Unity Game Dev for Freelancers with Playfab and Photon
Unity Game Dev for Freelancers with Playfab and Photon, available at $84.99, has an average rating of 4.45, with 91 lectures, based on 10 reviews, and has 125 subscribers.
You will learn about How to Sell Your Game Development Services on Various Online Platforms Where to Sell Game Development Solutions How to Converse With Potential Clients and Engage Them How to Extract Information From Potential Clients and Understand Their Requirements Fully Use Price Bracketing to Determine the Client's Budget Create a Statement of Work Which Clearly Tells What Solutions You Will Be Providing Set Milestones and Create Well Defined Modules to Get Paid for Work Done Create a Basic 2D Platfomer Add Basic Back-end Functionality Using Playfab into The 2D Platfomer Add Multi-player features Inside the Platformer using Photon PUN. This will be a 2 player game How to Complete Projects Successfully This course is ideal for individuals who are People who wish to learn Game Development and Start freelancing or People who wish to learn how to sell game development solutions as a side gig to earn extra cash or People who wish to learn how to Develop a Mutli-player Platform Game Using Unity with the Photon PUN Plugin with Playfab Backend Features or Game Developers that are looking to quit their 9 to 5 job to start their own business as a service provider It is particularly useful for People who wish to learn Game Development and Start freelancing or People who wish to learn how to sell game development solutions as a side gig to earn extra cash or People who wish to learn how to Develop a Mutli-player Platform Game Using Unity with the Photon PUN Plugin with Playfab Backend Features or Game Developers that are looking to quit their 9 to 5 job to start their own business as a service provider.
Enroll now: Unity Game Dev for Freelancers with Playfab and Photon
Summary
Title: Unity Game Dev for Freelancers with Playfab and Photon
Price: $84.99
Average Rating: 4.45
Number of Lectures: 91
Number of Published Lectures: 91
Number of Curriculum Items: 91
Number of Published Curriculum Objects: 91
Original Price: $49.99
Quality Status: approved
Status: Live
What You Will Learn
- How to Sell Your Game Development Services on Various Online Platforms
- Where to Sell Game Development Solutions
- How to Converse With Potential Clients and Engage Them
- How to Extract Information From Potential Clients and Understand Their Requirements Fully
- Use Price Bracketing to Determine the Client's Budget
- Create a Statement of Work Which Clearly Tells What Solutions You Will Be Providing
- Set Milestones and Create Well Defined Modules to Get Paid for Work Done
- Create a Basic 2D Platfomer
- Add Basic Back-end Functionality Using Playfab into The 2D Platfomer
- Add Multi-player features Inside the Platformer using Photon PUN. This will be a 2 player game
- How to Complete Projects Successfully
Who Should Attend
- People who wish to learn Game Development and Start freelancing
- People who wish to learn how to sell game development solutions as a side gig to earn extra cash
- People who wish to learn how to Develop a Mutli-player Platform Game Using Unity with the Photon PUN Plugin with Playfab Backend Features
- Game Developers that are looking to quit their 9 to 5 job to start their own business as a service provider
Target Audiences
- People who wish to learn Game Development and Start freelancing
- People who wish to learn how to sell game development solutions as a side gig to earn extra cash
- People who wish to learn how to Develop a Mutli-player Platform Game Using Unity with the Photon PUN Plugin with Playfab Backend Features
- Game Developers that are looking to quit their 9 to 5 job to start their own business as a service provider
EVEN IF YOU DO NOT WISH TO OFFER YOUR GAME DEVELOPMENT SKILLS AS A SERVICE, THE MULTIPLAYER GAME THAT WE WILL MAKE WITH PLAYFAB AS A BACK-END WILL BE EXTREMELY USEFUL FOR YOU! YOU CAN JUST SKIP THE PART WHERE I TEACH THE STUDENTS ABOUT HOW TO COMMUNICATE WITH CLIENTS AND BASIC SALES TECHNIQUES
Do you dream of building your own multiplayer games in Unity? Are you a freelancer looking to expand your skill set and take on more clients? Look no further than this comprehensive Unity game development course!
In this course, you will learn how to create engaging multiplayer games using the power of Photon PUN2 and PlayFab. With step-by-step guidance, you’ll gain a deep understanding of the Photon multiplayer framework and how to integrate it with PlayFab’s backend services. From matchmaking and player synchronization to leaderboards, you’ll master the tools and techniques necessary to create seamless online gaming experiences.
