Unity Basics: Create a Flappy Bird Clone from Scratch
Unity Basics: Create a Flappy Bird Clone from Scratch, available at $54.99, has an average rating of 5, with 37 lectures, based on 4 reviews, and has 14 subscribers.
You will learn about Set up and navigate the Unity interface Implement game physics and controls Create engaging 2D graphics and animations Develop a fully functional Flappy Bird clone Troubleshoot and debug common issues This course is ideal for individuals who are Beginners with no prior experience in game development or Aspiring game developers looking to learn Unity or Gamers interested in creating their own games It is particularly useful for Beginners with no prior experience in game development or Aspiring game developers looking to learn Unity or Gamers interested in creating their own games.
Enroll now: Unity Basics: Create a Flappy Bird Clone from Scratch
Summary
Title: Unity Basics: Create a Flappy Bird Clone from Scratch
Price: $54.99
Average Rating: 5
Number of Lectures: 37
Number of Published Lectures: 37
Number of Curriculum Items: 37
Number of Published Curriculum Objects: 37
Original Price: $69.99
Quality Status: approved
Status: Live
What You Will Learn
- Set up and navigate the Unity interface
- Implement game physics and controls
- Create engaging 2D graphics and animations
- Develop a fully functional Flappy Bird clone
- Troubleshoot and debug common issues
Who Should Attend
- Beginners with no prior experience in game development
- Aspiring game developers looking to learn Unity
- Gamers interested in creating their own games
Target Audiences
- Beginners with no prior experience in game development
- Aspiring game developers looking to learn Unity
- Gamers interested in creating their own games
Tired of feeling stuck on the sidelines of the game development world? Do you dream of creating your own games, but feel overwhelmed by the technical complexities? You’re not alone. Many aspiring game developers struggle to get started, intimidated by the learning curve and unsure where to begin.
Imagine the satisfaction of bringing your game ideas to life, seeing your very first creation come to life within Unity. This course unlocks that possibility, guiding you step-by-step through the creation of the iconic Flappy Bird game.
Forget complex jargon and intimidating tutorials. This course is specifically designed for absolute beginners. You’ll master the fundamentals of Unity in an engaging and practical way, building a playable game while learning essential concepts like scene creation, scripting, animation, and game design principles.
Here’s what sets this course apart:
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No prior coding experience required. We’ll walk you through everything you need to know, starting from scratch.
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Learn by doing. Build a complete game while mastering valuable skills.
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Detailed, step-by-step instructions. We break down complex concepts into easy-to-follow steps.
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Fun and engaging atmosphere. Learning shouldn’t feel like a chore!
Stop wishing and start creating! Enroll today and unlock your full potential as a game developer. This course empowers you to confidently take your first steps on an exciting game development journey.
Overcome your self-doubt. This course is designed to be accessible and achievable, even for complete beginners. With clear instructions and a supportive community, you’ll be surprised by what you can accomplish.
Join us and turn your game development dreams into reality!
Course Curriculum
Chapter 1: Rigidbody 2D
Lecture 1: Introduction to Unity's internal 2D physics
Lecture 2: Constrains
Chapter 2: Sprites
Lecture 1: Importing sprites
Lecture 2: Sprite sorting layers
Chapter 3: Bobbing animation
Lecture 1: Simple bobbing animation
Chapter 4: Plugins
Lecture 1: Installing the DoTween plugin
Chapter 5: Seamless texture scrolling
Lecture 1: Seamless ground scrolling
Chapter 6: Touch input
Lecture 1: Configuring touch input using the new input system
Chapter 7: Rigidbody 2D Forces
Lecture 1: Keeping the bird in the air
Chapter 8: Collision
Lecture 1: Adding collision
Chapter 9: Bird Rotation
Lecture 1: Bird rotation according to its Y velocity.
Chapter 10: Basic UI
Lecture 1: Basic UI
Chapter 11: Prefabs and spawning objects through scripts
Lecture 1: Creating a Pipe prefab
Lecture 2: Creating a Pipe Spawner
Lecture 3: Finishing pipe spawner implementation
Lecture 4: Fixing a rotation bug
Chapter 12: Points
Lecture 1: Counting points
Chapter 13: Sound effects
Lecture 1: Adding sound effects
Lecture 2: Disallowing the player to escape the game world upwards
Chapter 14: Making images repeat seamlessly
Lecture 1: Manually edit textures to make them repeat seamlessly
Lecture 2: Seamless repeat 2
Chapter 15: Parallax
Lecture 1: Begin parallax implementation
Lecture 2: Turning the ground script into a generic infinite scroll script
Lecture 3: Implementing the cloud scroll
Lecture 4: Implementing the mountain scroll
Lecture 5: Implementing the buildings scroll
Chapter 16: Fixing a couple of bugs
Lecture 1: Fixing a bug with the bobbing animation
Lecture 2: Solving the issue with the ground and pipe speeds
Chapter 17: Adding animations to the game
Lecture 1: Begin to add animations to the bird
Lecture 2: Adding a wing flap animation
Lecture 3: Adjusting the pivots of the wing flap animation frames
Lecture 4: Finishing up the wing flap animation
Lecture 5: Adding another animation
Lecture 6: Setting triggers from scripts
Lecture 7: Adding the eye blink animation
Lecture 8: Finishing the eye animator controller
Lecture 9: Final adjustments
Instructors
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Rafael Abreu
Experienced Game Developer and Enthusiastic Educator
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 0 votes
- 5 stars: 4 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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