Unity & Blender Masterclass: Make a 3D Zenda Game!
Unity & Blender Masterclass: Make a 3D Zenda Game!, available at $54.99, has an average rating of 4.55, with 200 lectures, based on 394 reviews, and has 5553 subscribers.
You will learn about Build a 3D "Legend of Zenda" game in Unity® from scratch. Navigate the Unity® editor. Code in C#. Use Blender and navigate its interface. UV map and unwrap your models. Build 3D models for the game in Blender. Integrate the art from Blender into Unity®. Build video game levels. Create your own materials. Learn the basics of animation. This course is ideal for individuals who are Anyone who wants to learn Unity® 5.4.3f1 or Blender v2.78. or Anyone who wants to learn game development. or This course assumes you know a little about Unity® 5.4.3f1 and Blender v2.78. It is particularly useful for Anyone who wants to learn Unity® 5.4.3f1 or Blender v2.78. or Anyone who wants to learn game development. or This course assumes you know a little about Unity® 5.4.3f1 and Blender v2.78.
Enroll now: Unity & Blender Masterclass: Make a 3D Zenda Game!
Summary
Title: Unity & Blender Masterclass: Make a 3D Zenda Game!
Price: $54.99
Average Rating: 4.55
Number of Lectures: 200
Number of Published Lectures: 194
Number of Curriculum Items: 200
Number of Published Curriculum Objects: 194
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Build a 3D "Legend of Zenda" game in Unity® from scratch.
- Navigate the Unity® editor.
- Code in C#.
- Use Blender and navigate its interface.
- UV map and unwrap your models.
- Build 3D models for the game in Blender.
- Integrate the art from Blender into Unity®.
- Build video game levels.
- Create your own materials.
- Learn the basics of animation.
Who Should Attend
- Anyone who wants to learn Unity® 5.4.3f1 or Blender v2.78.
- Anyone who wants to learn game development.
- This course assumes you know a little about Unity® 5.4.3f1 and Blender v2.78.
Target Audiences
- Anyone who wants to learn Unity® 5.4.3f1 or Blender v2.78.
- Anyone who wants to learn game development.
- This course assumes you know a little about Unity® 5.4.3f1 and Blender v2.78.
“This course is a great way to get introduced to coding and bringing the game together from a full SLDC stance. The instructors are responsive, and the Q&A sections are extremely helpful. 100% worth the time invested to learn through this course.” -Derek H.
“I learned so much from taking this course about Blender and Unity and making games in general. Thanks for such an awesome course!” – Joseph D.
“Before this course I only knew basic coding. During this course, mostly due to the great explanations, I learned so much about coding. Looking forward to taking more courses of Mammoth after I make this game shine for my 2 daughters who loved to play every bit of the game during the course.” ⭐ ⭐ ⭐ ⭐ ⭐
“Very comprehensive tutorial for fans of Zelda and Metroidvania games. Goes straight into basic coding with C#, very brief and more of a refresher than a course on C#, then goes straight into coding the game with movement controls, camera controls, AI, ability acquisition, dungeon completion, and designing with Blender. Lessons are straight to the point, easy to follow, and perfect for people who are learning the more intermediate to advanced coding techniques required for these games. Extremely impressed; would learn again!”
“I really like the way the instructor explains the syntax of the code. He is thorough and explains how the syntax works as he shows you how to write it and what it does and how it functions. Need more instructors like him…”
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In this course, you learn how to build a 3D game with Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch.
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Learn the fundamentals of designing, coding, and modeling a 3D game.
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Design the game “The Legend of Zenda” and its functionality in Unity®.
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Learn how to code in C# and build video game levels.
Why Unity®?
Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.
Then you create the 3D models for the game in Blender. You build all the art assets for the game, including the characters, weapons, cannon, dungeon, and temple. You learn how to integrate your art from Blender into Unity®.
“At the first glance, I was not very amazed, but when I saw the curriculum and methods used in the classes, I am certain that one can take as much as possible out of this course into a real world example. The course teaches you: Unity from ground up C# Programming in general Blender modeling So you don’t have to understand Unity nor programming nor Blender. The pace is more on the slow side, but it is very easy to grasp and pick up. It is a great tutorial package with A HUGE library of steps. Highly recommended!”
“The programming portion is very well explained. The instructor provides very good examples on how C# programming is performed on objects. I’m enjoying the Blender portion of the course. The development of a character in Blender is explained very well and I’ve learned many new techniques for UV Mapping the character.”
Why Blender?
Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.
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The pace is more on the slow side, but this course is very easy to grasp and pick up. It is a great tutorial package with A HUGE library of steps.
Even if you’re not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?
Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they’re millionaires. You can do it, too.
Let’s get started!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Download Unity
Lecture 2: Gameplay!
