Unity 2017 – RPG Character Stats and Item Attributes System
Unity 2017 – RPG Character Stats and Item Attributes System, available at $34.99, has an average rating of 3.45, with 20 lectures, based on 35 reviews, and has 630 subscribers.
You will learn about Create user interface for character attributes such as strength, intelligence, stamina, health point, damage, and magic spell damage. Create the user interface for item attributes such as swords, magic orbs, shields, shoulderplates, helmets and more. Program the logic to equip item that have special attributes that increase your player stats. Get better at program good code in c# for Unity This course is ideal for individuals who are gamers or computer scientists or computer students or anyone who wants to make cool games or artists It is particularly useful for gamers or computer scientists or computer students or anyone who wants to make cool games or artists.
Enroll now: Unity 2017 – RPG Character Stats and Item Attributes System
Summary
Title: Unity 2017 – RPG Character Stats and Item Attributes System
Price: $34.99
Average Rating: 3.45
Number of Lectures: 20
Number of Published Lectures: 20
Number of Curriculum Items: 20
Number of Published Curriculum Objects: 20
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Create user interface for character attributes such as strength, intelligence, stamina, health point, damage, and magic spell damage.
- Create the user interface for item attributes such as swords, magic orbs, shields, shoulderplates, helmets and more.
- Program the logic to equip item that have special attributes that increase your player stats.
- Get better at program good code in c# for Unity
Who Should Attend
- gamers
- computer scientists
- computer students
- anyone who wants to make cool games
- artists
Target Audiences
- gamers
- computer scientists
- computer students
- anyone who wants to make cool games
- artists
Important: all software used are FREE to download and use on PC, LINUX and MAC computers (no need to pay, cheers!)
In this course you will learn how to build a system to add attributes, and modifier to game characters, weapons and gear items.
Why would you want to learn how to build this? Because it creates engaging games where players get to explore worlds, find items and weapons to make their character stronger, and get to fight enemies and powerful bosses that drop loot when defeated. By the way some of the most common attributes are health points, strength, dexterity, intelligence, spell damage, and attack speed.
All the great games out there use stats, look at Zelda, or World of Warcraft or MineCraft or even Star Wars. That’s exactly what you will get to build by taking this course.
This course can be taken by anyone even if you’ve got no programming skills. This course is meant for non-artists, meaning you don’t have to be an artist to be able to use 3D pixel art graphics since this course provides all the necessary assets for you. The only tool we use in this course is Unity 3D, and it’s completely free to use. No need to spend extra money.
This course is easy to follow along since all the steps are shown to you in the video lectures, so you can’t possibly miss a step, and it’s a lot more fun that reading documentation
The skills that are taught in this course are the foundation of any professional video games and they can be applied to all your future projects.
Join the course now, you’ve got nothing to lose because if i don’t deliver, you’ll get a full refund. I’ll see you in the videos lectures and in the course forum.
Course Curriculum
Chapter 1: Getting started
Lecture 1: Instructor greetings and overview
Lecture 2: Download project start and open it in Unity 3D
Lecture 3: 02 Project overview
Chapter 2: Hands on Project
Lecture 1: 03 Creating the Stats User Interface
Lecture 2: 04 Creating the character stats script in c#
Lecture 3: 05 Enumerating character types
Lecture 4: 06 Setting up different character attributes
Lecture 5: 07 Using Player attributes
Lecture 6: 08 how to update the Stats user interface
Lecture 7: 09 Having attributes on weapons and gear items
Lecture 8: 10 How to add more attributes to your game player and items
Lecture 9: 11 Programming the transfer of item attributes from ground to inventory
Lecture 10: 12 Computing new attributes User Interface
Lecture 11: 13 Adding attributes to all items on the ground
Lecture 12: 14 Displaying equipped items attributes
Chapter 3: Item stats tooltip interface
Lecture 1: 16 Design the item stats User Interface
Lecture 2: 17 Programming the item stats user interface
Lecture 3: 19 Setting up the item value on the user interface
Chapter 4: BONUS
Lecture 1: 20 What's next – Use stats to deal and take damage
Lecture 2: Bonus – what's next for you?
Instructors
-
Yohann Taieb
Apps Games Unity iOS Android Apple Watch TV Development
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 1 votes
- 3 stars: 5 votes
- 4 stars: 8 votes
- 5 stars: 18 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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