Unity 3D Course: No Coding, Build & Market Video Games Fast
Unity 3D Course: No Coding, Build & Market Video Games Fast, available at $44.99, has an average rating of 4.05, with 70 lectures, based on 339 reviews, and has 56747 subscribers.
You will learn about Learn how to get your iOS developer license Learn basic of Unity 5 for iOS development Learn advertising network setup within Unity Learn how find free graphic images for games Learn how to add your own sound effects Learn how to find free or cheap sound effects for games Learn how to create your own iPhone game without having to write code Learn how to modify and create your own game graphics, for non-artists Learn how to publish your very own iPhone game to the iTunes app store in one afternoon Learn to use social media to market your game once developed How to outsource, hire and use virtual assistants This course is ideal for individuals who are Solo / Indi entrepreneurs or Graphic design students or Computer science students or great course for someone who wants to learn about the iTunes publication process or People who want to start a mobile app business the inexpensive way, on their own It is particularly useful for Solo / Indi entrepreneurs or Graphic design students or Computer science students or great course for someone who wants to learn about the iTunes publication process or People who want to start a mobile app business the inexpensive way, on their own.
Enroll now: Unity 3D Course: No Coding, Build & Market Video Games Fast
Summary
Title: Unity 3D Course: No Coding, Build & Market Video Games Fast
Price: $44.99
Average Rating: 4.05
Number of Lectures: 70
Number of Published Lectures: 70
Number of Curriculum Items: 70
Number of Published Curriculum Objects: 70
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to get your iOS developer license
- Learn basic of Unity 5 for iOS development
- Learn advertising network setup within Unity
- Learn how find free graphic images for games
- Learn how to add your own sound effects
- Learn how to find free or cheap sound effects for games
- Learn how to create your own iPhone game without having to write code
- Learn how to modify and create your own game graphics, for non-artists
- Learn how to publish your very own iPhone game to the iTunes app store in one afternoon
- Learn to use social media to market your game once developed
- How to outsource, hire and use virtual assistants
Who Should Attend
- Solo / Indi entrepreneurs
- Graphic design students
- Computer science students
- great course for someone who wants to learn about the iTunes publication process
- People who want to start a mobile app business the inexpensive way, on their own
Target Audiences
- Solo / Indi entrepreneurs
- Graphic design students
- Computer science students
- great course for someone who wants to learn about the iTunes publication process
- People who want to start a mobile app business the inexpensive way, on their own
Unity 3D: Create a video game fast & business of game making
This course is perfect for those who want to create their own game and publish it on the Apple app store. The first part of the course teaches you how to create a clone of the Captain Rocket game for iPhone, using the Unity game engine, and submit your own version to the app store. The second part of the course teaches you how to promote your game using social media to get it to the top of the iTunes app list.
Even if you know nothing about making games, you can still create your own game and submit it to the app store without writing a single line of code. The course provides you with the source code to create a clone of the game, and you can apply any theme that you want, from flying angels to robots.
Other highlights of this course include:
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Step-by-step instructions on how to create your game using a technique called reskinning
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No programming knowledge required
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The game comes with multiple advertising channels to bring you passive income
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Teaches you how to market your game using social media such as Facebook and Twitter
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Shows you how to outsource some of the tasks for creating the game to virtual assistants
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Bonus material on how the game works on Android phones, not just Macs
You can complete the entire course in just one afternoon, and have your very own game ready to join the fan. Don’t wait, enroll now and start creating your own game today!
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INSTRUCTOR BACKGROUND
I’ve been an entrepreneur and ecommerce seller since the year 2001. I have helped and coached thousands of students online and in person and got over 200,000+ students enrolled in all my online classes. I would love to share the secrets of my success with you, it is my personal mission to help get you to be your best. Learn from my experience and expertise so you can take your business to the next level and beyond.
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OFFICE HOURS & EXTRAS
With the paid purchase of this course you get the following…
* Free 15-min GoogleHangout coaching session to help you with any problems you might have with your online business
* Super fast answers to questions ask me course related questions anytime with responses within 24 hours or less
* Office hours when I hold 30 min-1 hour free sessions answering any of your questions live
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CERTIFICATE OF COMPLETION
Finish 100% of class and get rewarded with a beautiful certificate that would be emailed to you. Use this to enhance your resume, show proof of expertise or extra curricular training. Print it out and frame it on your wall it is something you should be proud of.
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MONEY-BACK GUARANTEE
The course comes with an unconditional backed Udemy 30-day money-back guarantee so you can try this course risk free. I am sure you will love this course, this is not just a guarantee it is my personal promise to you that you will succeed and I will help you out so you too can get great results. With paid purchase you receive lifetime access, any future revisions or additional lectures free of charge plus unlimited instructor support.
