Unity C# Mobile Game Development: Make 3 Games From Scratch
Unity C# Mobile Game Development: Make 3 Games From Scratch, available at $89.99, has an average rating of 4.6, with 50 lectures, based on 1943 reviews, and has 17241 subscribers.
You will learn about How to develop games for mobile devices (phones and tablets) using Unity Use Unity's mobile simulator to test the resolution and layout for all of the most popular mobile devices Implement touch controls using Unity's new input system How to implement ads for mobile games How to use push notifications for mobile games How to use deploy your games to mobile devices for testing and playing How to prepare and submit your game to be published on the Apple App Store or Google Play Store This course is ideal for individuals who are Anyone interested in mobile game development It is particularly useful for Anyone interested in mobile game development.
Enroll now: Unity C# Mobile Game Development: Make 3 Games From Scratch
Summary
Title: Unity C# Mobile Game Development: Make 3 Games From Scratch
Price: $89.99
Average Rating: 4.6
Number of Lectures: 50
Number of Published Lectures: 50
Number of Curriculum Items: 50
Number of Published Curriculum Objects: 50
Original Price: $189.99
Quality Status: approved
Status: Live
What You Will Learn
- How to develop games for mobile devices (phones and tablets) using Unity
- Use Unity's mobile simulator to test the resolution and layout for all of the most popular mobile devices
- Implement touch controls using Unity's new input system
- How to implement ads for mobile games
- How to use push notifications for mobile games
- How to use deploy your games to mobile devices for testing and playing
- How to prepare and submit your game to be published on the Apple App Store or Google Play Store
Who Should Attend
- Anyone interested in mobile game development
Target Audiences
- Anyone interested in mobile game development
Build 3 simple mobile games using the free Unity game engine. Learn all the ways mobile games differ from pc games (including touch inputs, push notifications, ads for revenue, screen resolutions and layouts and more). Develop your own awesome mobile games and publish them on the Apple App Store or Google Play Store.
This course is not for absolute beginners. You’ll need a basic grasp of Unity and C# (understanding variables, methods, if statements, loops and other similar concepts) before you get started, so you’re ready for the more advanced concepts taught.
By the end of this course you will be able to…
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Create games specifically designed for mobile devices using touch input controls.
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Ensure that your game will work well no matter what device size or resolution is being used.
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Create push notifications to inform players about changes in status for the game (eg. their energy has recharged).
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Implement Unity’s advertising system so that you can make money from displaying relevant ads in your game.
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Use Unity’s profiler to identify what, if any, performance issues users will have in your game.
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Prepare your game and understand how to submit it to be published on the Apple App Store or Google Play Store.
This course is created with both Windows and Mac users in mind, meaning you can get full benefit whether you are a windows or mac user. We’ll also walk you through deploying to both Android (Google) and iOS (Apple) by showing you how to set up your developer account and submit your game.
All students have access to the Q&A forums where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.
Course Curriculum
Chapter 1: Introduction & Setup
Lecture 1: Welcome To The Course
Lecture 2: Set Up Unity & VS Code
Lecture 3: Overview Of Unity Interface
Lecture 4: Reminder Of C# Fundamentals
Lecture 5: Community & Support
Lecture 6: Accessing Our Projects
Chapter 2: Ball Launcher
Lecture 1: Section Intro – Ball Launcher
Lecture 2: Project Setup
Lecture 3: Looking At 2D Physics
Lecture 4: Using The Spring Joint
Lecture 5: Reading Touch Input
Lecture 6: World & Screen Space
Lecture 7: Move Objects With Touch
Lecture 8: Launching The Ball
Lecture 9: Respawning The Ball
Lecture 10: Cinemachine For Dynamic Zoom
Lecture 11: Building to Android
Lecture 12: Building To iOS
Lecture 13: Multi-Touch
Chapter 3: Simple Driving
Lecture 1: Section Intro – Simple Driving
Lecture 2: Project Setup
Lecture 3: Driving Forward
Lecture 4: Steering The Car
Lecture 5: Camera Follow
Lecture 6: Crashing The Car
Lecture 7: Building A Track
Lecture 8: Score System
Lecture 9: Main Menu
Lecture 10: Energy System
Lecture 11: Android Notifications
Lecture 12: iOS Notifications
Lecture 13: Energy Improvement
Chapter 4: Asteroid Avoider
Lecture 1: Section Intro – Asteroid Avoider
Lecture 2: Project Setup
Lecture 3: Processing Input
Lecture 4: Spaceship Movement
Lecture 5: Screen Wraparound
Lecture 6: Spaceship Rotation
Lecture 7: Asteroids
Lecture 8: Creating A Starfield
Lecture 9: Asteroid Spawner
Lecture 10: Game Over
Lecture 11: Score System
Lecture 12: Implementing Ads
Lecture 13: Mobile Profiling
Chapter 5: Publishing Preparation
Lecture 1: Google Play Preparation
Lecture 2: App Store Preparation
Lecture 3: In App Purchases
Lecture 4: Course Wrap Up
Chapter 6: Continuing Your GameDev Journey
Lecture 1: Bonus Lecture
Instructors
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Rick Davidson
Helped More Than 1 Million Students To Create & Grow -
GameDev.tv Team
Learn to Make and Sell Games -
Nathan Farrer (aka Dapper Dino)
Content Creator & Software Developer
Rating Distribution
- 1 stars: 13 votes
- 2 stars: 35 votes
- 3 stars: 109 votes
- 4 stars: 535 votes
- 5 stars: 1251 votes
Frequently Asked Questions
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