UE4 Game Loops: Block Breaker
UE4 Game Loops: Block Breaker, available at Free, has an average rating of 4.65, with 11 lectures, based on 39 reviews, and has 3266 subscribers.
You will learn about Importing of assets into Unreal Engine 4. Creation of a player and input mapping for movement. Controlling game flow for points and respawn of a player. Menu and HUD creation for a full game application loop. This course is ideal for individuals who are This course is for beginner to intermediate Unreal Engine or Game Developers interested in creation of a basic game application loop. It is particularly useful for This course is for beginner to intermediate Unreal Engine or Game Developers interested in creation of a basic game application loop.
Enroll now: UE4 Game Loops: Block Breaker
Summary
Title: UE4 Game Loops: Block Breaker
Price: Free
Average Rating: 4.65
Number of Lectures: 11
Number of Published Lectures: 11
Number of Curriculum Items: 11
Number of Published Curriculum Objects: 11
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
- Importing of assets into Unreal Engine 4.
- Creation of a player and input mapping for movement.
- Controlling game flow for points and respawn of a player.
- Menu and HUD creation for a full game application loop.
Who Should Attend
- This course is for beginner to intermediate Unreal Engine or Game Developers interested in creation of a basic game application loop.
Target Audiences
- This course is for beginner to intermediate Unreal Engine or Game Developers interested in creation of a basic game application loop.
This course will cover all the necessary steps to assemble a block breaker game using Unreal Engine 4. This course is intended for developers that are already familiar with the UE4 interface and can move between systems to construct a game. The videos have been kept to a minimum in length and have been structured to outline the steps with less theory explained.
I recommend that as a developer you watch a fundamentals course prior to this course if you are interested in the basics of moving about inside of the Editor. Many systems will be used within Unreal Engine and the course would exceed the 2 hour threshold for a free course if I were to teach how to move inside of the Editor along with the basic construction of the core game loop.
When considering the construction of a game you must use certain programming principles like inheritance and parent classes which will be shown in this series to allow for re-usability of code and cleanliness of construction of the project.
We will cover the following tasks in the series:
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Importing of assets into a scene
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Creation of a player and input controls
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Controlling the game flow through the game mode and respawn of player
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Collectables
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Menu and HUD
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Win condition
By the time you have finished the series you will be knowledgeable enough to create and publish a simple block smashing game designed inside of Unreal Engine 4.
Course Curriculum
Chapter 1: Block Breaker Game Creation
Lecture 1: Project Setup
Lecture 2: Player Paddle & Input
Lecture 3: Ball & Collision
Lecture 4: Game Mode & Respawn
Lecture 5: Creating the Blocks
Lecture 6: Looping Our Game
Lecture 7: Creating Collectables
Lecture 8: Adding the Menu
Lecture 9: Creating the HUD
Lecture 10: Adding the HUD Collectables
Lecture 11: Finalising Win Condition
Instructors
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Collin Bishop
Technical Product Manager and Engine Developer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 0 votes
- 4 stars: 15 votes
- 5 stars: 23 votes
Frequently Asked Questions
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