Unity 5.5: develop and publish games quickly
Unity 5.5: develop and publish games quickly, available at $19.99, has an average rating of 4.2, with 18 lectures, based on 111 reviews, and has 11624 subscribers.
You will learn about Students will be able to create and publish their own games to the market. Understand how game development works. Use Unity more effectively. Have confidence in their Unity and C# skills. Solve problems quicker and more creatively. This course is ideal for individuals who are Game developers, Game development students or Programmers or Hobbyists It is particularly useful for Game developers, Game development students or Programmers or Hobbyists.
Enroll now: Unity 5.5: develop and publish games quickly
Summary
Title: Unity 5.5: develop and publish games quickly
Price: $19.99
Average Rating: 4.2
Number of Lectures: 18
Number of Published Lectures: 18
Number of Curriculum Items: 18
Number of Published Curriculum Objects: 18
Original Price: $189.99
Quality Status: approved
Status: Live
What You Will Learn
- Students will be able to create and publish their own games to the market.
- Understand how game development works.
- Use Unity more effectively.
- Have confidence in their Unity and C# skills.
- Solve problems quicker and more creatively.
Who Should Attend
- Game developers, Game development students
- Programmers
- Hobbyists
Target Audiences
- Game developers, Game development students
- Programmers
- Hobbyists
Ever wanted to make games but felt overwhelmed by all the tools and features available to you?
With this course you will learn all the basics needed to start making commercial games in Unity 5.5 with C#.
No previous programming knowledge is required.
We will focus on teaching you how to use various tools and techniques to speed up your game development.
You will be able to program character and enemy AI from scratch, even if you’ve never had experience with coding before.
This course will help you get started with your game development career, with the support of our instructor, there won’t be a thing you won’t understand.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Download and Installation of Unity
Lecture 3: Setting up our project
Chapter 2: Getting started
Lecture 1: Unity UI
Lecture 2: Creating a Main Menu
Lecture 3: Animating the Main Menu
Chapter 3: Player and Particles
Lecture 1: Creating a Level
Lecture 2: Player Movement
Lecture 3: Making the player jump using physics
Chapter 4: Particles and Enemies
Lecture 1: Player Death and Particles
Lecture 2: Respawning our Player
Lecture 3: Enemy Logic
Chapter 5: Finishing Up
Lecture 1: Shooting Bullets
Lecture 2: Enemy Death
Lecture 3: Wrapping Up
Chapter 6: Bonus Section
Lecture 1: 2D Player Animator
Lecture 2: Controlling Animation with a script.
Lecture 3: Post processing.
Instructors
-
Dragan Neskovic
Game Developer, Software Engineer -
Jasmin Skamo
Software Engineer, Game Developer
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 4 votes
- 3 stars: 13 votes
- 4 stars: 37 votes
- 5 stars: 54 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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