Unity and Playmaker No Coding Action Adventure Game Making!
Unity and Playmaker No Coding Action Adventure Game Making!, available at $27.99, has an average rating of 4.3, with 18 lectures, based on 49 reviews, and has 332 subscribers.
You will learn about Students will have a solid understanding of using Playmaker and its state machines so they can also create their own creations using the tools used. Also they will learn the basics of Unity like navigating through scenes, creating materials, setting up lights building game and file management. This course is ideal for individuals who are People who would like to make 3D games with Unity but don't have any programming knowledge! It is particularly useful for People who would like to make 3D games with Unity but don't have any programming knowledge!.
Enroll now: Unity and Playmaker No Coding Action Adventure Game Making!
Summary
Title: Unity and Playmaker No Coding Action Adventure Game Making!
Price: $27.99
Average Rating: 4.3
Number of Lectures: 18
Number of Published Lectures: 18
Number of Curriculum Items: 18
Number of Published Curriculum Objects: 18
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
- Students will have a solid understanding of using Playmaker and its state machines so they can also create their own creations using the tools used. Also they will learn the basics of Unity like navigating through scenes, creating materials, setting up lights building game and file management.
Who Should Attend
- People who would like to make 3D games with Unity but don't have any programming knowledge!
Target Audiences
- People who would like to make 3D games with Unity but don't have any programming knowledge!
Welcome to the course of No Code Action Adventure Game Making. In this course there are lot of thing your will learn. We will start from like almost 0 and I will show you how to get around Unity installing Playmaker and also iTween. Actually you can check the first video right away and get into using Unity and installing Playmaker.
We will create like a casual action adventure game so don’t expect high quality graphics the reason is I tried to make this course to teach the basics of Playmaker so even a person without any graphics knowledge can get into the course quickly. Yes we will create like almost everything from basic shapes likes cubes right inside Unity. I will also provide other 3d models used inside this course like keys or spikes.
What you will learn in this course.
1 – Introduction – Setting Up Playmaker and iTween Plugin
2 – Moving Out Character
3 – Character Smooth Look At Direction
4- Making The Character Jump
5 – Making The Camera Follow Our Player
6 – Opening A Door By Stepping On A Platform
7 .- Creating A Game Over System
8-Generating Lighting in Our Scene
9 – Creating An Enemy Kill System By Jumping On Top Of It.
10 – Using A Key To Open The Door
11 – Creating Traps (Spikes) For Our Scene
12 – Creating And Collecting Coins
13 – Creating An UI System So We Can Display Our Coins And Level Progress
14 – Saving Coin Progress Using Player Preferences
15 – Creating A Menu Jump Event So Players Can Jump From Level 1 to Level 2
16 – Building A Playable Version Of The Game!
17 – Adding A Game Over Screen
18 – Conclution And Final Words
Course Curriculum
Chapter 1: Introduction – Setting Up Playmaker and iTween plugin.
Lecture 1: Introduction – Setting Up Playmaker and iTween for Unity 3d.
Chapter 2: Character Set Up and Movement
Lecture 1: Moving Our Character
Lecture 2: Character Smooth Look At Settings.
Lecture 3: Making The Character Jump!
Lecture 4: Making The Camera Follow Our Player
Chapter 3: Level Design!
Lecture 1: Opening A Door With Trigger Event!
Lecture 2: Creating A Game Over System
Lecture 3: Generating Lighting For Our Scene!
Lecture 4: Creating An Enemy Kill System So We Can Hop On Enemies to Destroy Them.
Lecture 5: Using A Key To Open A Door!
Lecture 6: Creating Traps For Our Scenes.
Chapter 4: Coin System and Level Progress
Lecture 1: Creating And Collecting Coins!
Lecture 2: Creating a UI System and Displaying The Collected Coins in The UI.
Lecture 3: Saving Coin Progress using Player Preferences So Progress is Not Lost!
Lecture 4: Creating A Level Progress Event So Players can Jump To Next Level.
Chapter 5: Building The Game and Conclusion.
Lecture 1: Building The Game.
Lecture 2: Adding Game Over Screen.
Lecture 3: Conclusion and Final Words.
Instructors
-
Volkan Kutlubay
Mobile Game Making!
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 5 votes
- 3 stars: 5 votes
- 4 stars: 12 votes
- 5 stars: 26 votes
Frequently Asked Questions
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