UNITY: Develop 3D hyper-casual mobile games with C#
UNITY: Develop 3D hyper-casual mobile games with C#, available at $69.99, has an average rating of 4.7, with 93 lectures, 1 quizzes, based on 23 reviews, and has 409 subscribers.
You will learn about Develop mobile games with Unity Create Hyper Casual Games (with good practices) Use Unity to create a smartphone game Optimize the project and increase its chances of being published Add the few details that will make your game a better game Learn Unity to make mobile games This course is ideal for individuals who are People in retraining who want to move towards mobile video game creation or Unity developers who want to learn how to create Hyper Casual/Mobile games or Developers who want to move towards Hyper Casual or Anyone interested in the world of video game development It is particularly useful for People in retraining who want to move towards mobile video game creation or Unity developers who want to learn how to create Hyper Casual/Mobile games or Developers who want to move towards Hyper Casual or Anyone interested in the world of video game development.
Enroll now: UNITY: Develop 3D hyper-casual mobile games with C#
Summary
Title: UNITY: Develop 3D hyper-casual mobile games with C#
Price: $69.99
Average Rating: 4.7
Number of Lectures: 93
Number of Quizzes: 1
Number of Published Lectures: 92
Number of Published Quizzes: 1
Number of Curriculum Items: 94
Number of Published Curriculum Objects: 93
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Develop mobile games with Unity
- Create Hyper Casual Games (with good practices)
- Use Unity to create a smartphone game
- Optimize the project and increase its chances of being published
- Add the few details that will make your game a better game
- Learn Unity to make mobile games
Who Should Attend
- People in retraining who want to move towards mobile video game creation
- Unity developers who want to learn how to create Hyper Casual/Mobile games
- Developers who want to move towards Hyper Casual
- Anyone interested in the world of video game development
Target Audiences
- People in retraining who want to move towards mobile video game creation
- Unity developers who want to learn how to create Hyper Casual/Mobile games
- Developers who want to move towards Hyper Casual
- Anyone interested in the world of video game development
Welcome to this ultra-complete guide that will allow you to learn how to create (Hyper) Casual mobile games and acquire good practices. If you want to learn how to create video games for smartphones, optimize your projects, learn best practices and make a living from your passion, this course is for you.
In this tutorial you will learn all the steps of mobile game development from A to Z through a concrete project.
It’s a comprehensive training that will allow you to learn how to develop video games with Unity and the C# language. We’ll put our knowledge into practice by developing a HyperCasual game.
You’ll learn how to optimize your projects to:
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Create many game mechanics
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Improve your retention
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Maximize your income
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Choose the right graphics
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Optimize your game for mobile
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Have an easily exploitable Unity project for a publisher
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Develop a project from A to Zwith all the essential features in a Hyper Casualgame
This is an exceptional and very rich course because it covers what the others don’t.
Not only will you have all the knowledge you need to create your mobile games with Unity, but you’ll also have all the knowledge you need to maximize your chances of success with your projects.
You will learn how to build a project from start to finish. We are going to develop a game together. We are going to learn how to monetizeit. We will see how to manage the marketingpart, how to create a press kit, how to contact a publisherand finally how to publish a game online.
What’s more, you’ll obtain your certificateof achievement on mobile game development with Unity and C# at the end of this tutorial.
You will be by my side as if you were on my development team and in meetings with the publisher. This will give you the confidence and peace of mind you need to get started as an independent game developer.
I therefore invite you to join this course if you finally want to get started and make a living from your passion: video game development!
Course Curriculum
Chapter 1: Introduction to Unity
Lecture 1: About this first section on Unity
Lecture 2: Download and install Unity
Lecture 3: Discover Unity's interface
Lecture 4: Software menus and features (part 1/2)
Lecture 5: Software menus and features (part 2/2)
Lecture 6: Find 3D models online and use them in Unity
Chapter 2: Introduction to C# scripting (programming basics)
Lecture 1: About this section on C# programming in Unity
Lecture 2: What is C# programming language? How does it works in Unity?
Lecture 3: Variables in C#
Lecture 4: Conditions in C# (if/else)
Lecture 5: Loops in C# (for/while)
Lecture 6: Use arrays with C#
Lecture 7: Write functions in C#
Lecture 8: Use parameters (variables) in your functions with C#
Lecture 9: How inputs (mouse & keyboard) work in Unity with C#
Lecture 10: If you want to go further with C#
Chapter 3: How to use Unity for 2D projects?
Lecture 1: Example of a 2D project with Unity
Chapter 4: Create a reusable HyperCasual game template to go faster!
