Unity Game Tutorial: Galaga 3D
Unity Game Tutorial: Galaga 3D, available at $39.99, has an average rating of 4.4, with 71 lectures, based on 85 reviews, and has 485 subscribers.
You will learn about How to create Quadradic Bezier Curves to move Enemy Ships on. How to create a moving Formation to put Enemy Ships in. How to create a State Maschine for the Enemys to make decisions. About Variables, Arrays, Lists, Loops, Switch and more… in C# This course is ideal for individuals who are You are a fan of Galaga and want to understand the mechanics. or You love space shooter, but you are tired of the boring straight Top Down shooters. or You want to bring your game creating skills to the next level. or You ever wanted to create your own game. It is particularly useful for You are a fan of Galaga and want to understand the mechanics. or You love space shooter, but you are tired of the boring straight Top Down shooters. or You want to bring your game creating skills to the next level. or You ever wanted to create your own game.
Enroll now: Unity Game Tutorial: Galaga 3D
Summary
Title: Unity Game Tutorial: Galaga 3D
Price: $39.99
Average Rating: 4.4
Number of Lectures: 71
Number of Published Lectures: 71
Number of Curriculum Items: 71
Number of Published Curriculum Objects: 71
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- How to create Quadradic Bezier Curves to move Enemy Ships on.
- How to create a moving Formation to put Enemy Ships in.
- How to create a State Maschine for the Enemys to make decisions.
- About Variables, Arrays, Lists, Loops, Switch and more… in C#
Who Should Attend
- You are a fan of Galaga and want to understand the mechanics.
- You love space shooter, but you are tired of the boring straight Top Down shooters.
- You want to bring your game creating skills to the next level.
- You ever wanted to create your own game.
Target Audiences
- You are a fan of Galaga and want to understand the mechanics.
- You love space shooter, but you are tired of the boring straight Top Down shooters.
- You want to bring your game creating skills to the next level.
- You ever wanted to create your own game.
In this Course you’ll learn how to create a Space Shooter like the amazing Galaga in Unity Game Engine.
The concept is based on different behaviors the Enemy Space Ship can be in.
This course is an Intermediate course, so if you have trouble in any case, write me a message or Q&A, and i’ll help as best as i can.
If you are beginner, you might have some trouble to follow, but the videos will guide you through the complete course. Don’t forget you only become better if you repeat things and keep on learning!
So we create several Systems which will give us enough freedom to:
C# (Monodevelop)
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create our own Pathes the enemies can fly on
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create our own Formation system where the enemies go into for their typical left/right movement
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create our own diving system to randomize enemies flying around
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create our touch/click & and hold movement for the Player and shoot meanwhile holding
Unity (2018.2)
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managing our systems and make them multifunctional
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creating Space Particles like for Stars & Mist
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using Trails to make nice visuals for the Space Ships
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creating Particle Explosions
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creating a Start and GameOver Scene and of course 1 Game Scene
Course Material
I provide the following Material with the Course:
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4 different Space Ships (3 Enemys, 1 Player) as *.fbx
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1 Star and 1 Cloud Texture as *.png
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You have to write the code on your own, i do not provide the final scripts!
All other graphics for Menu’s, Icons, Images or Buttons need to be created on your own.
All Materials i provide are for education only and should not be in your final release!
Conclusion
In the end of this course you will have a fully functional Galaga Style 3D Game.
Challenge
After you have created nice Menus, Buttons, and maybe additional content, upload the Game to any Gaming Website, Google Playstore, Apple Store or even Windows Store or Steam.
So what are you waiting for?
Let’s make your dream game a reality!!
Level: Intermediate
Video Course Length: ~10.5 hours
Unity Version required: 5.3+
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: The Concept
Lecture 1: The Conzept
Chapter 3: The Path System
Lecture 1: Straight Path
Lecture 2: Straight Path 2
Lecture 3: Quadratic Bezier
Lecture 4: Bezier Curve 1
Lecture 5: Bezier Curve 2
Lecture 6: Bezier Curve 3
Lecture 7: Moving on Path 1
Lecture 8: Moving on Path 2
Lecture 9: Moving on Path 3
Chapter 4: Formation
Lecture 1: Formation 1
Lecture 2: Formation 2
Lecture 3: Formation 3
Lecture 4: Formation 4
Lecture 5: Enemy State Maschine 1
Lecture 6: Enemy State Maschine 2
Chapter 5: Spawn Manager
Lecture 1: Spawn Manager Intro
Lecture 2: Spawn Waves 1
Lecture 3: Spawn Waves 2
Lecture 4: Spawn Waves 3
Lecture 5: Spawn Waves 4
Chapter 6: Putting all Together
Lecture 1: More Enemies
Lecture 2: Updating formation behavior
Lecture 3: Spawning Pathes
Lecture 4: Clearing Pathes
Lecture 5: Fixing Pathes
Lecture 6: New Pathes
Lecture 7: Validate Amounts
Chapter 7: Player Behavior
Lecture 1: Player behavior 1
Lecture 2: Player behavior 2
Lecture 3: Shootability
Lecture 4: Player Bullets
Lecture 5: Damage to Enemies
Lecture 6: Tweeking Bullets
Chapter 8: Enemy Formation
Lecture 1: Spread Formation 1
Lecture 2: Spread Formation 2
Lecture 3: Spread Formation 3
Lecture 4: Update Enemy List on Destroy
Lecture 5: Automate Spreading
Lecture 6: Report To SpawnManager
Chapter 9: Enemy Diving Behavior
Lecture 1: Diving 1
Lecture 2: Diving 2
Lecture 3: Diving 3
Lecture 4: Diving 4
Lecture 5: Shoot while Diving 1
Lecture 6: Shoot while Diving 2
Lecture 7: Shoot while Diving 3
Chapter 10: GameManager & UI Elements
Lecture 1: Game Manager 1
Lecture 2: Game Manager 2
Lecture 3: Count Enemys
Lecture 4: Count Score
Lecture 5: UI Elements
Lecture 6: UI Script 1
Lecture 7: UI Script 2
Lecture 8: Winning a Stage
Chapter 11: Game Effects
Lecture 1: Starfield Effect
Lecture 2: Mist Effect
Lecture 3: Thruster Trails
Lecture 4: Coding the Trails
Lecture 5: Explosion Effect
Lecture 6: Instantiate Explosions
Chapter 12: Final Touches
Lecture 1: Fixing Stage Swap
Lecture 2: Player Collision Update
Lecture 3: Reset Player on Dead
Lecture 4: Path Optimization
Lecture 5: Game Over Scene
Lecture 6: Transfering Score & Lifes
Lecture 7: Menu Scene
Lecture 8: Fix & Cleaning Up
Chapter 13: Conclusion, Requests & Bonus Material
Lecture 1: Conclusion & Thanks
Instructors
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Octo Man
Let's make your dream game a reality.
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 3 votes
- 3 stars: 11 votes
- 4 stars: 22 votes
- 5 stars: 48 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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