Unity 3D – Create a Reusable UI System
Unity 3D – Create a Reusable UI System, available at Free, has an average rating of 4.5, with 12 lectures, based on 918 reviews, and has 33608 subscribers.
You will learn about You will learn how to build a reusable UI System in C# and Unity 2017 You will understand how to create reusable animations with Mechanim Understand why and how to set up a good UI grouping structure This course is ideal for individuals who are A beginner Unity Programmer looking to make their code more reusable or Anyone who needs a Modular UI system to build UI's for games in Unity or A unity User wanting to know more about efficient UI development practices It is particularly useful for A beginner Unity Programmer looking to make their code more reusable or Anyone who needs a Modular UI system to build UI's for games in Unity or A unity User wanting to know more about efficient UI development practices.
Enroll now: Unity 3D – Create a Reusable UI System
Summary
Title: Unity 3D – Create a Reusable UI System
Price: Free
Average Rating: 4.5
Number of Lectures: 12
Number of Published Lectures: 12
Number of Curriculum Items: 12
Number of Published Curriculum Objects: 12
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
- You will learn how to build a reusable UI System in C# and Unity 2017
- You will understand how to create reusable animations with Mechanim
- Understand why and how to set up a good UI grouping structure
Who Should Attend
- A beginner Unity Programmer looking to make their code more reusable
- Anyone who needs a Modular UI system to build UI's for games in Unity
- A unity User wanting to know more about efficient UI development practices
Target Audiences
- A beginner Unity Programmer looking to make their code more reusable
- Anyone who needs a Modular UI system to build UI's for games in Unity
- A unity User wanting to know more about efficient UI development practices
Have you had some experience with setting UI’s inside of Unity? Would you like to know how to make a set of scripts that you can re-use between each project? Then this course is for you!
Throughout each of the lectures we focus on how we can build a re-usable UI System. One in which you can extend and modify to your project needs.
We will walk through step by step and build up the components to make a fully modular UI system for Unity 2017! By the end you will have a basic re-usable UI system to use for any unity project. Plus you get full source code from the course.
Best thing is, its free!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: About the Instructor
Chapter 2: Stub in the UI Structure
Lecture 1: Stub in the UI Structure – Part 1
Lecture 2: Stub in the UI Structure – Part 2
Chapter 3: Stub in the UI System Scripts
Lecture 1: Stub in the Scripts – Part 1
Lecture 2: Logic for the UI System
Lecture 3: Logic for the UI Screen
Lecture 4: Logic for the Fader
Chapter 4: Completing the UI System
Lecture 1: Setting up Screen Animations
Lecture 2: Hooking up Screen Switching
Lecture 3: Adding a New Screen Type
Lecture 4: Bonus Video: Creating a Menu Setup
Instructors
-
Indie – Pixel
Technical Artist / Programmer / 3D Artist
Rating Distribution
- 1 stars: 10 votes
- 2 stars: 23 votes
- 3 stars: 111 votes
- 4 stars: 293 votes
- 5 stars: 481 votes
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