Unity Engine intro for absolute beginners!
Unity Engine intro for absolute beginners!, available at $54.99, has an average rating of 4.8, with 10 lectures, based on 5 reviews, and has 10 subscribers.
You will learn about Downloading Unity Hub and installing a Unity Engine version Navigating the Scene and Game windows in Unity Using the Hierarchy, Inspector and Project windows Using the Console for debugging Using the Profiler to learn more about the game's performance Making game builds and run them This course is ideal for individuals who are Absolute beginners in the Unity Engine It is particularly useful for Absolute beginners in the Unity Engine.
Enroll now: Unity Engine intro for absolute beginners!
Summary
Title: Unity Engine intro for absolute beginners!
Price: $54.99
Average Rating: 4.8
Number of Lectures: 10
Number of Published Lectures: 10
Number of Curriculum Items: 10
Number of Published Curriculum Objects: 10
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Downloading Unity Hub and installing a Unity Engine version
- Navigating the Scene and Game windows in Unity
- Using the Hierarchy, Inspector and Project windows
- Using the Console for debugging
- Using the Profiler to learn more about the game's performance
- Making game builds and run them
Who Should Attend
- Absolute beginners in the Unity Engine
Target Audiences
- Absolute beginners in the Unity Engine
In this course, we will take a first look at the Unity Engine. We’ll go through the very basics, such as the most common windows and how to import assets into your game folders, as well as make a build for testing. There will be no programming this time, and you will not leave the course having made a complete game. What you will have is a solid foundation to build on when you keep learning!
Included in the course is:
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Downloading the Unity Hub
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Intro to the Unity Hub
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Intro to the Scene window, including manipulating game objects in the scene
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Moving around in the scene window
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Repositioning game object
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Rotating game objects
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Scaling game objects
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Intro to the Game window
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How does it correlate to the Scene window?
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Testing the game in-engine
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Looking at the scene Hierarchy
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Parent/child relations
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Creating “folders” for structure
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Changing game objects using the Inspector
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Active/Inactive objects
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Setting Tags
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Object name
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Going through the Transform component
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Adding other predefined components, such as a RigidBody
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Intro to the Project window
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Importing assets into your game folders using the Assets folder
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Adding a material to a 3D object
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Adding a texture to a material
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A quick look at shaders
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Using the Console to debug code
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Looking at the Profiler, and how it’s used to measure the game’s performance
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Building the game
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A quick look at the many build options
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Testing the game outside the engine
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Course Curriculum
Chapter 1: Introduction
Lecture 1: Downloading Unity
Lecture 2: Unity Hub
Lecture 3: The Scene window
Lecture 4: The Game window & Play button
Chapter 2: Hierarchy, Inspector, and Project
Lecture 1: Hierarchy
Lecture 2: Inspector
Lecture 3: Project
Chapter 3: Console, Profiler, Builds
Lecture 1: Console
Lecture 2: Profiler
Lecture 3: Builds
Instructors
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Anna Högberg Jenelius
Indie Game Developer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 1 votes
- 5 stars: 4 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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