Unity 2D Master: Game Development with C# and Unity
Unity 2D Master: Game Development with C# and Unity, available at $74.99, has an average rating of 4.65, with 124 lectures, 1 quizzes, based on 221 reviews, and has 1312 subscribers.
You will learn about Learn C# from scratch and develop good coding practices Implement Unity's NEW INPUT SYSTEM with controller support Use Unity latest features: Tilemap, Cinemachine, 2D lighting and Postprocessing Implement complex player movement and animations Create enemies and traps, destructible objects, melee combat Implement moving and one way platforms Main Menu, UI elements and TextMesh Pro package Implement Sound Effects and Background music Get familiar with powerful and versatile Particle System Screen Shake Learn to save and load game data with Playerprefs UPDATE: Advanced Player Movements (Variable Jump, Multiple Jumps, Wall Slide, Wall Jump, Crouch) UPDATE 2: Timeline and Cutscenes (Unity 2022) This course is ideal for individuals who are It's appropriate for both: complete beginners and developers with experience that wish to improve their skills or If you search for quick, informative, straight-to-the point lessons then this is the perfect course for you It is particularly useful for It's appropriate for both: complete beginners and developers with experience that wish to improve their skills or If you search for quick, informative, straight-to-the point lessons then this is the perfect course for you.
Enroll now: Unity 2D Master: Game Development with C# and Unity
Summary
Title: Unity 2D Master: Game Development with C# and Unity
Price: $74.99
Average Rating: 4.65
Number of Lectures: 124
Number of Quizzes: 1
Number of Published Lectures: 124
Number of Published Quizzes: 1
Number of Curriculum Items: 125
Number of Published Curriculum Objects: 125
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn C# from scratch and develop good coding practices
- Implement Unity's NEW INPUT SYSTEM with controller support
- Use Unity latest features: Tilemap, Cinemachine, 2D lighting and Postprocessing
- Implement complex player movement and animations
- Create enemies and traps, destructible objects, melee combat
- Implement moving and one way platforms
- Main Menu, UI elements and TextMesh Pro package
- Implement Sound Effects and Background music
- Get familiar with powerful and versatile Particle System
- Screen Shake
- Learn to save and load game data with Playerprefs
- UPDATE: Advanced Player Movements (Variable Jump, Multiple Jumps, Wall Slide, Wall Jump, Crouch)
- UPDATE 2: Timeline and Cutscenes (Unity 2022)
Who Should Attend
- It's appropriate for both: complete beginners and developers with experience that wish to improve their skills
- If you search for quick, informative, straight-to-the point lessons then this is the perfect course for you
Target Audiences
- It's appropriate for both: complete beginners and developers with experience that wish to improve their skills
- If you search for quick, informative, straight-to-the point lessons then this is the perfect course for you
I promise you that this is one of a kind course with short, informative easy-to-follow lessons. No time-wasting, that’s why I call it Time Saver.
This course covers all skill levels and therefore is divided into two parts:
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sections for complete beginners in C# and Unity
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sections for game developers with experience
If you just started with Game Development, then the beginner sections are for you. The lessons will gradually increase your knowledge and improve the skills that are needed for the next part of the course.
The beginner sections are:
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Installation
-
C# and Unity Fundamentals
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Physics 2D Mini-Game
The 2D platformer section is the main part of the course in which you learn how to fully utilize the new input system with controller support.
This section will also start as beginner-friendly but it will slowly lead you into advanced programming techniques and solving complex tasks(melee attack, climb ladders, inheritance, virtual functions, lists, singleton pattern GameManager, etc). It will give you a foundation and a great concept on which you can build your games. In the end, make your games stand out with 2D lights and post-processing effects.
Update- Advanced Player Movement
-
Variable Jump
-
Multiple Variable Jumps (Double, Triple…)
-
Wall Slide
-
Wall Jump
-
Crouch
Update 2- Timeline and Cutscenes (Unity 2022)
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Timeline Setup
-
Timeline Animations
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Timeline Signals
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Timeline and Cinemachine Cameras
If you get stuck anywhere or need help, I respond to all messages.
You can also join the community on the Discord server and connect with other enrolled students. Also, don’t forget that this course will expand over time and you can vote for the next lessons.
Don’t miss this opportunity, you can’t lose anything since the course has a 30-day money-back guarantee.
Trust me, you won’t be disappointed.
Thank you for your time and see you in the course lessons.
