Unity 3D Game Development by Example
Unity 3D Game Development by Example , available at $19.99, has an average rating of 4.5, with 38 lectures, based on 2 reviews, and has 65 subscribers.
You will learn about Understand the basic project structure and the other core elements of a Unity Game Find out what it takes to build a “Scene” – a Unity3D game level Jump into Unity Scripting as you learn to implement basic Interactivity Discover the secrets of game audio (3D sounds and Music) in Unity3D Master the Unity3D GUI and GUISkin system to create your own UI Forge links between scenes to turn disparate levels into a cohesive game Create High Score Lists and other user retention systems using Unity3D Transform your PC or Mac game into an Android game using Unity3D’s multi-platform capabilities and Unity3D Pro for Android. This course is ideal for individuals who are Are you just learning how to program? New to C# and looking for ways to build on what you know? Have you always wanted to make a game, but didn’t have the time for the low-level nuts and bolts of rolling your own engine? Maybe you’ve just heard the buzz about Unity3D and you want to learn what it’s all about. If any of this sounds like you, Unity3D by Example is exactly what you’re looking for! It is particularly useful for Are you just learning how to program? New to C# and looking for ways to build on what you know? Have you always wanted to make a game, but didn’t have the time for the low-level nuts and bolts of rolling your own engine? Maybe you’ve just heard the buzz about Unity3D and you want to learn what it’s all about. If any of this sounds like you, Unity3D by Example is exactly what you’re looking for! .
Enroll now: Unity 3D Game Development by Example
Summary
Title: Unity 3D Game Development by Example
Price: $19.99
Average Rating: 4.5
Number of Lectures: 38
Number of Published Lectures: 38
Number of Curriculum Items: 38
Number of Published Curriculum Objects: 38
Original Price: $74.99
Quality Status: approved
Status: Live
What You Will Learn
- Understand the basic project structure and the other core elements of a Unity Game
- Find out what it takes to build a “Scene” – a Unity3D game level
- Jump into Unity Scripting as you learn to implement basic Interactivity
- Discover the secrets of game audio (3D sounds and Music) in Unity3D
- Master the Unity3D GUI and GUISkin system to create your own UI
- Forge links between scenes to turn disparate levels into a cohesive game
- Create High Score Lists and other user retention systems using Unity3D
- Transform your PC or Mac game into an Android game using Unity3D’s multi-platform capabilities and Unity3D Pro for Android.
Who Should Attend
- Are you just learning how to program? New to C# and looking for ways to build on what you know? Have you always wanted to make a game, but didn’t have the time for the low-level nuts and bolts of rolling your own engine? Maybe you’ve just heard the buzz about Unity3D and you want to learn what it’s all about. If any of this sounds like you, Unity3D by Example is exactly what you’re looking for!
Target Audiences
- Are you just learning how to program? New to C# and looking for ways to build on what you know? Have you always wanted to make a game, but didn’t have the time for the low-level nuts and bolts of rolling your own engine? Maybe you’ve just heard the buzz about Unity3D and you want to learn what it’s all about. If any of this sounds like you, Unity3D by Example is exactly what you’re looking for!
Unity3D by example will arm you with the basic skills needed to take your beginner level programming skills and transform yourself into a full-fledged game developer capable of making games on the web, PC, Mac, iPhone or Android, using Unity3D and the C# language.
With Unity3D by Example, you will go from beginning as a C# programmer to a published, multi-platform game developer with a course of a few hours.
Along the way, you’ll learn a lot about the multi-platform game engine Unity3D, starting with simply understanding how it works and building on that knowledge with each segment until you know everything there is to know about basic game building. It doesn’t stop there. Along the way you’ll also learn a little bit about game AI, game publishing and even learn how to become a part of the Unity 3D Community itself.
Where you go from there is up to you, but with Unity3D by Example, you will be armed with the knowledge of the pros and the skills you need to be your own game publisher!
About the Author
Adam Maxwell is the Co-Founder of Skyward* Corp., a premier provider of game development services with a focus on providing quality game design and Unity based development expertise. Skyward is also an independent game developer in its own right, developing mobile game for Android and iOS using the Unity3D platform. Prior to forming Skyward with his business partners, Mr. Maxwell has lead a storied career in the industry, working as a game designer, producer or developer for companies such as Blizzard Entertainment, Activision, Microsoft, Gazillion Entertainment and Trion Worlds. He has shipped over a dozen games in his career, including games in the popular Warcraft, Diablo and Starcraft Franchises and the MMO’s Auto Assault and Rift. In the 17 years that Mr. Maxwell has been a part of the video games industry, he is most proud of the work he has done building teams and introducing new game designers to the adventure of game development.
Course Curriculum
Chapter 1: Learn how Unity Thinks
Lecture 1: Understanding Unity UI
Lecture 2: Unity3D Project Structure
Lecture 3: Game Objects and Components
Lecture 4: Introducing Monodevelop
Lecture 5: Creating Your First Component
Lecture 6: Pro-Tips: Understanding a Monobehaviour
Chapter 2: Building a Scene
Lecture 1: Creating and Loading Scenes
Lecture 2: Building and Manipulating GameObjects
Lecture 3: Using Components in GameObjects
Lecture 4: Building and Using Prefabs
Lecture 5: Working with the Unity Camera
Chapter 3: Scripting Interactivity
Lecture 1: Component Basics
Lecture 2: Built-in Components
Lecture 3: Trapping Player Input
Lecture 4: Communicating Between Game Objects
Lecture 5: Researching Messaging Systems
Chapter 4: Sound and Music
Lecture 1: Unity Audio Basics
Lecture 2: Building and Playing Game Music
Lecture 3: Controlling Audio Sources
Lecture 4: Setting Volume and Controlling Music Playback
Lecture 5: Pro-Tips: Saving Player Preferences
Chapter 5: Building UI
Lecture 1: Unity GUI Basics
Lecture 2: Skinning Your GUI
Lecture 3: GameExperience as UI
Lecture 4: Score and Time Displays
Lecture 5: Pro-Tips: Pausing and Ending a Round
Chapter 6: Title Screens and Menus
Lecture 1: Building a Title Page
Lecture 2: Building the Main Menu
Lecture 3: Pro-Tips: Create a Pause Menu Reusing your Work
Chapter 7: Taking it Further: High Score (Saving and Loading)
Lecture 1: Tracking Player Score in your Game
Lecture 2: Building the High Scores List UI
Lecture 3: Displaying High Scores from the Main Menu
Lecture 4: Pro-Tips: Building your Finished Game
Chapter 8: Taking It Further – Where to go from here
Lecture 1: Converting Score into Combo Scoring
Lecture 2: The Unity Community
Lecture 3: Unity3D Pro
Lecture 4: Porting to Android
Lecture 5: Publishing Your Android Game
Instructors
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Packt Publishing
Tech Knowledge in Motion
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- 4 stars: 1 votes
- 5 stars: 1 votes
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