Unity 2D and 3D Games From Scratch and learn C# Scripting
Unity 2D and 3D Games From Scratch and learn C# Scripting, available at $39.99, has an average rating of 4.4, with 92 lectures, based on 22 reviews, and has 1112 subscribers.
You will learn about Unity 2D and 3D: Learn Multiple 2D and 3D games and build your experiance Develop Unity games & work with sprites Build 3D Unity games Detect collisions, receive user input, and create player movements Learn C# Scripting in Unity, a powerful modern language, from scratch. No prior programming experience is necessary. Master beginner C# concepts, like variables, "if" statements, and arrays Implement sound effects, background music, and particle effects Learn How To Use Unity UI System Collect and destroy game objects Learn how object oriented programming works in practice. This course is ideal for individuals who are Beginners with no coding experience or Unity 3D experience or Programmers with no C# development experience or Game developers who want to learn Unity or Experienced Game Developers or Complete Beginners It is particularly useful for Beginners with no coding experience or Unity 3D experience or Programmers with no C# development experience or Game developers who want to learn Unity or Experienced Game Developers or Complete Beginners.
Enroll now: Unity 2D and 3D Games From Scratch and learn C# Scripting
Summary
Title: Unity 2D and 3D Games From Scratch and learn C# Scripting
Price: $39.99
Average Rating: 4.4
Number of Lectures: 92
Number of Published Lectures: 92
Number of Curriculum Items: 92
Number of Published Curriculum Objects: 92
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Unity 2D and 3D: Learn Multiple 2D and 3D games and build your experiance
- Develop Unity games & work with sprites
- Build 3D Unity games
- Detect collisions, receive user input, and create player movements
- Learn C# Scripting in Unity, a powerful modern language, from scratch. No prior programming experience is necessary.
- Master beginner C# concepts, like variables, "if" statements, and arrays
- Implement sound effects, background music, and particle effects
- Learn How To Use Unity UI System
- Collect and destroy game objects
- Learn how object oriented programming works in practice.
Who Should Attend
- Beginners with no coding experience or Unity 3D experience
- Programmers with no C# development experience
- Game developers who want to learn Unity
- Experienced Game Developers
- Complete Beginners
Target Audiences
- Beginners with no coding experience or Unity 3D experience
- Programmers with no C# development experience
- Game developers who want to learn Unity
- Experienced Game Developers
- Complete Beginners
*** Learn the Unity interface and .Net environment ***
*** Develop Unity 2d and 3d games using C# scripting ***
*** The Course Is Updated With All New Unity Features ***
Enroll Now And Become A Master 2D and 3D Game Developer
With the release of Unity building games was never easier!!!
This is a course I wish I had when I first started to learn game development.
The course is completely project-based, and we are going to create 4 fully-featured games from scratch using Unity Game Engine.
We will start with simple things so you will be comfortable if you are using Unity for the first time.
You will also benefit from my super fast response if you have any issue that you are stuck with(I check Udemy forums every day if someone posts a question). Oh, and all the students taking the course will also be there to help you!
Let’s take a look at the course what we will be doing in it:
Firstly, we will start with a programming language as it is the most important and strong part of Game Development, then we will move to understand basic fundamentals. We will understand syntax, build logic, and obtain full command over Programming language.
Then we will move on to creating some Games in Unity engine using the programing knowledge that we just learned. So we will start with a simple Dodge the Blocks game and we will design it in 3D then we will make some Games with Mouse so that you guys can understand the Mouse properties in Unity.
We will then move on to creating some full flesh games, with all of the features including building those games to Android devices and Testing their Bugs.
You will learn
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Understanding Basic C# Fundamentals
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Understanding Basic C# Syntax
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Building Logics for Games
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Unity Interface
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Basic C# Programming
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Intermediate C# Programming
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Advanced C# Programming
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Importing And Organizing Assets
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Slicing Sprites
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Animating Sprites
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Learn How To Use Unity New UI System
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Creating Menus
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Creating Loading Screen
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Creating Cool Animations
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Understand And Use Unitys Physics System
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Saving Game Data Using Binary Input/Output
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Creating Character And Level Select Menu
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Using Game Controllers To Control The Workflow Of Your Game
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Play Music In Your Game
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Learn How To Support Multiple Screen Resolutions
That And Much More Is Awaiting You In This Course
What this course DOES NOT cover :
The course teaches everything from basic to more advanced stuff on how to plan, design, develop your game, however, the course WILL NOT teach you every single aspect of Unity and how to use it because it’s impossible to teach everything.
Using what you obtain in this course, you will be equipped with more than enough knowledge in order to continue improving yourself in the field of game development, using Unity or any other game engine.
If You ever had an idea for an awesome game, then enroll in this course and learn the tools that you need to develop Your next hit game!!!
What Is Your Risk By Taking This Course?
Nothing!! If you are not satisfied with the course, I promise I will give you a full refund of your money NO questions asked!!
Enroll Now!! You Will Not Be Disappointed!!