Course Curriculum
Chapter 1: Welcome to our course
Lecture 1: About this class
Lecture 2: READ 1ST BEFORE ENROLLING
Lecture 3: Introducing Instructor Yohann
Lecture 4: Introducing Instructor Sergey, now its your turn!
Lecture 5: Join the FREE Support Group
Chapter 2: Get inspired to find ideas for games that sell
Lecture 1: Example of app games made with Unity
Chapter 3: Create your own game – Initial Setup
Lecture 1: Important Note: Read this First
Lecture 2: About Hands-on section
Lecture 3: Download the latest unity 3d version
Lecture 4: Install Unity 3d version 5 with web player and example projects
Lecture 5: Important Lecture get the source code
Lecture 6: Get the iOS dev license
Lecture 7: Getting ready – assets overview
Lecture 8: Get XCode tool and Open it
Lecture 9: Create the iOS certificate and app provisioning profile
Lecture 10: How are we doing so far?
Chapter 4: Hands on Game Design and Publishing
Lecture 1: Behind the scenes Quick Game Publishing
Chapter 5: Creating your own game theme
Lecture 1: Creating a picture for your game
Lecture 2: Modifying the game background images and waves
Lecture 3: Creating the captain rocket space robot new title
Lecture 4: Designing the main robot character and its walk animation in unity 5
Lecture 5: Modifying the dynamic background items
Lecture 6: Working on the game over and score board interfaces
Lecture 7: Working on the app settings and the app icon design
Chapter 6: Setting the technical details
Lecture 1: Certificates and provisioning profile setup in unity 5 and xcode
Lecture 2: Changing xcode info tab app name and bundle ID
Lecture 3: Create the iTunes Connect main app settings
Lecture 4: Adding the in-app purchase settings to remove ads
Lecture 5: Create the game center leaderboard in itunes connect and unity 5
Lecture 6: Creating screenshots for all device dimensions
Lecture 7: Setup advertising networks google admob banner and chartboost full screen ad
Lecture 8: Find free sound effects and adding them to unity 5 source code
Lecture 9: Uploading all screenshots to iTunes Connect dashboard
Lecture 10: Change Pricing and Launch a Live Chartboost campaign
Chapter 7: Publishing the game to iTunes app store
Lecture 1: Integrate google admob into iOS Xcode
Lecture 2: Start XCode archiving process
Lecture 3: Uploading the app to the iTUnes app store for technical review
Lecture 4: Wrapping up and deal
Chapter 8: Publishing to the Google Play store (Android)
Lecture 1: Download Android SDK and Android Studio for free
Lecture 2: Install Android SDK and Android Studio
Lecture 3: Switch Unity 5 project to Android
Lecture 4: Create the APK file
Lecture 5: Locate the Android SDK within Unity
Lecture 6: Creating a keystore or using a preexisting one
Lecture 7: Adding a new app in google play developer console
Lecture 8: Adding google console assets
Lecture 9: Upload your APK file to google dev console
Lecture 10: Publishing to the Google Play store
Chapter 9: Running a game business – tips and tricks
Lecture 1: The business of making games
Lecture 2: Building Games VS Building a Business
Lecture 3: Unity at the center of your game business
Chapter 10: The Business of Virtual Reality
Lecture 1: Fastest way to build Virtual reality games (part 1)
Lecture 2: Fastest way to build Virtual reality games (part 2)
Chapter 11: Virtual Assistance and automation
Lecture 1: Outsourcing your Unity Project
Lecture 2: Finding Unity Developers in facebook groups
Lecture 3: Use Fiverr to Outsource game development
Chapter 12: Marketing using Social Media
Lecture 1: How to use twitter for marketing
Lecture 2: Getting quality twitter followers
Lecture 3: Creating a facebook page (Part I Explanation)
Lecture 4: Creating a facebook page (Part II Tutorial)
Chapter 13: Knowledge database
Lecture 1: How to gain experience
Lecture 2: Types of channels to use your creativity
Lecture 3: Unity is for making games and also apps surprisingly
Lecture 4: Working on your own VS. working with a team
Lecture 5: Production methods – idea to app store way
Lecture 6: Production method 2 – game reskinning
Lecture 7: Start cheap but don't stay cheap
Chapter 14: Extra or deleted lectures
Lecture 1: Naming your game & using Google trends for targeted marketing
Chapter 15: Resources Section
Lecture 1: Download the source code files
Chapter 16: Bonus section
Lecture 1: Bonus Lecture
Instructors
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Sergey Kasimov
Become a lion, not a sheep. Lead, don't follow -
Yohann Taieb
Apps Games Unity iOS Android Apple Watch TV Development
Rating Distribution
- 1 stars: 36 votes
- 2 stars: 19 votes
- 3 stars: 48 votes
- 4 stars: 75 votes
- 5 stars: 161 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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