Unity Game Development Course – Build IGI 3D Game Clone
Unity Game Development Course – Build IGI 3D Game Clone, available at $54.99, has an average rating of 4.4, with 78 lectures, based on 18 reviews, and has 258 subscribers.
You will learn about Unity 3D Game Development How to Build TPP Third Person Shooter Game TPP Third Person Controllers TPP Third Person Animations TPP Third Person Movement Controllers How to Program and Add Drones to Unity Game and much more. This course is ideal for individuals who are anyone who wants to become innovative game developer or anyone who wants to become innovative game designer or anyone who wants to learn and build 3d games It is particularly useful for anyone who wants to become innovative game developer or anyone who wants to become innovative game designer or anyone who wants to learn and build 3d games.
Enroll now: Unity Game Development Course – Build IGI 3D Game Clone
Summary
Title: Unity Game Development Course – Build IGI 3D Game Clone
Price: $54.99
Average Rating: 4.4
Number of Lectures: 78
Number of Published Lectures: 78
Number of Curriculum Items: 78
Number of Published Curriculum Objects: 78
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Unity 3D Game Development
- How to Build TPP Third Person Shooter Game
- TPP Third Person Controllers
- TPP Third Person Animations
- TPP Third Person Movement Controllers
- How to Program and Add Drones to Unity Game
- and much more.
Who Should Attend
- anyone who wants to become innovative game developer
- anyone who wants to become innovative game designer
- anyone who wants to learn and build 3d games
Target Audiences
- anyone who wants to become innovative game developer
- anyone who wants to become innovative game designer
- anyone who wants to learn and build 3d games
Worldwide, Game Developers are in high demand, commanding impressive salaries. Game development is an attractive career path for many, especially for those that enjoy gaming.
Video game developers/designers are one of the happiest careers in the United States. As it turns out, video game designers rate their career happiness 4.2 out of 5 stars which puts them in the top 3% of careers.
In this course you will learn Unity 3D Game Development and you will learn how to Build TPP Third Person Perspective IGI Game Clone 2022. This course will help you in Becoming Game Developer. We will develop this game using unity game engine. This is a complete course, if you follow this complete course then at the end of this course you will be able to make your own 3d game using unity. And this course will help you in becoming a creative game developer.
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.’s Worldwide Developers Conference as a Mac OS X-exclusive game engine. Unity is available free of charge.
Game Development is the art of creating games and describes the design, development and release of a game. It may involve concept generation, design, build, test and release. Game Development can be undertaken by a large Game Development Studio or by a single individual. It can be as small or large as you like.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Project Assets
Lecture 1: Project Assets
Chapter 3: Setup a new Unity 3D Project – Add Audio and Sprites to 3D Game
Lecture 1: Creating and Setup Up a new Unity 3d Project
Lecture 2: Adding Audio and Sprites to 3D Game
Chapter 4: Setup 3D Game Environment with Objectives – Create Mission Area
Lecture 1: Adding Environment to 3D Game
Lecture 2: Creating Mission Area
Lecture 3: Adding Warehouse
Lecture 4: Adding Floor Tiles
Lecture 5: Adding Door and Machines
Lecture 6: Adding Generator Button Controllers and Lighting to Warehouse
Chapter 5: TPS Player Controller [Third Person Shooter || Perspective Player Controller]
Lecture 1: Difference btw Rigid Body and Character Controller & Adding Player
Lecture 2: Adding Third Person and Aim Cine-Machine Camera
Lecture 3: Program & Add Player Movement
Lecture 4: Moving player in direction of Camera
Lecture 5: Surface checking – Program and Add Jumping Feature to player
Lecture 6: Fixing the player footsteps
Lecture 7: Adding Sprinting to player
Lecture 8: Creating and setting up animator for player
Lecture 9: Creating parameters & setting up transitions of animator
Lecture 10: Program and Add Animations to Player using Script
Chapter 6: Program and Add Rifle/Gun – Implement Rifle/Gun Features & Its Affects in Game
Lecture 1: Shooting using RayCast in Unity 3D
Lecture 2: Adding CrossHair and Changing Camera
Lecture 3: Applying damage to objects and locking the mouse pointer
Lecture 4: Adding MuzzleSpark and Impact Effect
Lecture 5: Adding Fire Charge to Rifle
Lecture 6: Adding firing animation and fixing MuzzleSpark
Lecture 7: Adding reloading and magazine system to rifle
Lecture 8: Program and Add Aiming Animations
Lecture 9: Completing all of the rifle animations
Chapter 7: Program & Add Enemy Characters
Lecture 1: Adding the enemy character
Lecture 2: Creating enemy script and attaching it to enemy
Lecture 3: Adding the Guarding State to enemy
Lecture 4: Fixing Enemy character
Lecture 5: Making enemy pursue player
Lecture 6: Adding Shooting AI to enemy
Lecture 7: Player damaging enemy
Lecture 8: Fixing warning
Lecture 9: Fixing damaging enemy
Lecture 10: Allowing enemy to damage player
Lecture 11: Creating Animator controller and assigning parameters
Lecture 12: Adding animation to enemy by script
Lecture 13: Adding Muzzle Spark to enemy
Lecture 14: Adding Enemy Drone
Lecture 15: Adding script to enemy drone
Lecture 16: Adding spark effect and animation to drone
Lecture 17: Adding flame effect and machine gun effect to drone
Lecture 18: fixing flame effect
Lecture 19: Adding damage effect to drone
Chapter 8: Program and Add Player UI – Enemy UI – Drone UI
Lecture 1: Implement Health Bar UI for player
Lecture 2: Implementing script for health bar
Lecture 3: Adding Health bar to enemy
Lecture 4: Rotating health bar
Lecture 5: Adding health bar to drone
Lecture 6: Adding Rifle UI
Lecture 7: Implement Script for Rifle ammo and magazine
Lecture 8: Showing Ammo out
Chapter 9: Implement Game Menu – End Game Menu – Pause Resume Game Menus
Lecture 1: Pause Menu and End Game Menu
Lecture 2: Pause Game Menu Script
Lecture 3: End Game Menu Script and adding death camera
Lecture 4: Game Main Menu
Chapter 10: Implement Door System [Gate System, Open Close Gate Animations]
Lecture 1: Gate system scripts
Lecture 2: Adding Animations to gate
Chapter 11: Program Game Mission Objectives
Lecture 1: Implement Computer system objective
Lecture 2: Implement generator objective
Lecture 3: Program Final objective
Lecture 4: Objectives Menu
Lecture 5: Objectives Menu Script
Chapter 12: Program and Add Sound Effects
Lecture 1: Adding player footsteps
Lecture 2: Shooting & Reloading sound effects
Lecture 3: Adding Sound effects to enemy and drone
Lecture 4: Gate sound effect
Lecture 5: Objective Complete sound effect
Chapter 13: Finishing the Game
Lecture 1: Adding different enemies
Lecture 2: Changing enemy AI to follow player when shot
Chapter 14: How to Export Game using Unity Game Engine on Windows
Lecture 1: How to Export Game using Unity Game Engine on Windows
Chapter 15: Complete Source Code || Scripts
Lecture 1: Complete Source Code || Scripts
Chapter 16: Congratulations
Lecture 1: Where to Go from Here
Lecture 2: Thank you
Instructors
-
WITS Gaming
Game Development Company
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 3 votes
- 3 stars: 0 votes
- 4 stars: 4 votes
- 5 stars: 11 votes
Frequently Asked Questions
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