Unity Game Course: Brick Breaker 3D
Unity Game Course: Brick Breaker 3D, available at $49.99, has an average rating of 3.75, with 72 lectures, based on 16 reviews, and has 145 subscribers.
You will learn about Create a Brick Breaker / Break Out / Arkanoid 3D in Unity Beginner and Intermediate C# Programming Physics Rigidbodys and Collisions Editor Scripting (Advance Topic) This course is ideal for individuals who are You ever wanted to complete your own game. or You want to learn how to create Brick Breaker / Arcanoid / Break Out 3D or You want to become an Indie Game Developer. or You love to make Games. It is particularly useful for You ever wanted to complete your own game. or You want to learn how to create Brick Breaker / Arcanoid / Break Out 3D or You want to become an Indie Game Developer. or You love to make Games.
Enroll now: Unity Game Course: Brick Breaker 3D
Summary
Title: Unity Game Course: Brick Breaker 3D
Price: $49.99
Average Rating: 3.75
Number of Lectures: 72
Number of Published Lectures: 72
Number of Curriculum Items: 72
Number of Published Curriculum Objects: 72
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Create a Brick Breaker / Break Out / Arkanoid 3D in Unity
- Beginner and Intermediate C# Programming
- Physics Rigidbodys and Collisions
- Editor Scripting (Advance Topic)
Who Should Attend
- You ever wanted to complete your own game.
- You want to learn how to create Brick Breaker / Arcanoid / Break Out 3D
- You want to become an Indie Game Developer.
- You love to make Games.
Target Audiences
- You ever wanted to complete your own game.
- You want to learn how to create Brick Breaker / Arcanoid / Break Out 3D
- You want to become an Indie Game Developer.
- You love to make Games.
In this Course you’ll learn how to create a Break Out / Arcanoid / Brick Breaker 3D with Unity Engine. Those type of games are quite popular since the 1980s. I will show you step by step how you can create Brick Breaker 3D.
This course is a Beginner/Intermediate course, so if you have trouble in any case, write me a message or Q&A, and i’ll help as best as i can.
If you are beginner, you might have some trouble to follow, but the videos will guide you through the complete course. Don’t forget: You only become better if you repeat things and keep on learning!
So we create Systems which will give us the freedom to:
C# (Monodevelop)
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A level create system to create our own playfield by simple settings
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Editor Scripting (Intermediate Topic)
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Automatic Borders which holds the balls and paddle in any screen resolution
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Physics which handle all ball movement
Unity (2019.3)
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we create a playfield
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we create a GameManager
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we create a Level Loader
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we create objects to create quick and fast levels (Intermediate Topic)
Course Material
I provide the following Material with the Course:
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1x Brick 3D Model
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1x Background 3D Model
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several 2D Graphics and Masks
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You have to write the code on your own, i do not provide the final scripts!
All other graphics for Menu’s, Icons, Images or Buttons need to be created on your own.
All Materials i provide are for education only and should not be in your final release!
Conclusion
In the end of this course you will have a fully functional Break Out / Arcanoid / Brick Breaker 3D Game.
Challenge
After you have created nice Menus, Buttons, and maybe additional content, upload the Game to any Gaming Website, Google Playstore, Apple Store or even Windows Store or Steam.
So what are you waiting for?
Let’s make your dream game a reality!!
Level: Beginner / Intermediate
Video Course Length: ~10 hours
Unity Version required: 5.3+
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Brick Breaker Concept
Lecture 1: The Concept of Brick Breaker
Lecture 2: Unity Setup
Chapter 3: The Paddle Part 1
Lecture 1: Import 3D Models & Paddle Setup
Lecture 2: Paddle Movement
Chapter 4: The Playfield
Lecture 1: Playfield Setup
Lecture 2: Automatic Border Setup #1
Lecture 3: Automatic Border Setup #2
Lecture 4: Automatic Border Setup #3
Chapter 5: The Ball Setup
Lecture 1: Ball Setup
Lecture 2: Ball on Paddle Reaction
Chapter 6: The Paddle Part 2
Lecture 1: Resizing the Paddle
Lecture 2: Exposing Resize Parameter
Chapter 7: Bricks
Lecture 1: Brick Setup
Lecture 2: Brick Script
Lecture 3: Destroying Bricks
Chapter 8: Game Flow
Lecture 1: Creating New Balls
Lecture 2: Releasing New Ball
Lecture 3: Tracking Bricks
Lecture 4: Lifes
Lecture 5: Reducing Lifes
Lecture 6: Reset Paddle Position
Lecture 7: Quick Recap
Chapter 9: Score & Lifes
Lecture 1: Score Manager
Lecture 2: UI & Show Score
Lecture 3: Show Lifes
Chapter 10: Level Designer (Advance Level)
Lecture 1: Intro Level Designer
Lecture 2: Scriptable Object Level
Lecture 3: Connection to Level
Lecture 4: Grid Size Check
Lecture 5: Input and Error Handling
Lecture 6: Creating the Grid
Lecture 7: Display The Grid
Lecture 8: Display Grid In Scene
Lecture 9: Headers
Lecture 10: Brick Sets
Lecture 11: Level Designer Final
Lecture 12: Ball Start Direction
Chapter 11: Power Ups
Lecture 1: Power Up Prefabs
Lecture 2: Power Up Manager
Lecture 3: Spawning Power Ups
Lecture 4: Power Up Rotation Fix
Lecture 5: Catching Power Ups
Lecture 6: Multiball #1
Lecture 7: Multiball #2
Lecture 8: Multiball #3
Lecture 9: Paddle Extent #1
Lecture 10: Paddle Extent #2
Lecture 11: Prevent Paddle Push
Lecture 12: Laser Shot #1
Lecture 13: Laser Shot #2
Lecture 14: Laser Shot #3
Chapter 12: Important
Lecture 1: Prevent Ball Leaving Screen
Chapter 13: Visual Effects
Lecture 1: User Interface
Lecture 2: Lifes User Interface
Lecture 3: Environment Particles
Lecture 4: Environment Background
Lecture 5: Animate Background UV
Lecture 6: Explosion Effect
Lecture 7: Create Explosions
Lecture 8: More Environment Particles
Lecture 9: Ball Trail
Lecture 10: EXTRA: Assertation Unity Bug
Chapter 14: Level Loader
Lecture 1: Level Loader UI Layout
Lecture 2: Level Loader Script
Lecture 3: Level Button Script
Lecture 4: Level Loader Script Final
Lecture 5: Setup More Levels
Chapter 15: Win Panel & Lose Panel
Lecture 1: Win and Lose Panel
Lecture 2: Win and Lose Panel Setup
Lecture 3: Using the Panels
Chapter 16: Final Steps and Conclusion
Lecture 1: #72 Final Steps and Conclusion
Instructors
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Octo Man
Let's make your dream game a reality.
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 0 votes
- 3 stars: 3 votes
- 4 stars: 1 votes
- 5 stars: 10 votes
Frequently Asked Questions
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Can I take my courses with me wherever I go?
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