Unity from Zero to Proficiency (Foundations)
Unity from Zero to Proficiency (Foundations), available at Free, has an average rating of 4.65, with 49 lectures, 4 quizzes, based on 111 reviews, and has 9781 subscribers.
You will learn about Become familiar with the interface and discover useful shortcuts and functionalities that can save them time. Create a functional 3D environment from scratch using Unity built-in objects. Combine primitives (e.g., boxes) to rapidly build a maze. Import and apply textures. Create an outdoor environment with Unity's built-in terrain generator. Know how to search for and organize assets in your game efficiently. Work with textures, lights and shadows to add more realism. Add and control First- and Third-person Controllers. Export a scene created in Unity so that it can be displayed on a web page. Apply colors to objects. Find objects and assets easily in your project. Include and control vehicles such as cars or planes. This course is ideal for individuals who are Aspiring game developer with no experience in game development. or Total beginner in Unity. or Anyone who would like to become familiar with Unity and use some of the most commonly-used built-in features. or Experinced C# coder who would like to start creating games but with no experience of Unity. or Anyone who want to become proficient in the core functionalities offered by Unity. It is particularly useful for Aspiring game developer with no experience in game development. or Total beginner in Unity. or Anyone who would like to become familiar with Unity and use some of the most commonly-used built-in features. or Experinced C# coder who would like to start creating games but with no experience of Unity. or Anyone who want to become proficient in the core functionalities offered by Unity.
Enroll now: Unity from Zero to Proficiency (Foundations)
Summary
Title: Unity from Zero to Proficiency (Foundations)
Price: Free
Average Rating: 4.65
Number of Lectures: 49
Number of Quizzes: 4
Number of Published Lectures: 49
Number of Published Quizzes: 4
Number of Curriculum Items: 53
Number of Published Curriculum Objects: 53
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
- Become familiar with the interface and discover useful shortcuts and functionalities that can save them time.
- Create a functional 3D environment from scratch using Unity built-in objects.
- Combine primitives (e.g., boxes) to rapidly build a maze.
- Import and apply textures.
- Create an outdoor environment with Unity's built-in terrain generator.
- Know how to search for and organize assets in your game efficiently.
- Work with textures, lights and shadows to add more realism.
- Add and control First- and Third-person Controllers.
- Export a scene created in Unity so that it can be displayed on a web page.
- Apply colors to objects.
- Find objects and assets easily in your project.
- Include and control vehicles such as cars or planes.
Who Should Attend
- Aspiring game developer with no experience in game development.
- Total beginner in Unity.
- Anyone who would like to become familiar with Unity and use some of the most commonly-used built-in features.
- Experinced C# coder who would like to start creating games but with no experience of Unity.
- Anyone who want to become proficient in the core functionalities offered by Unity.
Target Audiences
- Aspiring game developer with no experience in game development.
- Total beginner in Unity.
- Anyone who would like to become familiar with Unity and use some of the most commonly-used built-in features.
- Experinced C# coder who would like to start creating games but with no experience of Unity.
- Anyone who want to become proficient in the core functionalities offered by Unity.
Unity is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming.
Without my course, most people spend too long trying to learn how to use Unity the hard way. This course is the only one that will get you to learn Unity fast without wasting so much time. This course is the first course in the series “Unity from Zero to Proficiency” where you will learn to code fast and be able to create your own video games with Unity in no time.
What you will learn
After completing this course, you will be able to:
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Know and master the features that you need to create 2D and 3D environments for your games.
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Quickly create (and navigate through) realistic 3D indoors and outdoors environments.
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Create a 3D Maze with lights, walls, and textures.
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Use ProBuilder to create a house.
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Create an island with trees, sandy beaches, mountains, and water.
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Include and control a car and a plane.
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Create a 2D platform game (with no scripting needed).
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Export your games to the web.
Who this course is for
This course is for:
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Hobbyists who need a book that gets them started with Unity and game development easily.
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Parents looking for a course that introduces their children to game programming painlessly.
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Teachers looking for a complete and clear resource on programming through the creation of games.
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Aspiring indie game developers.
How this course is different
This is the only course that you need to get started with Unity fast and to enjoy the journey without frustration. This course includes tutorials that painlessly guide you through the necessary skills to master Unity’s interface, use its core features, and create and navigate through realistic 2D and 3D environments. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way.
What this course offers
This book includes all the features that you need to get started with Unity and game development:
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Learn without the headaches: This course assumes that you can’t be expected to learn everything at once; this is why you will build all your skills incrementally.
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Make your dream of creating your own games come true: This course ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it’s hard to keep motivated when learning a new skill, so this course always contextualizes the knowledge with an example (so that you feel it’s relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter.
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Progress and feel confident in your skills: You will have the opportunity to learn and to use Unity at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don’t feel overwhelmed.
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Create your own games and feel awesome: With this course, you will build your own 2D and 3D environments and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight-away
Course Curriculum
Chapter 1: Introduction
Lecture 1: Update for Unity 2019
Lecture 2: Learning objectives for this section
Lecture 3: Downloading Unity
Lecture 4: Installing Unity
Lecture 5: Launching Unity
Lecture 6: Checklist
Chapter 2: Part 2: Becoming Familiar with the Interface
Lecture 1: Learning objectives for this section
Lecture 2: Understanding the different views and layouts
Lecture 3: Using the Transform Tools
Chapter 3: Part 3: Creating and Manipulating Built-In Objects
Lecture 1: Reminder about Unity 2019
Lecture 2: Learning objectives for this section
Lecture 3: Adding shapes and textures
Lecture 4: Using a First-Person Controller
Lecture 5: Duplicating objects, and applying colors
Lecture 6: Creating a staircase with boxes
Lecture 7: Using and following a Third-Person Controller
Lecture 8: Please leave a Review
Chapter 4: Part 4: Managing your assets
Lecture 1: Learning objectives for this section
Lecture 2: Searching for assets and objects
Lecture 3: Exporting the scene to WebGL (part 2)
Lecture 4: Exporting the scene to WebGL (part 2)
Lecture 5: Exporting the scene to WebGL (part 3)
Lecture 6: Exporting the scene to WebGL (part 4)
Lecture 7: Checklist
Chapter 5: Part 5: Creating Indoors Environments (Maze)
Lecture 1: Learning objectives for this section
Lecture 2: Creating a 3D Maze (part 1)
Lecture 3: Creating a 3D Maze (part 2)
Lecture 4: Creating a 3D Maze (part 3)
Lecture 5: Tidying-up the maze
Lecture 6: Challenge 1
Lecture 7: Challenge 2
Lecture 8: Checklist
Chapter 6: Creating Outdoors Environments
Lecture 1: The Plan for the island
Lecture 2: Learning objectives for this section
Lecture 3: Adding and setting-up a new terrain
Lecture 4: Adding Water
Lecture 5: Adding trees and hills and texturing the island
Lecture 6: Erazing textures and adding realistic grass
Lecture 7: Adding Grass
Lecture 8: Adding buildings
Lecture 9: Adding Vehicles
Lecture 10: Controlling the Plane
Lecture 11: Challenge 1
Lecture 12: Challenge 2
Lecture 13: Checklist
Chapter 7: Frequently Asked Questions (FAQ)
Lecture 1: Navigation
Lecture 2: Transformations and Assets
Lecture 3: Creating, organizing and Searching for objects and assets
Lecture 4: Bonus Lecture: FREE Book on C# Programming with Unity
Instructors
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Patrick Felicia
Lecturer and Researcher
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 6 votes
- 3 stars: 15 votes
- 4 stars: 35 votes
- 5 stars: 53 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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