with link to the video documentation
1.0.1 – (31.10.2016)
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Added “Cancel Auto-renewable Subscriptions” button (files changed: Main.storyboard; RebeloperStore.swift; RenewableShopViewController.swift)
1.0.0 – (26.09.2016)
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Initial Release
Course Curriculum
Chapter 1: Welcome
Lecture 1: Introduction
Lecture 2: Version 5.1.0
Lecture 3: Version 5.0.0+
Lecture 4: Version 4.0.0
Lecture 5: Overview of the Starter Project
Chapter 2: In-app Purchases Demystified
Lecture 1: Cocoapods Demystified
Lecture 2: RebeloperStore, In-app Purchases and Virtual Purchases Demystified
Chapter 3: iTunes Connect Setup of the In-app Purchases
Lecture 1: Creating Non-renewable Subscriptions in iTunes connect
Lecture 2: Creating Auto-renewable Subscriptions in iTunes Connect
Lecture 3: Creating Non-consumable Purchases in iTunes Connect
Lecture 4: Creating Consumable Purchases in iTunes Connect
Chapter 4: Use RebeloperStore for all Your In-app Purchase Needs
Lecture 1: Adding the Code for the Non-renewable Subscription
Lecture 2: Adding the Code for the Auto-renewable Subscriptions
Lecture 3: How to Cancel Auto-renewable Subscriptions
Lecture 4: Adding the Code for the Non-consumable Purchases
Lecture 5: Adding the Code for the Consumable Purchases
Chapter 5: Bonus: The Virtual Currency System
Lecture 1: Setting up the Virtual Currency System
Lecture 2: Adding the Code for the Virtual Currency System
Lecture 3: Final Thoughts
Instructors
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Alex Nagy
★ REBELOPER ★
Rating Distribution
- 1 stars: 5 votes
- 2 stars: 4 votes
- 3 stars: 3 votes
- 4 stars: 7 votes
- 5 stars: 16 votes
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