Unity Game Tutorial: Physics Based Puzzles Games 2D
Unity Game Tutorial: Physics Based Puzzles Games 2D, available at $59.99, has an average rating of 4.8, with 45 lectures, based on 40 reviews, and has 361 subscribers.
You will learn about Creating physics based puzzle games in Unity. 2D Physics and Collisions in Unity. Create an unlimited running game. How to destroy and Instantiate GameObjects. C# – Creating Own Functions, Variables, Lists, for-loops This course is ideal for individuals who are You are a beginner in Unity. or You want to create or finish your first game, or any game. or You want to learn about 2D Physics in Unity. It is particularly useful for You are a beginner in Unity. or You want to create or finish your first game, or any game. or You want to learn about 2D Physics in Unity.
Enroll now: Unity Game Tutorial: Physics Based Puzzles Games 2D
Summary
Title: Unity Game Tutorial: Physics Based Puzzles Games 2D
Price: $59.99
Average Rating: 4.8
Number of Lectures: 45
Number of Published Lectures: 45
Number of Curriculum Items: 45
Number of Published Curriculum Objects: 45
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Creating physics based puzzle games in Unity.
- 2D Physics and Collisions in Unity.
- Create an unlimited running game.
- How to destroy and Instantiate GameObjects.
- C# – Creating Own Functions, Variables, Lists, for-loops
Who Should Attend
- You are a beginner in Unity.
- You want to create or finish your first game, or any game.
- You want to learn about 2D Physics in Unity.
Target Audiences
- You are a beginner in Unity.
- You want to create or finish your first game, or any game.
- You want to learn about 2D Physics in Unity.
In this Course you’ll learn how to create a Physical based Puzzle games with Unity Engine. Physical games are loved by a lot Players all over the world. I will show you step by step how you can create Physical based 2D Puzzle games.
This course is a Beginner course, so if you have trouble in any case, write me a message or Q&A, and i’ll help as best as i can.
If you are beginner, you might have some trouble to follow, but the videos will guide you through the complete course. Don’t forget you only become better if you repeat things and keep on learning!
So we create Systems which will give us the freedom to:
C# (Monodevelop)
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A Pen Mechanism to draw dots and lines
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Trigger Actions to Lose Lives or get Score
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An Endurance Game mode
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A Level Select Menu for Single Levels
Unity (2019.1)
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we create an Endurance unlimited Game Mode
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we create Game Logic which handles different Game Modes
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we create a main menu scene to choose the Mode to play
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we create a Game Over scene panel and Win panel
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we create 2 simple Levels
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we create a simple Particle Effect
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we animate Saw Blades and Mines
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we learn physics and all needed components
Course Material
I provide the following Material with the Course:
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Texture Atlas for basic game design
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a Circle Grafic
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You have to write the code on your own, i do not provide the final scripts!
All other graphics for Menu’s, Icons, Images or Buttons need to be created on your own.
All Materials i provide are for education only and should not be in your final release!
Conclusion
In the end of this course you will have a fully functional 2D Physics Based Puzzle Game.
Challenge
After you have created nice Menus, Buttons, and maybe additional content, upload the Game to any Gaming Website, Google Playstore, Apple Store or even Windows Store or Steam. Try to create at least 20 Levels and extend the Prefabs for the Endurance Mode.
So what are you waiting for?
Let’s make your dream game a reality!!
Level: Beginner
Video Course Length: ~5 hours
Unity Version required: 5.3+
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Concept & Unity Setup
Lecture 1: The Concept
Lecture 2: Setting up Unity
Lecture 3: Camera Setting
Chapter 3: Game Elements
Lecture 1: The Sprite Atlas
Lecture 2: Playfield Borders
Lecture 3: The Player
Lecture 4: Creating Scripts
Lecture 5: The First Trap
Lecture 6: More Traps
Lecture 7: Triggering Traps
Lecture 8: Triggering Score
Lecture 9: The GameManager
Lecture 10: Scores and Lives
Lecture 11: Score and Live Text
Lecture 12: The Dot
Lecture 13: Completing the Dot
Lecture 14: The Pen
Chapter 4: The Game Workflow
Lecture 1: The Game Over Function
Lecture 2: Moving the Camera Down
Lecture 3: Spawn New Traps #1
Lecture 4: Spawn New Traps #2
Lecture 5: Delete Traps close to Spawn
Lecture 6: Delete Traps after Time
Lecture 7: Animated Saw Blade Prefab
Lecture 8: Even More Trap Prefabs
Lecture 9: Game Over Screen UI
Lecture 10: No Drawing on Game Over
Lecture 11: Trap Spawn Position Fix
Lecture 12: Menu Scene
Chapter 5: Another Game Mode
Lecture 1: A new Game Mode
Lecture 2: Updating GameManager
Lecture 3: The Game Over Screen
Lecture 4: The Win Screen
Lecture 5: Stop Player on GameOver
Lecture 6: Player Lose Particle Effect
Lecture 7: Using the Particle Effect
Lecture 8: Another Level
Chapter 6: Level Selection Scene
Lecture 1: Level Select Scene
Lecture 2: Level Select Button
Lecture 3: Level Select Script
Lecture 4: Level Number & Fixes
Chapter 7: Final Touches
Lecture 1: Optimizing Menu & LevelSelect Design
Lecture 2: Final Touches
Chapter 8: Conclusion
Lecture 1: Conclusion
Instructors
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Octo Man
Let's make your dream game a reality.
Rating Distribution
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- 3 stars: 2 votes
- 4 stars: 12 votes
- 5 stars: 26 votes
Frequently Asked Questions
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