Unity Android Game & App Development – Build 10 Games & Apps
Unity Android Game & App Development – Build 10 Games & Apps, available at $74.99, has an average rating of 4, with 148 lectures, based on 234 reviews, and has 1354 subscribers.
You will learn about Build 5 Android Games With Unity & C# Build 5 Android Apps Without Coding Learn C# Scripting For Unity Game Development Build Awesome 2D & 3D Games Run Games on Real Android Device Publish Games To Android This course is ideal for individuals who are This course is for anyone who wants to build their own games and apps It is particularly useful for This course is for anyone who wants to build their own games and apps.
Enroll now: Unity Android Game & App Development – Build 10 Games & Apps
Summary
Title: Unity Android Game & App Development – Build 10 Games & Apps
Price: $74.99
Average Rating: 4
Number of Lectures: 148
Number of Published Lectures: 143
Number of Curriculum Items: 148
Number of Published Curriculum Objects: 143
Original Price: $129.99
Quality Status: approved
Status: Live
What You Will Learn
- Build 5 Android Games With Unity & C#
- Build 5 Android Apps Without Coding
- Learn C# Scripting For Unity Game Development
- Build Awesome 2D & 3D Games
- Run Games on Real Android Device
- Publish Games To Android
Who Should Attend
- This course is for anyone who wants to build their own games and apps
Target Audiences
- This course is for anyone who wants to build their own games and apps
List Of Games and Apps You Will Build:
- 3D ZigZag Game
- Tappy Ball Game
- Fruit Ninja Game
- 3D Flick Football Game
- 3D Runner Game
- Hello World Android App
- Talk My Name App
- Drawing App
- Google Voice Search App
- Bird Smash Game App
Learn the basic concepts, tools, and functions that you will need to build fully functional Android mobile Games and Apps with the Unity game engine and MIT App Inventor2.
Build a strong foundation in Unity and Android Game and App Development with this course.
- Unity Installation & Setup
- Android Game Examples
- Learn C# Scripting
- Create 2D & 3D Games
- Build Fully Functional Apps
- Design and Develop Games and Apps
A Powerful Skill at Your Fingertips Learning the fundamentals of Unity Android Game Development puts a powerful and very useful tool at your fingertips. Unity is free, easy to learn, has excellent documentation, and is the game engine used for building android games. App Inventor is also free and easy to use tool.
Jobs in unity android game development are plentiful, and being able to learn unity android game development will give you a strong background to more easily build awesome android games.
Content and Overview Suitable for beginning programmers, through this course, you’ll learn all of the unity android game development fundamentals and establish a strong understanding of the concept behind android game development. Each chapter closes with quizes, putting your new learned skills into practical use immediately.
Starting with the installation of the Unity , Java Development Kit and Android SDK , this course will take you through various unity features and how to use them. By creating example games, you’ll a establish a strong understanding of unity game development.
With these basics mastered, the course will take you through building different example games with unity to learn more about the process of creating mobile android games with unity.
Students completing the course will have the knowledge to create fully functional and ready to publish android games with unity.
Complete with working files, you’ll be able to work alongside the author as you work through each concept, and will receive a verifiable certificate of completion upon finishing the course.
