Unity 3D – Procedural Mesh Generation – The Basics
Unity 3D – Procedural Mesh Generation – The Basics, available at $29.99, has an average rating of 4.55, with 15 lectures, based on 25 reviews, and has 3802 subscribers.
You will learn about How to generate a procedural mesh at runtime using C#. Learn the basic concepts of the Mesh Learn how to build the basic 2d Shapes. Learn how to handle the visual aspects of the Mesh Learn the concept behind the UVs and how to apply it to the Mesh Learn the concept behind the Normals and how to apply it to the Mesh This course is ideal for individuals who are Beginner Unity developer curious about Generating a procedural Mesh using C#. or Unity Asset store Developer who want to understand how to generate a procedural Mesh . It is particularly useful for Beginner Unity developer curious about Generating a procedural Mesh using C#. or Unity Asset store Developer who want to understand how to generate a procedural Mesh .
Enroll now: Unity 3D – Procedural Mesh Generation – The Basics
Summary
Title: Unity 3D – Procedural Mesh Generation – The Basics
Price: $29.99
Average Rating: 4.55
Number of Lectures: 15
Number of Published Lectures: 15
Number of Curriculum Items: 15
Number of Published Curriculum Objects: 15
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- How to generate a procedural mesh at runtime using C#.
- Learn the basic concepts of the Mesh
- Learn how to build the basic 2d Shapes.
- Learn how to handle the visual aspects of the Mesh
- Learn the concept behind the UVs and how to apply it to the Mesh
- Learn the concept behind the Normals and how to apply it to the Mesh
Who Should Attend
- Beginner Unity developer curious about Generating a procedural Mesh using C#.
- Unity Asset store Developer who want to understand how to generate a procedural Mesh .
Target Audiences
- Beginner Unity developer curious about Generating a procedural Mesh using C#.
- Unity Asset store Developer who want to understand how to generate a procedural Mesh .
In this course you will learn the following skills:
1-Understand the concept of the Meshes at Unity 3D.
2-You will learn how to build your first Mesh using the minimum required code.
3-You will learn to create the basic 2D shapes (Triangles/Quad) using C#.
4-You will be introduced to the basic concepts of Mesh visualization.
5-You will learn the concept of the UVs and how to apply it in your code;
6-You will learn the concept of the Normals and how to apply it in your code.
Course Curriculum
Chapter 1: Welcome
Lecture 1: Welcome
Lecture 2: Introduction
Chapter 2: Mesh Structure
Lecture 1: Hello Mesh
Lecture 2: Hello Mesh Comments
Lecture 3: Building a Quad
Chapter 3: Mesh Visual
Lecture 1: Graphical Aspects
Lecture 2: UVs -Part-1-
Lecture 3: UVs -Part-2-
Lecture 4: Normal -Part-1-
Lecture 5: Normal -Part-2-
Lecture 6: Normal -Part-3-
Chapter 4: Conclusion
Lecture 1: Recap
Lecture 2: What is Next ?
Chapter 5: Bonus
Lecture 1: Bonus
Lecture 2: External Links
Instructors
-
Digital Touches
Game Developer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 3 votes
- 4 stars: 9 votes
- 5 stars: 12 votes
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