Unity 3rd Person Combat & Traversal
Unity 3rd Person Combat & Traversal, available at $99.99, has an average rating of 4.65, with 65 lectures, based on 815 reviews, and has 6512 subscribers.
You will learn about Create your own custom state machine using the state machine pattern Control the player camera using Cinemachine Use events to drive the movement and animation of the player character How to use the Unity Animator This course is ideal for individuals who are If you're interested in learning how to make your own third person action combat game, similar to Dark Souls or Assassin’s Creed. or It can easily be added to your RPG project, or any other 3rd person game you’re working on. or If you've got some experience in Unity and are looking to level-up your skills. It is particularly useful for If you're interested in learning how to make your own third person action combat game, similar to Dark Souls or Assassin’s Creed. or It can easily be added to your RPG project, or any other 3rd person game you’re working on. or If you've got some experience in Unity and are looking to level-up your skills.
Enroll now: Unity 3rd Person Combat & Traversal
Summary
Title: Unity 3rd Person Combat & Traversal
Price: $99.99
Average Rating: 4.65
Number of Lectures: 65
Number of Published Lectures: 65
Number of Curriculum Items: 65
Number of Published Curriculum Objects: 65
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Create your own custom state machine using the state machine pattern
- Control the player camera using Cinemachine
- Use events to drive the movement and animation of the player character
- How to use the Unity Animator
Who Should Attend
- If you're interested in learning how to make your own third person action combat game, similar to Dark Souls or Assassin’s Creed.
- It can easily be added to your RPG project, or any other 3rd person game you’re working on.
- If you've got some experience in Unity and are looking to level-up your skills.
Target Audiences
- If you're interested in learning how to make your own third person action combat game, similar to Dark Souls or Assassin’s Creed.
- It can easily be added to your RPG project, or any other 3rd person game you’re working on.
- If you've got some experience in Unity and are looking to level-up your skills.
If you’re interested in learning how to make your own third person action combat game, similar to Dark Souls or Assassin’s Creed, then this is the course for you!
Using Unity 2022.1, you’ll learn how to create your own 3rd person combat system (similar to that used in games like Dark Souls or Assassin’s Creed). It can easily be added to your RPG project, or any other 3rd person game you’re working on.
You’ll learn about player input, animation state machines, attack combos, dodging, target locking, cinemachine camera options, simple enemy attack AI and more.
By the end of the course you’ll have created your very own sandbox arena where you can hack and slash as many enemies as you like, using a 3rd person camera and control system – with either mouse / keyboard or game controller.
This course is aimed at a beginner plus to intermediate level. You’ll need a basic understanding of the Unity interface and C# (if you’ve taken any of our other Unity courses then you should be good to go).
All students have access to the Q&A forums where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.
Ready to create your own combat game? Come join the course now!
Course Curriculum
Chapter 1: Introduction & Setup
Lecture 1: Welcome To The Course
Lecture 2: Community & Support
Lecture 3: Accessing Our Projects
Lecture 4: Installation & Setup
Chapter 2: State Machine
Lecture 1: Section Intro – State Machines
Lecture 2: What Is A State Machine?
Lecture 3: Creating Our State Machine
Lecture 4: Constructors & Inheritance
Lecture 5: Testing Player State Machine
Lecture 6: Creating An Action Map
Lecture 7: Handling Inputs
Lecture 8: Input Events
Chapter 3: Basic Movement
Lecture 1: Section Intro – Basic Movement
Lecture 2: Player Character
Lecture 3: Animator State Machine
Lecture 4: Movement Input
Lecture 5: Player Character Controller
Lecture 6: Movement Blend Tree
Lecture 7: Cinemachine Camera
Lecture 8: Camera Relative Movement
Lecture 9: Movement Refactoring
Lecture 10: Creating The Environment
Chapter 4: Melee Combat
Lecture 1: Section Intro – Melee Combat
Lecture 2: Targeting
Lecture 3: Entering The Targeting State
Lecture 4: Selecting A Target
Lecture 5: Targeting Camera
Lecture 6: State Driven Camera
Lecture 7: Cinemachine Target Group
Lecture 8: Force Receiver
Lecture 9: Targeting Movement
Lecture 10: Targeting Animations
Lecture 11: Improved Targeting Selection
Lecture 12: Mixamo Animations Fix
Lecture 13: Player Attacking State
Lecture 14: Attack Data
Lecture 15: Combo Attacks
Lecture 16: Attacking Force
Lecture 17: Weapon Hitbox
Lecture 18: Dealing Damage
Lecture 19: Attacking State Polish
Lecture 20: Improving The Environment
Chapter 5: Enemy AI
Lecture 1: Section Intro – Enemy AI
Lecture 2: Enemy State Machine
Lecture 3: Enemy Idle State
Lecture 4: Player Detection
Lecture 5: Enemy Chasing State
Lecture 6: Enemy Attacking State
Lecture 7: Enemy Weapon
Lecture 8: Weapon Knockback
Lecture 9: Impact States
Lecture 10: Impact State Transitions
Lecture 11: Dead States
Lecture 12: Ragdoll On Death
Lecture 13: Player Blocking State
Lecture 14: Combat Polishing
Chapter 6: Advanced Movement
Lecture 1: Section Intro – Advanced Movement
Lecture 2: Dodging
Lecture 3: Jumping & Falling
Lecture 4: Improved Dodging
Lecture 5: Ledge Detection
Lecture 6: Ledge Hanging
Lecture 7: Climbing
Lecture 8: Bug Fixing & Polish
Chapter 7: Continuing Your Game Dev Journey
Lecture 1: Bonus Lecture
Instructors
-
GameDev.tv Team
Learn to Make and Sell Games -
Nathan Farrer (aka Dapper Dino)
Content Creator & Software Developer
Rating Distribution
- 1 stars: 8 votes
- 2 stars: 10 votes
- 3 stars: 42 votes
- 4 stars: 183 votes
- 5 stars: 572 votes
Frequently Asked Questions
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Can I take my courses with me wherever I go?
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