Unity Game Tutorial: Pinball 3D
Unity Game Tutorial: Pinball 3D, available at $59.99, has an average rating of 4.55, with 68 lectures, based on 75 reviews, and has 455 subscribers.
You will learn about How to create a 3D Pinball Game in Unity Physics in Games C# Basics and Functions A bit of Editor Scripting (Advance) Structured Game Development This course is ideal for individuals who are Game intusiasts or Pinball Game Lovers or Beginner Game Developers It is particularly useful for Game intusiasts or Pinball Game Lovers or Beginner Game Developers.
Enroll now: Unity Game Tutorial: Pinball 3D
Summary
Title: Unity Game Tutorial: Pinball 3D
Price: $59.99
Average Rating: 4.55
Number of Lectures: 68
Number of Published Lectures: 68
Number of Curriculum Items: 68
Number of Published Curriculum Objects: 68
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- How to create a 3D Pinball Game in Unity
- Physics in Games
- C# Basics and Functions
- A bit of Editor Scripting (Advance)
- Structured Game Development
Who Should Attend
- Game intusiasts
- Pinball Game Lovers
- Beginner Game Developers
Target Audiences
- Game intusiasts
- Pinball Game Lovers
- Beginner Game Developers
In this Course you’ll learn how to create Pinball games with Unity Engine. Physical games are loved by a lot Players all over the world. I will show you step by step how you can create Pinball Maschines.
This course is a Beginner course, so if you have trouble in any case, write me a message or Q&A, and i’ll help as best as i can.
If you are beginner, you might have some trouble to follow, but the videos will guide you through the complete course. Don’t forget you only become better if you repeat things and keep on learning!
So we create Systems which will give us the freedom to:
C# (Monodevelop)
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Pinball Missions (time based and non-time based)
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Editor Scripting
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Basic C# int, float, string, classes
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Lightshows for highlighting Targets using Sprites
Unity (2019.1)
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Bumpers, Slingshot, Plunger, Flippers
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we create Game Logic for Losing & Scoring
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we create a Single Scene for just the Game
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we create a Game Over Panel
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we create 1 Simple Pinball Maschine
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we animate Bumpers and Targets
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we learn physics and all needed components
Course Material
I provide the following Material with the Course:
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Multiple 3D Models for the desk, you can always use your own.
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You have to write the code on your own, i do not provide the final scripts!
All other graphics for Menu’s, Icons, Images or Buttons need to be created on your own.
All Materials i provide are for education only and should not be in your final release!
Conclusion
In the end of this course you will have a fully functional 3D Pinball Game. You just need to create your own menu scene and maybe more desks.
Challenge
After you have created nice Menus, Buttons, and maybe additional content, upload the Game to any Gaming Website, Google Playstore, Apple Store or even Windows Store or Steam.
So what are you waiting for?
Let’s make your dream game a reality!!
Level: Beginner
Video Course Length: ~9.5 hours
Unity Version required: 5.6+
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Concepting
Lecture 1: #1 Overview
Lecture 2: #2 Concepts of Pinball Games
Lecture 3: Unity Setup
Chapter 3: The Desk
Lecture 1: Importing 3D Models
Lecture 2: Colliders
Lecture 3: Gravity
Lecture 4: Clean Up
Lecture 5: Camera Setting
Lecture 6: Slingshot & Bumper
Lecture 7: Bumper Setup #1
Lecture 8: Bumper Setup #2
Lecture 9: Physical Material
Lecture 10: Bumper Animation
Lecture 11: Slingshots & Speed
Lecture 12: Flippers Setup #1
Lecture 13: Flippers Setup #2
Lecture 14: Fixing the Playfield
Lecture 15: Ramps
Lecture 16: Flipper and Ramp Update
Lecture 17: More Elements
Lecture 18: Switches
Lecture 19: Targets
Lecture 20: More 3D Parts
Lecture 21: The Rail
Lecture 22: Playfield Fixes
Lecture 23: Materials
Lecture 24: Plunger Script
Lecture 25: Plunger Animation
Chapter 4: Mission Scripting
Lecture 1: Mission Script #1
Lecture 2: Mission Script #2
Lecture 3: Mission Manager #1
Lecture 4: Starting Missions
Lecture 5: Mission Timer
Lecture 6: Updating Mission
Lecture 7: Mission Sensor
Lecture 8: Sensor Setup
Lecture 9: Updating Sensors
Chapter 5: Mission Editor Scripting
Lecture 1: Mission Editor #1
Lecture 2: Mission Editor #2
Lecture 3: Mission Editor #3
Lecture 4: Mission Editor #4
Lecture 5: Mission Editor #5
Chapter 6: Light Shows
Lecture 1: Light Shows #1
Lecture 2: Light Shows #2 – Single Mode
Lecture 3: Light Shows #3 – Airplane Mode
Lecture 4: Light Show #4 – Ping Pong Mode
Lecture 5: Light Show #5 – All At Once Mode
Lecture 6: Connect Lightshow to Mission
Chapter 7: Targets
Lecture 1: Target Animation
Lecture 2: Targets Animation Settings
Lecture 3: Target Script
Lecture 4: TargetSet Script
Lecture 5: Target Mission
Lecture 6: Target Lightshow
Lecture 7: Top Protection
Chapter 8: Game Manager
Lecture 1: Spawn Balls
Lecture 2: Losing Balls
Lecture 3: Setup all Lose Functions
Lecture 4: Multiball Spawn
Lecture 5: Trigger Multiball
Chapter 9: Score and UI
Lecture 1: Score Manager
Lecture 2: UI Canvas
Lecture 3: UI Manager
Lecture 4: Game Over Logic
Lecture 5: Game Over UI
Lecture 6: Conclusion
Lecture 7: Thank you
Instructors
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Octo Man
Let's make your dream game a reality.
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 2 votes
- 3 stars: 2 votes
- 4 stars: 33 votes
- 5 stars: 36 votes
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