With a focus on real-world scenarios, this course will teach you how to create an end-to-end multiplayer game from scratch. You’ll start with the basics of Unity and C# programming, and then dive into Photon’s powerful multiplayer features. You’ll learn how to set up a PlayFab account, integrate it with Photon, and build a fully-functional multiplayer game.
Whether you’re an experienced Unity developer or a beginner looking to break into the industry, this course has something for everyone. By the end of the course, you’ll have the skills and confidence to create your own multiplayer games in Unity and succeed as a freelancer in the game development industry.
Enroll now and take the first step toward building your own online gaming empire
In this course, I will teach you everything that you need to know to start freelancing as a Unity Game Developer. I will cover most of the important features that clients on online marketplaces such as Fiverr, Upwork and Guru require. I will:
– Teach you how to communicate with clients and how to respond to various types of clients
– Teach you how to Gather requirements and define modules for your client so you can get paid consistently
– Teach you how to send videos to your clients to show the work that you have done and then get paid for that
To do this we will develop a 2D Multiplayer Game Using Unity with Photon PUN for multiplayer integration, and PlayFab as a back-end for storing user data.We will:
– Create a 2D platformer from scratch using free graphics. We will pretend that the client provided those graphics to us
– Create a login, register, and verification system using Playfab as a backend
– Use Photon PUN and its various features to setup random online matches between players.
The objective of the game (we will pretend that the objective was given to us by the client) will be to reach to the end of the level before the opponent does. The Multi-player levels will include:
– Traps and Pits the the player has to either jump over or avoid
– Enemies with basic AI. They will try to attack the player and either cause a game over or slow the player down
– A complete system where when one player reaches the end, the game automatically ends with one player winning and the other losing
As we will be using Photon PUN, the player avatars will not be able to fire back at the enemies or use any projectile system, since we will cover only basic synchronization which itself is a task that even AAA studios struggle with.
Course Curriculum
Chapter 1: Things You Must Know Before Starting
Lecture 1: What you need to know before starting this course
Lecture 2: Why you should take this course?
Chapter 2: Engage Potential Clients, Gather Requirements, Define Scope of Work, and Start
Lecture 1: Types of Clients That you Should Avoid
Lecture 2: Types of Clients to Avoid (Continued)
Lecture 3: General Rules and Principles
Lecture 4: Importance of Well Defined Requirements
Lecture 5: Most Popular Websites For Providing Game Development Services
Lecture 6: Handling Clien Inquiries and Types of Clients (Part 1)
Lecture 7: Handling Client Inquiries and Types of Clients (Part 2)
Lecture 8: Conversing with The Client and Closing The Deal
Lecture 9: Common Techniques/Tricks to Generate More Sales
Lecture 10: Example Conversation with A Cleint
Chapter 3: Integrating Playfab Login and Register System
Lecture 1: Getting The Project Ready for Playfab
Lecture 2: Importing Playfab Editor Extensions
Lecture 3: Creating Register and Login System (Part 1)
Lecture 4: Creating Register and Login System (Part 2)
Lecture 5: Creating Register and Login System (Part 3)
Lecture 6: Creating Register and Login System (Part 4)
Lecture 7: Creating Register and Login System (Part 5)
Lecture 8: Sending a Verification Email to a New User
Lecture 9: Playfab Cloud Script for Win/Loss Data
Lecture 10: Sending Video to The Client For Module 1
Lecture 11: Adding Forgot Password and Account Recovery Feature
Chapter 4: Integrating Friends System, Leaderboard and Personal Best Times
Lecture 1: Defining module 2
Lecture 2: References For Module 2
Lecture 3: Creating the Main Menu for The Main Menu Scene
Lecture 4: Cloud Script to Update Win Loss Data
Lecture 5: Updating Player Statistics Using Playfab Cloud Script
Lecture 6: Creating the Leaderboard Screen and Menu (Part 1)