Course Curriculum
Chapter 1: Build Your First Android Game with Unity
Lecture 1: Installing & Setting Up Unity 2022
Lecture 2: Build Your First Android Game in 1 Hour ( Updated 2020)
Lecture 3: Build an Android Game Start to Finish in 40 Minutes
Chapter 2: Game 1 – ZigZag 3D
Lecture 1: Setting Up The Game
Lecture 2: Controlling The Ball
Lecture 3: Moving Ball After First Touch
Lecture 4: Checking When The Balls Falls Off The Platform
Lecture 5: Camera following The Ball Smoothly
Lecture 6: Make The Platforms Fall Down After Ball Goes Away
Lecture 7: Spawning The Platforms
Lecture 8: Random Platform Spawning Algorithm
Lecture 9: Fixing Platform Falling
Lecture 10: Creating Diamonds and Randomly Spawning Them
Lecture 11: Destroying Diamonds On Collision
Lecture 12: Creating Particle Effects
Lecture 13: Create UiManager and Text Animations
Lecture 14: More Main Menu UI Animations
Lecture 15: Game Over Menu and Animations
Lecture 16: Scripting The UiManager
Lecture 17: ScoreManager Score and HighScore
Lecture 18: Creating GameManager
Lecture 19: Final Fixes and Finishing The Game
Lecture 20: Building And Publishing
Chapter 3: Game 2 – Tappy Ball
Lecture 1: Creating Menu and UI
Lecture 2: Programming The Ball Movement
Lecture 3: Adding Pipes
Lecture 4: Spawning Pipes
Lecture 5: Checking Score
Lecture 6: Designing Ui and UiManager
Lecture 7: GameOver Menu and Animations
Lecture 8: Adding User Interface Elements
Lecture 9: Creating GameManager and Controlling Everything
Lecture 10: Adding Final Tweaks and Finishing The Game
Chapter 4: Game 3 – Fruit Ninja
Lecture 1: Creating The Fruit Bomb and Background
Lecture 2: Adding Touch Swipe Effect
Lecture 3: Adding Collider To Swipe Lines
Lecture 4: Adding Touch Functionality For Swipe
Lecture 5: Spawning and Rotating Fruits Randomly
Lecture 6: Cutting The Fruits
Lecture 7: Cut Pieces Falling Down
Lecture 8: Adding The Bomb
Lecture 9: Creating The Blast Effect
Lecture 10: Instantiating the Blast Effect
Chapter 5: Game 4 – 3D Flick Football
Lecture 1: Creating The Soccer Field and Goal Post
Lecture 2: Adding The Ball and Setting Up
Lecture 3: Instantiating The Ball
Lecture 4: Adding Swipe / Flick Controls
Lecture 5: Setting Up Camera and Testing Ball Flicking
Lecture 6: Adding Special Trail Effect To The Ball
Lecture 7: Creating Audience and Gallery
Lecture 8: Adding Our Goal Keeper
Chapter 6: Game 5 – 3D Runner Game
Lecture 1: Getting The Player Model and Animations
Lecture 2: Setting Up The Player in The Scene
Lecture 3: Adding Animations To The Player
Lecture 4: Moving and Running
Lecture 5: Player Jump and Animation
Lecture 6: Camera Smooth Follow
Lecture 7: Adding Grounds
Lecture 8: Designing The Level
Chapter 7: Android App 1 – Hello World App
Lecture 1: What's In This Section
Lecture 2: Getting Started With App Inventor
Lecture 3: Creating Your First App
Lecture 4: Downloading Required Tools To Run App
Lecture 5: Running Your App on Real Android Device
Lecture 6: What Did You Learn In This Section
Chapter 8: Android App 2 – Talk My Name App
Lecture 1: What's In This Section
Lecture 2: Creating App UI
Lecture 3: Adding Functionality With Blocks
Lecture 4: Testing The App
Lecture 5: What Did You Learn In This Section
Chapter 9: Android App 3 – Drawing App
Lecture 1: What's In This Section
Lecture 2: Adding The Canvas
Lecture 3: Adding Functionality With Blocks
Lecture 4: Testing The App So Far
Lecture 5: Clearing The Drawing Board
Lecture 6: Testing The Final App
Lecture 7: What Did You Learn
Chapter 10: Android App 4 – Google voice Search App
Lecture 1: What's In This Section
Lecture 2: Taking a Look at the app
Lecture 3: Designing the User Interface
Lecture 4: Adding Voice Search Functionality
Lecture 5: Adding Google Search Functionality
Lecture 6: Testing The App so far
Lecture 7: Making User Interface Attractive
Lecture 8: Testing The Finished App
Lecture 9: What Did You Learn
Chapter 11: Android App 5 – Bird Smash Game App
Lecture 1: Introduction To Bird Smash Game App
Lecture 2: Design Level add Player
Lecture 3: Bird Flying To Random Positions
Instructors
-
Raja Biswas
Charger Games founder , Passionate Learner & Teacher -
Charger Games
Teaching Game Development & Computer Programming
Rating Distribution
- 1 stars: 9 votes
- 2 stars: 4 votes
- 3 stars: 30 votes
- 4 stars: 76 votes
- 5 stars: 115 votes
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