Course Curriculum
Chapter 1: Course Structure
Lecture 1: Course Structure [Don't skip this]
Lecture 2: Advanced Movement Update Intro
Lecture 3: Timeline Update Intro
Lecture 4: Welcome and Discord Server
Chapter 2: Installation
Lecture 1: What is Unity Hub?
Lecture 2: Install Unity Hub
Lecture 3: Install Unity and Visual Studio
Chapter 3: C# and Unity Fundamentals [Part 1]
Lecture 1: First Project
Lecture 2: First Script
Lecture 3: Variables
Lecture 4: Functions
Lecture 5: Challenge- Functions
Lecture 6: Challenge Review- Functions
Lecture 7: Classes
Lecture 8: Access Modifiers
Lecture 9: Execution Order in Scripts
Lecture 10: New Scene and Layout
Lecture 11: Conditions + [Mini Challenge]
Lecture 12: Loops
Lecture 13: Challenge+Review- Loops
Lecture 14: Arrays
Lecture 15: Unity Documentation
Chapter 4: Basic Physics Mini Game [Part 1.1]
Lecture 1: Project Setup and Version Note
Lecture 2: Sprite Creator
Lecture 3: Rigidbody and Gravity
Lecture 4: Colliders and Triggers
Lecture 5: Collision Matrix and Layers
Lecture 6: Challenge- Collision
Lecture 7: Challenge Review- Collision
Lecture 8: Import Input Package
Lecture 9: Get Component and Move Player
Lecture 10: Scene Navigation and Setup
Lecture 11: OnCollision Functions
Lecture 12: Prefab
Lecture 13: Instantiate (create) objects
Lecture 14: OnTrigger and Destroy functions
Lecture 15: Sorting Layers
Lecture 16: Exit The Game
Lecture 17: Quick Export / Build
Chapter 5: Tilemap 2D Platformer [Part 2]
Lecture 1: Project Setup and Download Files
Chapter 6: Importing Sprites
Lecture 1: Importing Sprites
Lecture 2: Importing Pixel Art Sprites
Lecture 3: Sprite Editor and Sprite Sheet + [Mini Challenge]
Chapter 7: Tilemap Fundamentals
Lecture 1: Tilemap Setup
Lecture 2: Placing Tiles and Layers + [Mini Challenge]
Lecture 3: Tilemap and Composite Collider
Chapter 8: Player Controls and Animations
Lecture 1: Preparing the Player
Lecture 2: Controls Setup- New Input System
Lecture 3: Moving the Player- New Input System
Lecture 4: Flipping the Player
Lecture 5: Animation Setup
Lecture 6: Animation Transitions
Lecture 7: Player Jump
Lecture 8: Ground Detection
Lecture 9: Challenge+Review- Ground Detection
Lecture 10: Jump Animation with Blend Tree
Lecture 11: Double Jump and Additional Jumps
Lecture 12: Fix Sticky Walls
Chapter 9: Controller Support
Lecture 1: Controller Setup
Lecture 2: More About Controllers- Avoid Mistakes
Chapter 10: Upgrade and Version Note
Lecture 1: How to upgrade Unity Version (Upgraded to 2020.3 LTS)
Chapter 11: Cinemachine Camera
Lecture 1: Main Camera Info
Lecture 2: Cinemachine Follow Camera
Lecture 3: Pixel Perfect Camera
Lecture 4: Fix Lines/Gaps Between Tiles
Lecture 5: Camera Boundaries
Chapter 12: Collectible and Sound
Lecture 1: Collect Gems using Tags + [Mini Challenge]
Lecture 2: Sound Basics
Lecture 3: Add Sound to Pick Up (Gem)
Lecture 4: Challenge + Review- Background Music
Chapter 13: UI Basics
Lecture 1: Canvas Setup
Lecture 2: Image and Text Setup
Lecture 3: Display Gems Number
Chapter 14: Health, Damage System and Spikes
Lecture 1: Health and Take Damage
Lecture 2: Damage Prevention Time using Coroutines
Lecture 3: Spikes
Lecture 4: Hurt and Damage Animations
Lecture 5: Spikes Knockback
Lecture 6: Health UI
Lecture 7: Challenge + Review- Health Pick Up
Chapter 15: Patrolling Enemy
Lecture 1: Enemy Concept with Parent and Child Classes (Inheritance)
Lecture 2: Move Enemy
Lecture 3: Enemy Attack
Chapter 16: Scene Management (Change Levels/Scenes)
Instructors
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Mario Korov
Game Developer | Teacher | Mathematician
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 3 votes
- 3 stars: 9 votes
- 4 stars: 51 votes
- 5 stars: 157 votes
Frequently Asked Questions
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