Lecture 7: Creating the Leaderboard Screen and Menu (Part 2)
Lecture 8: Creating the Leaderboard Screen and Menu (Part 3)
Lecture 9: Creating the Leaderboard Screen and Menu (Part 4)
Lecture 10: Creating the Leaderboard Screen and Menu (Part 5)
Lecture 11: Creating the Leaderboard Screen and Menu (Part 6)
Lecture 12: Creating the Leaderboard Screen and Menu (Part 7)
Lecture 13: Creating the Leaderboard Screen and Menu (Part 8)
Lecture 14: Creating the Leaderboard Screen and Menu (Part 9)
Lecture 15: Creating the Friends Request and Friends System (Part 1)
Lecture 16: Creating the Friends Request and Friends System (Part 2)
Lecture 17: Creating the Friends Request and Friends System (Part 3)
Lecture 18: Creating the Friends Request and Friends System (Part 4)
Lecture 19: Creating the Friends Request and Friends System (Part 5)
Lecture 20: Creating the Friends Request and Friends System (Part 6)
Lecture 21: Creating the Friends Request and Friends System (Part 7)
Lecture 22: Creating the Friends Request and Friends System (Part 8)
Lecture 23: Creating the Friends Request and Friends System (Part 9)
Lecture 24: Settings to Create And Android Build
Lecture 25: Testing The Android Build – Test 1
Lecture 26: Completion of Module and Cloud Script Placed Inside Code
Chapter 5: Sounds and Music for Menus + Fixing Bugs
Lecture 1: Placing Sound and Music Files into Our Project
Lecture 2: We will create the Functions to Play Music and Sounds
Lecture 3: Adding Friends Leaderboard and Fixing Bugs
Lecture 4: Fixing Layout Group for Leaderboards (Optional)
Chapter 6: Integrating PUN 2 Plugin into Our Project with Character Controls ($350-$500)
Lecture 1: Connecting to the Photon Servers
Lecture 2: Creating a Room using Photon
Lecture 3: Creating the Photon Lobby Script (Part 1)
Lecture 4: Creating the Photon Lobby Script (Part 2)
Lecture 5: Creating the Photon Lobby Script (Part 3)
Lecture 6: Creating Player Avatar Capsule
Lecture 7: Creating the Disconnection Canvas
Lecture 8: Destroying Photon Room Objects
Lecture 9: Adding You Text To The Local Player
Lecture 10: Syncronizing Animations Using Photon
Lecture 11: Setting Up Player States (Part 1)
Lecture 12: Setting Up Player States (Part 2): Sync Movement and Flip Value
Lecture 13: Setting Up Player States (Part 3): Lag Compensation for Movement
Lecture 14: Setting Up Player States (Part 4): Detecting Ground
Lecture 15: Setting Up Player States (Part 5): Integrating Jump Without Compensation
Lecture 16: Setting Up Player States (Part 6): Integrating Basic Lag Compensation
Lecture 17: Setting Up Player States (Part 7): Adding Variable Jump
Lecture 18: Setting Up Player States (Part 8): Adding Jump Animations
Lecture 19: Setting Up Player States (Part 9): Setting Up Slope Movement
Lecture 20: Sending Video the The Client For Payment
Chapter 7: Creation of Character Selection System ($200)
Lecture 1: Creating Character Selection System (Part 1)
Lecture 2: Creating Character Selection System (Part 2)
Lecture 3: Spawning Selected Character into Multi-player scene
Chapter 8: Creation of Win Loss System and Updating User Data ($200)
Lecture 1: Creating A Win/Lose Collider
Lecture 2: Creating the Win Lose Canvas
Lecture 3: Executing Cloud Script to Update Player Data
Lecture 4: Creating the Ready Go Canvas and System
Lecture 5: Creating Level 1 and Level 2 Spawning System
Lecture 6: Updating the Leaderboard and Submitting Completion Time
Chapter 9: Creation of Levels Using Tilesets + Level Design ($300)
Lecture 1: Placing a Background in the Multi-player Scene
Lecture 2: Creating the First Tilemap with Some Tiles
Lecture 3: Setting Up Reset Collider or Trap Collider
Lecture 4: Fixing Collision Bugs in Our Controller
Chapter 10: Mobile Controls and Android Build Module ($200)
Lecture 1: Downloading and Integrating the Mobile Virtual Joystick Package
Lecture 2: Integrating Jump Button for Mobile
Chapter 11: Various Systems to Help You Complete Projects
Lecture 1: Projectile Spawning System Using Photon Network
Instructors
-
Altamush Nayyer Khan
Professional Game Designer and Unity Game Developer
Rating Distribution
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- 2 stars: 0 votes
- 3 stars: 2 votes
- 4 stars: 3 votes
- 5 stars: 5 votes
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