Unity 2D Platformer Game Development
Unity 2D Platformer Game Development, available at $39.99, has an average rating of 4, with 42 lectures, 3 quizzes, based on 13 reviews, and has 75 subscribers.
You will learn about Have hands on experience building a 2d game level. Have an understanding of Unity 2017’s new Tilemap and Timeline Editor tools. Be able to program 2d character movement, AI enemies, and environment scripting such as moving platforms. This course is ideal for individuals who are Any Unity developer looking to learn how to use the new Unity 2017 tools for 2d game development. or Anyone looking to speed up their 2d game design workflow in Unity. or Beginners who want to learn how to build a 2d platformer game from start to finish. It is particularly useful for Any Unity developer looking to learn how to use the new Unity 2017 tools for 2d game development. or Anyone looking to speed up their 2d game design workflow in Unity. or Beginners who want to learn how to build a 2d platformer game from start to finish.
Enroll now: Unity 2D Platformer Game Development
Summary
Title: Unity 2D Platformer Game Development
Price: $39.99
Average Rating: 4
Number of Lectures: 42
Number of Quizzes: 3
Number of Published Lectures: 42
Number of Published Quizzes: 3
Number of Curriculum Items: 45
Number of Published Curriculum Objects: 45
Original Price: $29.99
Quality Status: approved
Status: Live
What You Will Learn
- Have hands on experience building a 2d game level.
- Have an understanding of Unity 2017’s new Tilemap and Timeline Editor tools.
- Be able to program 2d character movement, AI enemies, and environment scripting such as moving platforms.
Who Should Attend
- Any Unity developer looking to learn how to use the new Unity 2017 tools for 2d game development.
- Anyone looking to speed up their 2d game design workflow in Unity.
- Beginners who want to learn how to build a 2d platformer game from start to finish.
Target Audiences
- Any Unity developer looking to learn how to use the new Unity 2017 tools for 2d game development.
- Anyone looking to speed up their 2d game design workflow in Unity.
- Beginners who want to learn how to build a 2d platformer game from start to finish.
This course teaches the new 2d tools and features of Unity 2017, including the Tilemap and Timeline Editor tools. These features are completely new to Unity and allow developers to develop 2d games quicker and more effectively. This course is geared towards beginners but is a great choice for any Unity developer looking to learn how to use Unity’s latest tools and features.
The Tilemap Tool allows users to paint sprites onto a grid to facilitate rapid and more precise prototyping and 2d level design. The Timeline Editor, powered by cinemachine, allows developers and animators to easily coordinate complex cutscenes by providing one timeline that can visually layout the animations of several game objects at once.
In this course, we will use these two core features of Unity 2017 to build a 2d platformer game level. We will build a splash screen, animated cutscene, playable third person character, artificially intelligent enemies, in-game collectibles, and a 2d level. By the end of this course you will have hands-on experience implementing all of these game features using Unity’s latest 2d tools.
The full project made in this course is attached as a resource to the course. So if you get stuck for any reason, you have both the full project as well as myself that you can reach out to for help!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Course Overview
Chapter 2: Tilemap Tool
Lecture 1: Section Introduction
Lecture 2: Sprites
Lecture 3: Project Setup
Lecture 4: Tiles
Lecture 5: Tilemaps
Lecture 6: Palettes
Lecture 7: Physics
Lecture 8: Assembling Our Level
Lecture 9: Adding Lava
Lecture 10: Assembling Background Graphics
Lecture 11: Creating a Game State Script
Lecture 12: Section Summary
Chapter 3: Animation and Timeline Editor Tools
Lecture 1: Section Introduction
Lecture 2: Animation Window
Lecture 3: Animating Player Run
Lecture 4: Animating Player Jump
Lecture 5: Animator Window
Lecture 6: Setup the Player Controller
Lecture 7: Scripting Player Movement, Part 1
Lecture 8: Scripting Player Movement, Part 2
Lecture 9: Scripting Camera Movement
Lecture 10: Animated Platforms
Lecture 11: Animating Enemy Movement
Lecture 12: Scripting Enemy States
Lecture 13: Animating Coins
Lecture 14: Lava Splash Animation
Lecture 15: Timeline Editor
Lecture 16: Creating An Animated Cutscene
Lecture 17: Section Summary
Chapter 4: Unity's UI Tools
Lecture 1: Section Introduction
Lecture 2: Creating a Splash Screen
Lecture 3: Game Over Modal
Lecture 4: You Win Modal
Lecture 5: Adding a door to our level
Lecture 6: Displaying Lives on Screen
Lecture 7: Displaying Coin Count on Screen
Lecture 8: Section Summary
Chapter 5: Course Summary and Wrap-Up
Lecture 1: Final Game Level
Lecture 2: Course Summary
Lecture 3: Bonus Lecture
Instructors
-
Robert Gioia
Senior Solutions Architect | Android | iOS | Game Dev | C#
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 4 votes
- 4 stars: 1 votes
- 5 stars: 7 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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