Unity 2D Ultimate RPG Game Development with C#
Unity 2D Ultimate RPG Game Development with C#, available at $69.99, has an average rating of 4, with 58 lectures, based on 22 reviews, and has 223 subscribers.
You will learn about Have a PC or Mac Beginners to advance progarmming with C# work with unity This course is ideal for individuals who are Beginners to advance It is particularly useful for Beginners to advance.
Enroll now: Unity 2D Ultimate RPG Game Development with C#
Summary
Title: Unity 2D Ultimate RPG Game Development with C#
Price: $69.99
Average Rating: 4
Number of Lectures: 58
Number of Published Lectures: 57
Number of Curriculum Items: 58
Number of Published Curriculum Objects: 57
Original Price: $79.99
Quality Status: approved
Status: Live
What You Will Learn
- Have a PC or Mac
- Beginners to advance
- progarmming with C#
- work with unity
Who Should Attend
- Beginners to advance
Target Audiences
- Beginners to advance
Learn how to create and program your very own 3D Platformer game using Unity, an industry-standard game development program used by many large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, Or expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to create such game elements as:
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Full 2D Character Movement
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Full 2D Enemy Movement
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Unity Installation and setup
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physics
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camera
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Complete Health System
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Player Attack system
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Player diffrent Weapon
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Enemy Attack system
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Inventory
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Craft System
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Scripting,Scripting and Scripting
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Creating basic 2D RPG game
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and a tone more
Start learning today and let me help you become a game developer!
Who this course is for:
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Anyone who wants to make their own 2D games.
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People who want to create and publish their own games.
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Complete beginners with an interest in learning game development.
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Developers who want to re-skill across to game development.
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People interested in working in the game design industy.
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Competent and confident with using a computer….
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Game Setup
Lecture 1: New 2D Project
Lecture 2: Download Game Asset
Chapter 3: Player Setup
Lecture 1: Player Player Setup
Lecture 2: Player Animations
Lecture 3: Animation Blend Tree
Lecture 4: Attack Animation
Chapter 4: Enemy Movement
Lecture 1: Enemy Movementt Part 1
Lecture 2: Enemy Movement Script Part 2
Lecture 3: Enemy Reskin
Chapter 5: Player Canvas UI
Lecture 1: Player Portrait & Health bar
Lecture 2: Player Health Script
Lecture 3: Player Take Damage (IDamageable Interface)
Chapter 6: Items & Inventory
Lecture 1: Creating Item with Scriptable Object
Lecture 2: Interact with objects
Lecture 3: Inventory UI Part 1
Lecture 4: Inventory UI Part 2
Lecture 5: Inventory Script Properties
Lecture 6: Item Slot Script
Lecture 7: Inventory functions
Lecture 8: Inventory Adding Items
Lecture 9: Open&Close Inventory Panel
Lecture 10: Inventory Selecting Item & Drop the item
Lecture 11: Inventory consuming Items
Lecture 12: Inventory equip weapon Part 1
Lecture 13: Inventory Equip weapon part 2
Lecture 14: Inventory Check equip weapon
Chapter 7: Player Damage
Lecture 1: Player Hit Damage Box
Lecture 2: Enemy Health
Lecture 3: Player damage to Enemy
Lecture 4: Weapon State in inventory
Lecture 5: Enemy Health UI
Chapter 8: Crafting System
Lecture 1: Item Resources
Lecture 2: Crafting Window UI
Lecture 3: Crafting Recipe(Scriptable Object)
Lecture 4: Crafting Scripts
Lecture 5: NPC Healer & Blacksmite
Lecture 6: Polishing NPC Crafters
Lecture 7: Polishing Craft Items
Chapter 9: Environment
Lecture 1: Environment
Lecture 2: Camera Controller
Chapter 10: Loot System
Lecture 1: Looting from Enemies
Chapter 11: Level up system
Lecture 1: Player Level up
Chapter 12: Player Mana
Lecture 1: Player Mana
Chapter 13: Saving Game Process
Lecture 1: Objects IDs
Lecture 2: Getting Object from Resources folder
Lecture 3: Save Data Classes
Lecture 4: Save Manager Script
Lecture 5: Scene Transition
Chapter 14: Effects
Lecture 1: Death & Hurt Effects
Lecture 2: Level up Effect
Chapter 15: stats Panel
Lecture 1: Player Stats Panel Part 1
Lecture 2: Player stats Panel part 2
Chapter 16: Shop
Lecture 1: Shop UI
Lecture 2: Shop UI Script
Lecture 3: Shop Keeper & Gold UI
Chapter 17: Player Level up system
Lecture 1: Player Level up
Instructors
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Paul Hadizad
Developer
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 2 votes
- 4 stars: 2 votes
- 5 stars: 16 votes
Frequently Asked Questions
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