Understanding SOLID: Learn SOLID Design for C# Course
Understanding SOLID: Learn SOLID Design for C# Course, available at $49.99, has an average rating of 4.35, with 16 lectures, 8 quizzes, based on 26 reviews, and has 111 subscribers.
You will learn about SOLID Design Principles How to recognize and correct design smells How to use design patterns to address common design issues Minimalistic design and implementation in line with Agile and Extreme Programming How to design great software This course is ideal for individuals who are Developers responsible for software design or C# Developers wanting to understand how to best develop applications It is particularly useful for Developers responsible for software design or C# Developers wanting to understand how to best develop applications.
Enroll now: Understanding SOLID: Learn SOLID Design for C# Course
Summary
Title: Understanding SOLID: Learn SOLID Design for C# Course
Price: $49.99
Average Rating: 4.35
Number of Lectures: 16
Number of Quizzes: 8
Number of Published Lectures: 16
Number of Published Quizzes: 8
Number of Curriculum Items: 24
Number of Published Curriculum Objects: 24
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- SOLID Design Principles
- How to recognize and correct design smells
- How to use design patterns to address common design issues
- Minimalistic design and implementation in line with Agile and Extreme Programming
- How to design great software
Who Should Attend
- Developers responsible for software design
- C# Developers wanting to understand how to best develop applications
Target Audiences
- Developers responsible for software design
- C# Developers wanting to understand how to best develop applications
This course dives into the aspects of software engineering that produce both great and failed software. We start off by looking at our goals for design, the common smells, process and the SOLID principles. This course reinforces best practices using the experiences of the course author and instructor, Chuck McCullough. As a practicing software engineer for over 30 years and having completed dozens of projects, he has the insights to cut through the theoretical and jump right to the important stuff!
Why choose this course? Microsoft uses Chuck’s courses to train their developers internally. Chuck’s courses have been delivered to thousands of developers in-person, online and via Udemy, including major corporations, government agencies and military around the world.
There is no silver bullet or magic formula for great design. Design is part art and part science and many design concepts are difficult to explain and grasp. This course focuses on the issues of design in as simple and concise way possible. Chuck also communicates that it is not necessary to implement all SOLID principles to have a great design. In fact, many designs are overly complicated because the designers were unbending in SOLID principles – this is one of the many design smells that Chuck addresses in the course.
Using C# to demonstrate with lots of hands-on labs, this course teaches:
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Design Goals – What are we trying to accomplish?
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Design Smells – How to identify and objectively articulate bad design choices.
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Test Driven Development and minimalistic design and implementation – Avoid overdesign and facilitate design changes.
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Process – What are the best ways to proceed with software development and measure progress.
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Single Responsibility Principle – Only one reason to change
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Open/Close Principle – Open for business, closed for modification
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Liskov’s Substitution Principle – a subtype can do more and require less
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Interface Segregation Principle – interfaces are for clients
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Dependency Inversion Principle – don’t call us, we’ll call you!
This course is full of examples and hands-on opportunity along with 24/7 access to help and immediate feedback on labs.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Bio
Lecture 3: Using Udemy Code Exercises
Chapter 2: Design
Lecture 1: Design Goals
Lecture 2: Process – Good, Bad, Ugly
Lecture 3: Design Smells
Lecture 4: Minimalistic Design and Test Driven Development
Chapter 3: Let's Get S.O.L.I.D.
Lecture 1: Single Responsibility Principle
Lecture 2: SRP Lab
Lecture 3: Open/Close Principle
Lecture 4: OCP Lab
Lecture 5: Liskov's Substitution Principle
Lecture 6: Post Mortem on LSP Lab
Lecture 7: Interface Segregation Principle
Lecture 8: Dependency Inversion Principle
Lecture 9: Conclusions
Instructors
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Chuck McCullough
Software Engineer
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 1 votes
- 3 stars: 6 votes
- 4 stars: 8 votes
- 5 stars: 9 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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