Course Curriculum
Chapter 1: Overview about the Course and what we will learn in it
Lecture 1: Overview about the Course
Chapter 2: Data Types in Unity C#
Lecture 1: Data types in Unity C# Lecture 1
Lecture 2: Data types in Unity C# Lecture 2
Chapter 3: Logical operators and Expressions in Unity C#
Lecture 1: Logical operators and Expressions
Chapter 4: Loops in Unity C#
Lecture 1: While Loop in Unity C#
Lecture 2: For loop in Unity C#
Lecture 3: Do while Loop in Unity C#
Lecture 4: Foreach Loop in Unity C#
Lecture 5: Other Kind of loops in Unity C#
Lecture 6: Error Handling While creating Logic's or writing Syntax in Unity C#
Chapter 5: Classes and its type in Unity C#
Lecture 1: Classes and its types in Unity C#
Chapter 6: Understanding Objects and their Properties in Unity
Lecture 1: Objects in Unity C#
Lecture 2: How to Create Multiple Child's of multiple Objects in Unity C#
Lecture 3: How to Create Child of an object and how to make an object parent in Unity
Chapter 7: Inheritance and its type in Unity C#
Lecture 1: Inheritance in Unity C#
Lecture 2: Hierarchical Inheritance
Lecture 3: Multilevel inheritance in Unity C#
Lecture 4: Single inheritance in Unity C#
Lecture 5: Error Handling while performing Inheritance
Chapter 8: Polymorphism and its type in Unity C#
Lecture 1: Polymorphism in Unity C#
Lecture 2: Method Overriding in Unity C#
Lecture 3: Method Overloading in Unity C#
Chapter 9: Arrays and List in Unity C#
Lecture 1: Arrays in Unity C#
Lecture 2: List in Unity C#
Chapter 10: Introduction to Unity Interface and Understanding the Basic Unity layout
Lecture 1: Learning About Unity interface and different elements in it
Chapter 11: Update, Start and Awake Functions in Unity C#
Lecture 1: Update, Start and Awake Functions in Unity
Chapter 12: Learning about Rigidbody, Vector2 and Vector3 in Unity C#
Lecture 1: All you need to know about Rigid-body in Unity
Lecture 2: Understanding the basic of Vector2 and Vector3
Chapter 13: Understanding OnTriggerEnter and OnCollisionEnter
Lecture 1: Detecting objects using Ontrigger and OnCollisionEnter in Unity
Lecture 2: Changing color When Colliding with objects in Unity
Chapter 14: Understanding Text UI/UX in Unity C#
Lecture 1: Understanding Text UI and using it to display score in Unity
Chapter 15: Understanding Buttons in Unity
Lecture 1: Understanding Buttons in Unity
Lecture 2: Controlling Text and Changing Scenes using Button in Unity
Chapter 16: Understanding the basics about the Scene management in Unity
Lecture 1: Understanding the basics about the Scene-management in Unity
Lecture 2: How to move between scene using various technique
Chapter 17: Understanding and Applying animations to Game Objects in Unity
Lecture 1: Understanding and Applying animations to Game Objects in Unity
Lecture 2: Controlling when to play or move between animations in Unity
Chapter 18: Understanding and adding sounds to game objects in Unity
Lecture 1: Understanding and adding sounds to game objects at certain points in Unity
Chapter 19: Creating a simple 3D Game in Unity
Lecture 1: Setting up and adding force to the player
Lecture 2: Adding Colliders and restarting game when it hits obsticles
Lecture 3: Adding Score to the game
Lecture 4: Adding UI/UX to the game
Lecture 5: Adding popup menu and new levels to the game
Lecture 6: Adding sound effects to the final version
Chapter 20: Creating a Top Down 2D Shooter Game in Unity
Lecture 1: Space Shooter introduction what we will do
Lecture 2: Importing assets and a ship that we can control
Lecture 3: Restricting the player position
Lecture 4: Importing Enemy assets and spawning it
Lecture 5: Creating Enemy Ships Positions
Lecture 6: Adding Motion to the enemy
Lecture 7: Adding Firing action to the player
Lecture 8: Adding power to the bullet and shooting enemies down
Lecture 9: Enemies firing back and Understanding the layer matrix
Lecture 10: Re spawning the Enemies
Lecture 11: Spawning Enemies One By One
Lecture 12: Adding Animation to the Enemies
Lecture 13: Adding a background to the game to bring it to life
Lecture 14: Adding Score to the Game
Lecture 15: Adding sound to the game
Lecture 16: Creating Starting scene to the game
Lecture 17: Creating Ending and About us scene to the game
Chapter 21: Understanding mouse functions and properties in Unity
Lecture 1: Mouse functions and properties in Unity C Part 1
Lecture 2: Mouse functions and properties in Unity C# Part-2
Lecture 3: Changing positions of game object with mouse
Chapter 22: Using Mouse Properties to Make a Cool Game in Unity
Lecture 1: Using Mouse Properties to Make a Cool Game Part-1
Lecture 2: Using Mouse Properties to Make a Cool Game Part-2
Chapter 23: Creating a 2D Game in Unity to Grip C# Language
Lecture 1: Creating a blade and adding action to it
Lecture 2: Spawning game objects at different locations
Lecture 3: Finalizing The Game
Chapter 24: Creating a Full Flesh 2D Game to build it on Android Device
Lecture 1: Importing assets and Creating platforms,player and Organizing
Lecture 2: Adding Controls to the player
Lecture 3: Adding rotation and camera follow
Lecture 4: Defining Ending game concepts and adding a trail Renderer
Lecture 5: Creating Pause and Main Menu in the same Scene
Lecture 6: Creating Pause and Main Menu in the same Scene part 2
Lecture 7: Adding Ending Game logic and score system
Instructors
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Raja Haris
Passionate Software Engineer and Coding Enthusiastic
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 2 votes
- 3 stars: 1 votes
- 4 stars: 4 votes
- 5 stars: 15 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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