Ultimate Rust 2: Intermediate Concepts
Ultimate Rust 2: Intermediate Concepts, available at $84.99, has an average rating of 4.61, with 40 lectures, based on 1814 reviews, and has 21535 subscribers.
You will learn about How to write idiomatic, well-tested, documented Rust code Threads, channels, closures, iterators, code documentation, std library traits, error handling, testing, benchmarks, logging, attributes, turbofish and more! Rust concepts beyond the fundamentals taught in the "Ultimate Rust Crash Course" How to use Rust to make video game prototypes This course is ideal for individuals who are Experienced systems programmers, software developers, engineers, wizards, warriors, and hobbits or Any developer who needs to run code fast, efficiently, securely, under tight restraints, or with a minimum of bugs. or Anyone planning to use Rust frequently It is particularly useful for Experienced systems programmers, software developers, engineers, wizards, warriors, and hobbits or Any developer who needs to run code fast, efficiently, securely, under tight restraints, or with a minimum of bugs. or Anyone planning to use Rust frequently.
Enroll now: Ultimate Rust 2: Intermediate Concepts
Summary
Title: Ultimate Rust 2: Intermediate Concepts
Price: $84.99
Average Rating: 4.61
Number of Lectures: 40
Number of Published Lectures: 40
Number of Curriculum Items: 40
Number of Published Curriculum Objects: 40
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- How to write idiomatic, well-tested, documented Rust code
- Threads, channels, closures, iterators, code documentation, std library traits, error handling, testing, benchmarks, logging, attributes, turbofish and more!
- Rust concepts beyond the fundamentals taught in the "Ultimate Rust Crash Course"
- How to use Rust to make video game prototypes
Who Should Attend
- Experienced systems programmers, software developers, engineers, wizards, warriors, and hobbits
- Any developer who needs to run code fast, efficiently, securely, under tight restraints, or with a minimum of bugs.
- Anyone planning to use Rust frequently
Target Audiences
- Experienced systems programmers, software developers, engineers, wizards, warriors, and hobbits
- Any developer who needs to run code fast, efficiently, securely, under tight restraints, or with a minimum of bugs.
- Anyone planning to use Rust frequently
Join Nathan Stocks for a fast-paced, entertaining, curiously-informative, hands-on even deeper dive into the Rust programming language. This is the second course in the Ultimate Rust series following the Ultimate Rust Crash Course. If you like that course, you’ll love this one!
This is a hands-on course! Not only are there targeted exercise for each topic discussed, there are also a series of project scenarios that walk you through using what you’ve learned to put together playable game prototypes that work on macOS, Linux, and Windows! These projects will make use of Rusty Engine, a game engine developed specifically for this course to keep game engine concepts to a minimum so you can focus on using exactly what you learned in this course.
Rust is a systems programming language that eliminates entire classes of bugs and security vulnerabilities, has zero-cost abstractions like C and C++, is fun to program in, and lets systems programmers have nice things. No wonder Rust is gaining traction in spaces as diverse as game engines, high-performance computing, embedded devices, and web programming! Learn how to write high-performance code without the worry of crashes or security vulnerabilities. Join a vibrant community of developers where diversity, inclusion, and just plain being nice are all first-class objectives.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Exercises Overview
Chapter 2: Lectures & Exercises
Lecture 1: Idiomatic Code
Lecture 2: Exercise – Idiomatic Code
Lecture 3: Documentation
Lecture 4: Exercise – Documentation
Lecture 5: Publishing
Lecture 6: Exercise – Publishing
Lecture 7: Closures
Lecture 8: Iterators
Lecture 9: Exercise – Closures & Iterators
Lecture 10: Common Traits
Lecture 11: Exercise – Traits
Lecture 12: Creating Errors
Lecture 13: Handling Errors
Lecture 14: Exercise – Errors
Lecture 15: Unit Tests
Lecture 16: Integration Tests
Lecture 17: Benchmarks
Lecture 18: Exercise – Testing
Lecture 19: Logging
Lecture 20: Exercise – Logging
Lecture 21: Multithreading
Lecture 22: Channels
Lecture 23: Exercise – Threads & Channels
Chapter 3: Project: Game Prototype with Rusty Engine
Lecture 1: Project Overview
Lecture 2: Tutorial: Configuration
Lecture 3: Tutorial: Engine Initialization
Lecture 4: Tutorial: Game State
Lecture 5: Tutorial: Game Logic Function
Lecture 6: Tutorial: Sprites
Lecture 7: Tutorial: Colliders
Lecture 8: Tutorial: Keyboard Input
Lecture 9: Tutorial: Mouse Input
Lecture 10: Tutorial: Text
Lecture 11: Tutorial: Audio
Lecture 12: Tutorial: Timer
Lecture 13: Tutorial: Engine & Game Structs
Lecture 14: Game Walkthrough: Common Setup
Lecture 15: Game Walkthrough: Road Race
Instructors
-
Nathan Stocks
Rust, Pickleball, Indie Games
Rating Distribution
- 1 stars: 7 votes
- 2 stars: 16 votes
- 3 stars: 89 votes
- 4 stars: 568 votes
- 5 stars: 1134 votes
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