Chapter 2: T01. Introduction to Unity
Lecture 1: 1.1 Introduction
Lecture 2: 1.2 Unity Editor
Lecture 3: 1.3 Moving a Cube
Lecture 4: 1.4 Materials
Lecture 5: 1.5 Lights
Lecture 6: 1.6 Particle System
Lecture 7: 1.7 Applying Physics
Lecture 8: 1.8 Asset Store
Chapter 3: T02. Introduction to Coding
Lecture 1: 2.1 Introduction
Lecture 2: 2.2 Variables
Lecture 3: 2.3 Methods
Lecture 4: 2.4 If Blocks
Lecture 5: 2.5 Loops
Chapter 4: T03. Introduction to Inputs
Lecture 1: 3.1 Introduction
Lecture 2: 3.2 Key Presses
Lecture 3: 3.3 Moving a Player
Lecture 4: 3.4 Jumping
Lecture 5: 3.5 Moving Forward
Lecture 6: 3.6 Cycling Cameras
Chapter 5: T04. Introduction to Prefabs
Lecture 1: 4.1 Introduction
Lecture 2: 4.2 Introduction to Prefabs
Lecture 3: FAQ on Instantiating Objects
Lecture 4: 4.3 Random Angles
Lecture 5: FAQ on Destroying Objects
Lecture 6: 4.4 Explosion Effect
Lecture 7: 4.5 Adding Explosion Effects
Chapter 6: 01G. Player Movement
Lecture 1: g1.1 Creating a Project
Lecture 2: g1.2 Designing the Player
Lecture 3: g1.3 Moving the Player
Lecture 4: g1.4 Key Input
Lecture 5: g1.5 Activating Physics
Lecture 6: g1.6 Jumping
Lecture 7: g1.7 Double Jump Block
Lecture 8: g1.8 Velocity
Lecture 9: g1.9 Velocity Optimizations
Lecture 10: g1.10 Looking Around
Chapter 7: 02G. Weapons
Lecture 1: g2.1 Designing a Sword
Lecture 2: FAQ on Sword Rotation
Lecture 3: g2.2 Swinging the Sword
Lecture 4: g2.3 Moving the Sword Back
Lecture 5: g2.4 Retreating the Sword
Lecture 6: g2.5 Designing the Bomb
Lecture 7: g2.6 Bomb Script
Lecture 8: g2.7 Exploding the Bomb
Lecture 9: g2.8 Throwing Bombs
Lecture 10: g2.9 Bow
Lecture 11: g2.10 Swapping Weapons
Chapter 8: 03G. Enemies
Lecture 1: g3.1 Simple Enemies
Lecture 2: g3.2 Strong Enemy
Lecture 3: g3.3 Hit Area
Lecture 4: g3.4 Patrolling Logic
Lecture 5: g3.5 Shooting Enemy
Lecture 6: g3.6 Enemy Bullet
Lecture 7: g3.7 Damaging the Player
Chapter 9: 04G. Camera and User Interface
Lecture 1: g4.1 Camera
Lecture 2: g4.2 Game Interface
Lecture 3: g4.3 Health Bar
Lecture 4: g4.4 Main Menu
Chapter 10: 05G. Terrains
Lecture 1: g5.1 Terrain Basics
Lecture 2: g5.2 Painting the Terrain
Lecture 3: g5.3 Trees and Grass
Lecture 4: g5.4 Water
Lecture 5: g5.5 Flare and Camera Effects
Chapter 11: 06G. Level Design
Lecture 1: g6.1 Level Terrain
Lecture 2: g6.2 Dungeon Entrance
Lecture 3: g6.3 Teleporting
Lecture 4: g6.4 Dungeon
Lecture 5: g6.5 Adding Shooting Enemies to the Dungeon
Lecture 6: g6.6 Adding Remaining Enemies
Lecture 7: g6.7 Remaining Enemies
Chapter 12: Blender Welcome – Interface Runthrough for Beginners
Lecture 1: Why Should I Use Blender?
Lecture 2: Download and Install Blender
Lecture 3: Introduction and Setting Changes
Lecture 4: Camera Controls
Lecture 5: Emulated Numbpad Camera
Lecture 6: Basic Object Manipulation
Lecture 7: Frequently Used Tools
Lecture 8: Mirror Modifier
Chapter 13: 07K. Character Art
Lecture 1: Reference Images
Lecture 2: 1.1 Headset Ref
Lecture 3: 1.2 Head Basic Shaping
Lecture 4: 1.3 Head Medium Shaping
Lecture 5: 1.4 Head Lips Shaping
Lecture 6: 1.5 Head Shape Fixing
Lecture 7: 1.6 Body Set Ref
Instructors
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Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students -
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
- 1 stars: 8 votes
- 2 stars: 7 votes
- 3 stars: 26 votes
- 4 stars: 124 votes
- 5 stars: 229 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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