Unity Game Dev for Beginners | Build a 3D Ball Runner Game
Unity Game Dev for Beginners | Build a 3D Ball Runner Game, available at Free, has an average rating of 4.4, with 33 lectures, based on 521 reviews, and has 24838 subscribers.
You will learn about Position, rotate and scale gamobjects inside Unity Add colors and background textures to gameobjects Program the sphere to move in different direction using arrow keys Program the sphere to jump over hurdles Collect coins placed at different intervals Create menu scene with 2D Text, 2D buttons and background textures Navigate between different scenes This course is ideal for individuals who are Engineering students who want to start their career in gaming industry or Software engineers who want to explore the field of game development It is particularly useful for Engineering students who want to start their career in gaming industry or Software engineers who want to explore the field of game development.
Enroll now: Unity Game Dev for Beginners | Build a 3D Ball Runner Game
Summary
Title: Unity Game Dev for Beginners | Build a 3D Ball Runner Game
Price: Free
Average Rating: 4.4
Number of Lectures: 33
Number of Published Lectures: 31
Number of Curriculum Items: 33
Number of Published Curriculum Objects: 31
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
- Position, rotate and scale gamobjects inside Unity
- Add colors and background textures to gameobjects
- Program the sphere to move in different direction using arrow keys
- Program the sphere to jump over hurdles
- Collect coins placed at different intervals
- Create menu scene with 2D Text, 2D buttons and background textures
- Navigate between different scenes
Who Should Attend
- Engineering students who want to start their career in gaming industry
- Software engineers who want to explore the field of game development
Target Audiences
- Engineering students who want to start their career in gaming industry
- Software engineers who want to explore the field of game development
Do you want to make a carrier in Gaming industry or are you interested in building your own games. If the answer to both the questions is YES, then you have come to the right place. This course is for students who are somewhat familiar to C++ or C# programming language and want to develop computer games using unity.The following topics will be covered in this course.
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Position, rotate and scale gamobjects inside Unity
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Add colors and background textures to gameobjects
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Understand the programming logic for taking input from the keyboard arrow keys and move the sphere in different direction.
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Making the Ball jump (over the hurdles)
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Creating golden coins and rotating them
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Collecting the coins and decrementing the score once each coind is collected
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Switching the scene once all the coins are collected
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Working with 2D Components such as 2D Text, Background textures and 2D Buttons for developing the Menu scene and End scene.
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Adding Onclick event to the buttons for switching between scenes when button is pressed
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Exiting the game once exit button is pressed.
So guys what are you waiting for, there are a lot of new things that you will learn from this course. Enroll now and start building your first 3D game inside unity.
Course Curriculum
Chapter 1: Unity Installation
Lecture 1: Installation of Unity 2019
Chapter 2: Ball Runner Computer Game
Lecture 1: CREATING THE BALL RUNNER GAME – UNITY BASICS I
Lecture 2: UNITY BASICS II
Lecture 3: HOW TO SCALE GAMEOBJECTS IN UNITY
Lecture 4: HOW TO ADD COLORS TO 3D GAMEOBJECTS
Lecture 5: PREFABS IN UNITY
Lecture 6: PARENT AND CHILD GAMEOBJECTS
Lecture 7: CREATE AND ATTACH SCRIPTS TO GAMEOBJECTS
Lecture 8: MOVE THE SPHERE WHITEBOARD ANIMATION LOGIC
Lecture 9: MOVE THE SPHERE, SCRIPTING PART
Lecture 10: HOW TO MAKE A GAMEOBJECT JUMP IN UNITY
Lecture 11: HOW TO MAKE A GAMEOBEJCT JUMP ONLY ONCE IN UNITY
Lecture 12: CAMERA FOLLOW SPHERE AS IT'S CHILD
Lecture 13: CAMERA FOLLOW SPHERE, WHITEBOARD ANIMATION LOGIC
Lecture 14: CAMERA FOLLOW SPHERE, SCRIPTING PART
Lecture 15: SET BACKGROUND TEXTURE
Lecture 16: RESTART THE MAINSCENE WHEN TRIGGERED
Lecture 17: CREATING COIN PREFABS
Lecture 18: ROTATING COINS
Lecture 19: MAKE THE COINS DISAPPEAR
Lecture 20: CANVAS AND UI TEXT
Lecture 21: INCREMENTING SCORE
Lecture 22: MOVE TO NEXT LEVEL
Lecture 23: CUSTOMIZE END SCENE, ADD BACKGROUND IMAGE ON CANVAS
Lecture 24: CUSTOMIZE END SCENE – FONTS
Lecture 25: CUSTOMIZE MENU SCENE
Lecture 26: BUTTON CLICK
Lecture 27: PLAY AN AUDIO CLIP
Lecture 28: EXIT THE GAME
Lecture 29: RESTART AND EXIT THE GAME
Lecture 30: BUILD AND RUN THE GAME
Instructors
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Dinesh Tavasalkar
Engineer, Developer, Technical Trainer
Rating Distribution
- 1 stars: 6 votes
- 2 stars: 8 votes
- 3 stars: 49 votes
- 4 stars: 153 votes
- 5 stars: 305 votes
Frequently Asked Questions
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Can I take my courses with me wherever I go?
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