Lecture 1: Creation of a 3D mobile game project to prepare our HyperCasual template
Lecture 2: Create a mobile-optimized SkyBox and implement a HyperCasual style
Lecture 3: Setup simple shapes to prepare a 3D mini game
Lecture 4: Create a canvas for the user interface (UI)
Lecture 5: How to organize the UI (user interface) for a hyper casual game?
Lecture 6: Working with Unity's Canvas and Anchor System
Lecture 7: Color changes with a mobile-friendly cartoon shader
Lecture 8: A simple movement script for the character
Lecture 9: The script of obstacles and the player's enemies
Lecture 10: Spawn function to generate infinite obstacles
Lecture 11: Make the prototype Snackable/Juicy with visual effects
Lecture 12: Restart the game when you lose (after the 3 second timer)
Lecture 13: Compilation and test of the game on mobile to validate our template
Chapter 5: Create a Hyper Casual 3D game: Complete project
Lecture 1: Creation of our Unity hypercasual 3D game project
Lecture 2: Preparing the character movement script
Lecture 3: Continuation of the motion C# script via touchscreen
Lecture 4: Character jump function
Lecture 5: 3D character animation as it moves
Lecture 6: C# script to make the camera follow the character in the level
Lecture 7: Improved character script
Lecture 8: Level Preparation / 3D Environment
Lecture 9: Improvement of our 3D world
Lecture 10: Creation of an in-game tutorial + Intermediate test of the project on Android
Lecture 11: Understand what a low poly model is and create one in Blender
Lecture 12: Setting up a timer
Lecture 13: Get additional time if you watch an ad (rewarded video)
Lecture 14: Video game main menu
Lecture 15: Skin selector screen to be able to customize your character
Lecture 16: Configuring Level Interactive Objects
Lecture 17: Detection of collisions with objects
Lecture 18: Calculation of the player's score during the game
Lecture 19: High score management
Lecture 20: Earn gold coins during the game to be able to buy items in the store
Lecture 21: Design of the store (shop) for the purchase of virtual items in the game
Lecture 22: Game Monetization / Business Model
Lecture 23: Reward player daily and unlock rare skins/items
Lecture 24: Setting up a success/achievements screen
Lecture 25: Preparation of a character controlled by the computer (AI)
Lecture 26: Artificial Intelligence C# code (autonomous movement)
Lecture 27: Improved computer-controlled AI character + some ideas
Lecture 28: Display of players' scores at the end of the game
Lecture 29: Player progression and levels unlocking
Lecture 30: Use Unity Ads to display ads and monetize a mobile game
Lecture 31: Install Game Analytics to collect and analyze data
Lecture 32: Create media (Images / Videos) of your game to promote it
Lecture 33: Create a press kit to present your game to the press or a publisher
Lecture 34: Submit a game project to a mobile game publisher and get it published
Lecture 35: Using a template from the assets store
Lecture 36: Publish an APK on Google Play Store using the Google Play Developer console
Lecture 37: Download the complete final Unity project and all game sources
Chapter 6: Casual 3D Mini Golf Project
Lecture 1: [IMPORTANT] About this section
Lecture 2: Presentation of the project that we are going to create
Lecture 3: About the 3D models of the project
Lecture 4: 3D modeling of a level + import in Unity
Lecture 5: 3D modeling of a decorative object with Blender
Lecture 6: Preparation of the first level of the game
Lecture 7: Adding a trail renderer and skybox
Lecture 8: Animation of 3D models
Lecture 9: Setting up the camera
Lecture 10: Ball shot code
Lecture 11: Improved golf ball shot code
Lecture 12: Object collision detection
Lecture 13: Sound effects
Lecture 14: Complete a level and move on to the next
Lecture 15: Creation of a main menu
Lecture 16: Creating a cutscene at the start of the game
Lecture 17: Pausing the game
Lecture 18: Creation of the other levels of the game
Lecture 19: Creating a level selector
Lecture 20: Give player feedback
Lecture 21: Creating a parameter to set the volume
Lecture 22: Zoom in on the ball when it nears the end of the level
Lecture 23: Creation of bonus items to collect
Lecture 24: Compiling the project and testing on Android
Chapter 7: The end
Lecture 1: Additional content
Instructors
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Anthony Cardinale | C#, Unity, Blender, Unreal, IA
Ingénieur informatique, Unity, C#, Blender, JS, Unreal, IA -
Claire | Hyper-casual game development with Unity
Full-stack developer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 5 votes
- 5 stars: 17 votes
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