Unity 2017 Game Physics
Unity 2017 Game Physics, available at $19.99, has an average rating of 4.05, with 43 lectures, 1 quizzes, based on 55 reviews, and has 754 subscribers.
You will learn about Master Game Physics using Unity 5 Master rigidbodies Get familiar with box, sphere, terrain, capsule, plane colliders use buoyancy physics for water, lava, sewers, and slimy stuff learn how to create swinging objects make realistic chains effects with hooks and joints use forces, torque, and gravity Learn basics of Unity 5 for iOS development and advance techniques to make a professional casual game Learn how to use 3D pixel art in the game learn how to import Unity packages This course is ideal for individuals who are anyone interested in making games or artist that want to make games or gamers that want to learn about how games are made or programmers of all level, wanting to make games It is particularly useful for anyone interested in making games or artist that want to make games or gamers that want to learn about how games are made or programmers of all level, wanting to make games.
Enroll now: Unity 2017 Game Physics
Summary
Title: Unity 2017 Game Physics
Price: $19.99
Average Rating: 4.05
Number of Lectures: 43
Number of Quizzes: 1
Number of Published Lectures: 43
Number of Published Quizzes: 1
Number of Curriculum Items: 44
Number of Published Curriculum Objects: 44
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Master Game Physics using Unity 5
- Master rigidbodies
- Get familiar with box, sphere, terrain, capsule, plane colliders
- use buoyancy physics for water, lava, sewers, and slimy stuff
- learn how to create swinging objects
- make realistic chains effects with hooks and joints
- use forces, torque, and gravity
- Learn basics of Unity 5 for iOS development and advance techniques to make a professional casual game
- Learn how to use 3D pixel art in the game
- learn how to import Unity packages
Who Should Attend
- anyone interested in making games
- artist that want to make games
- gamers that want to learn about how games are made
- programmers of all level, wanting to make games
Target Audiences
- anyone interested in making games
- artist that want to make games
- gamers that want to learn about how games are made
- programmers of all level, wanting to make games
Hi, and welcome to the Unity Game Physics course, my name is Yohann and I’m famous for having enabled my students to make games that reached the top ranks in the itunes app store. My courses have hundreds of 5 star reviews on Udemy alone.
This course is all about hands on training, if you’re like me and like to learn by doing things yourself rather than listening to a teacher rambling on theory then you’re going to like this course.
About the course:
Whether you’re a beginner at making games or not, I will show you how to master game physics just like it’s done in professional games. Physics is everywhere, sometimes you don’t even know it ‘s there but trust me it is, it’s used in most games.
The course is broken down in short, easy to digest chunks. Now right at the beginning we go straight into downloading Unity and work on a project that’s based on a game that is published in the app stores. You get to work on a real game, not just some random useless project. You can follow along whether you’re using a Windows computer, Linux or Mac. We’ll start with the basics of physics and then move to advanced techniques like colliders, rigidbodies, triggers, area effectors, fixed joints, hinge joints, raycasting, forces, torques, and even buoyancy!The cool thing is that you don’t need to take a physics class nor a game class, it’s all in here.
If you’ve never heard of any of these terms or never got to use them, then this mammoth course is for you.
As my current students already know, I’m always around in the forums and I’ll be there to help you out whenever you get stuck. But you get a lot more than just the best Unity Physics course available online. As a bonus You get a copy of the Unity source code of the Crossy road game clone called Dangerous Lanes that’s a famous 3D isometric pixel game. You also get a copy of the Captain Rocket source code that is a fun endless 2D platform runner that you can use any way you’d like. And as a bonus, you get lots of characters and environment object that you can use freely to make your upcoming game look professional. This bonuses are worth well over $500.
Are you ready to be successful at mastering game physics? Then join me on this exciting journey. Become part of this whole new world of learning skills and fun. The future’s bright with Unity Game Physics, you’re gonna love it.
What is game physics ?
Computer animation physics or game physics involves the introduction of the laws of physics into a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer
Why use Unity 3D to learn about physics in video games ?
Unity Technologies is shaping a booming global games market and has seen escalating uptake of the Unity engine and its complementary and integrated game promotion, user retention and analytics services.
The Unity engine is the mamoth in game dev and by far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.
Also Unity 3D is free for personal use, so there is no reason not to use it! And thanks to Unity 3D, you can learn about all types of physics, 3D physics, 2D physics, isometric physics, and even simulated physics. You can reuse your knowledge for any other game engines once you’ve done it with Unity 3D
Unity 3D for the win! Physics for the win! all free to use for the win!
Note: course recorded with the latest version of Unity 5.x 2016 which comes with the newest game physics algorithms
Note: if you already know advanced physics techniques in Unity, this course is NOT for you.
Course Curriculum
Chapter 1: Initial Setup
Lecture 1: About your instructor and the course
Lecture 2: Download project files
Lecture 3: Open the Unity project and get to test it
Lecture 4: Getting familiar with the Unity project assets and level
Chapter 2: Core 3D Physics
Lecture 1: Simulating World Gravity with Rigid bodies
Lecture 2: Add the static floor rigid body
Lecture 3: How Colliders help objects stand still on the floor
Lecture 4: Dealing with multiple rigidbodies and colliders
Lecture 5: Interaction of Rigidbodies and Colliders
Lecture 6: Simulating colliding objects at full speed
Lecture 7: Adding Colliders and Rigidbodies to prefabs
Lecture 8: Creating Spherical objects with materials
Lecture 9: The trick about making balls bounce off
Lecture 10: Activity – 2 bouncing balls with different physics
Chapter 3: Physics: Movement, Forces, Torque and more
Lecture 1: What is Physics Force and how to apply them
Lecture 2: The different types of 3D Physic forces
Lecture 3: What is Torque and how to use it
Chapter 4: Advanced Physics: Collision, triggers and all joints
Lecture 1: Detecting collisions between game objects
Lecture 2: What are triggers and how to use them
Lecture 3: How to import Unity Asset packages
Lecture 4: Working with Fixed joints and hinge joints
Lecture 5: Applying Force to the joint
Lecture 6: Choosing the direction of the pivoting joint
Lecture 7: Assigning the parent object of a hinge joint
Lecture 8: Advanced Chain Physics movement
Lecture 9: Activity – Wrecking Ball Crossy Road style
Lecture 10: What are RayCasts and how to use them
Lecture 11: Using DrawRay to debug ray cast hits
Lecture 12: Activity – It's raining chickens and ducks
Chapter 5: 2D Physics and Simulated Physics
Lecture 1: Download open and test Captain Rocket Unity 2d Physics game
Lecture 2: 2D Rigidbodies and 2D Colliders
Lecture 3: Using the OnCollisionEnter 2D
Lecture 4: What is an Area Effector and how to use it
Lecture 5: Types of effectors point surface area and platform
Lecture 6: Create a new scene to apply buoyancy effector
Lecture 7: Apply buoyancy to make amazing effects like water and lava
Lecture 8: Activity effectors on water
Lecture 9: Swinging objects using Target Joints 2D
Chapter 6: Animation Based Physics
Lecture 1: Congratulations
Lecture 2: How to rate a course on Udemy
Lecture 3: Simulated Character Animation and Physics
Lecture 4: Overview of the character animation
Lecture 5: Bonus – Files
Instructors
-
Yohann Taieb
Apps Games Unity iOS Android Apple Watch TV Development
Rating Distribution
- 1 stars: 5 votes
- 2 stars: 3 votes
- 3 stars: 8 votes
- 4 stars: 11 votes
- 5 stars: 28 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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