Unity 5 – Inventory System for Professional Games
Unity 5 – Inventory System for Professional Games, available at $44.99, has an average rating of 3.65, with 27 lectures, based on 99 reviews, and has 1007 subscribers.
You will learn about work with Unity3D interface and monoDevelop programming interface use character with rigging system create sequences of life-like animations create a backpack system to store item create items that users can find while exploring the world pickup items and store them in the backpack equip items from the backpack inventory code logic to throw items, unequip items This course is ideal for individuals who are computer students or graphic design students or game students or indi developers or gamers or nerds or geeks or artists It is particularly useful for computer students or graphic design students or game students or indi developers or gamers or nerds or geeks or artists.
Enroll now: Unity 5 – Inventory System for Professional Games
Summary
Title: Unity 5 – Inventory System for Professional Games
Price: $44.99
Average Rating: 3.65
Number of Lectures: 27
Number of Published Lectures: 27
Number of Curriculum Items: 27
Number of Published Curriculum Objects: 27
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- work with Unity3D interface and monoDevelop programming interface
- use character with rigging system
- create sequences of life-like animations
- create a backpack system to store item
- create items that users can find while exploring the world
- pickup items and store them in the backpack
- equip items from the backpack inventory
- code logic to throw items, unequip items
Who Should Attend
- computer students
- graphic design students
- game students
- indi developers
- gamers
- nerds
- geeks
- artists
Target Audiences
- computer students
- graphic design students
- game students
- indi developers
- gamers
- nerds
- geeks
- artists
Important: all software used are FREE to download and use on PC and MAC computers (no need to pay, cheers!)
In this course you will learn how to build an inventory system for your games using Unity 3D
Why would you want to learn how to build an inventory system? Nowadays, all major games, especially online multiplayer games require an inventory system to create an engaging game where players love to explore the world to find legendary items and magic weapons and have their avatar look more powerful.
All the great games out there are using this system, look at Zelda, or World of Warcraft or MineCraft or even Star Wars.
This course can be taken by anyone even if you’ve got no programming skills or very little
This course is meant for non-artists, meaning you don’t need to be an artist to be able to follow along.
You will learn how to use Unity 3D to build the inventory system.
You will design a backpack and inventory user interface, then you will learn to program how to drag and drop item in the backpacks, Then you will learn how to equip these items and how to swap weapons, shields, helmets, and all the gear items to make a solid game, and so much more.
Now, this course is meant to make things this super easy for you. All the steps are shown to you in the video lectures, so you can’t possibly miss a step.
The skills you will learn in this course can be applied to so many more projects as they are the core foundations of any professional video games. Invest in yourself by joining this course now
What are you waiting for. Let’s get started.
Course Curriculum
Chapter 1: Getting started
Lecture 1: Instructor Greetings and Course Overview
Lecture 2: 01 Download project open it and get familiar with assets
Chapter 2: Core User Interface
Lecture 1: 02 Building the Inventory User Interface
Lecture 2: 03 Programming item drag and drop to inventory slot
Lecture 3: 04 Programming the item slot logic
Lecture 4: 05 Create an item slot prefab for the backpack
Lecture 5: 06 Create another item to swap
Chapter 3: Drag and Drop logic
Lecture 1: 07 Programming logic to swap items
Lecture 2: 08 Creating item image slot prefabs
Lecture 3: 09 Creating the equip item inventory slots
Lecture 4: 10 Creating an item type enumeration
Lecture 5: 11 Adding allow item type to item slots
Lecture 6: 12 Equipping the allowed item types
Lecture 7: 13 A Spawning the helmet when slot is filled part 1
Lecture 8: 13 B Spawning the helmet when slot is filled part 2
Lecture 9: 14 Spawning items to equip on player
Lecture 10: 15 Getting the prefab to spawn name from the slot item image
Lecture 11: 16 Removing equipped gear when swapping
Lecture 12: 17 Swapping gear items when already equipped
Lecture 13: 18 programming the hide and Show the inventory
Lecture 14: 19 Improving the inventory button
Lecture 15: 20 Picking up item into backpack – part 1
Lecture 16: 21 Picking up item into backpack – part 2
Lecture 17: 22 Adding the backpack to the player script
Lecture 18: 23 Adding item to pickup to all item types
Lecture 19: 24 Creating an item trash slot
Chapter 4: BONUS
Lecture 1: BONUS
Instructors
-
Yohann Taieb
Apps Games Unity iOS Android Apple Watch TV Development
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 4 votes
- 3 stars: 15 votes
- 4 stars: 24 votes
- 5 stars: 52 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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