Unity: How To Create An In-Game Store
Unity: How To Create An In-Game Store, available at $29.99, has an average rating of 3.85, with 24 lectures, based on 50 reviews, and has 2003 subscribers.
You will learn about How to build an in-game store which can be used to allow users to buy and equip different items within their game How to utilize the Unity3D UI System to make an in-game store incredibly interactive for users How to access data from various scenes How to transition through different scenes with fades How to animate a decrease in coins (in-game currency) How to create pop-ups This course is ideal for individuals who are Anyone who wants to learn how to create an in-game store or Anyone who wants to learn how to create an in-game currency system which can buy different items It is particularly useful for Anyone who wants to learn how to create an in-game store or Anyone who wants to learn how to create an in-game currency system which can buy different items.
Enroll now: Unity: How To Create An In-Game Store
Summary
Title: Unity: How To Create An In-Game Store
Price: $29.99
Average Rating: 3.85
Number of Lectures: 24
Number of Published Lectures: 24
Number of Curriculum Items: 24
Number of Published Curriculum Objects: 24
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- How to build an in-game store which can be used to allow users to buy and equip different items within their game
- How to utilize the Unity3D UI System to make an in-game store incredibly interactive for users
- How to access data from various scenes
- How to transition through different scenes with fades
- How to animate a decrease in coins (in-game currency)
- How to create pop-ups
Who Should Attend
- Anyone who wants to learn how to create an in-game store
- Anyone who wants to learn how to create an in-game currency system which can buy different items
Target Audiences
- Anyone who wants to learn how to create an in-game store
- Anyone who wants to learn how to create an in-game currency system which can buy different items
**THIS COURSE IS NOT FOR COMPLETE BEGINNERS. YOU SHOULD HAVE A BASIC TO DECENT UNDERSTANDING OF THE UNITY3D GAME ENGINE AND THE C# PROGRAMMING LANGUAGE**
**FINALLY LEARN THE SKILLS TO BE ABLE TO CREATE AN IN-GAME STORE WHERE USERS CAN BUY VARIOUS ITEMS WHILE BEING ABLE TO SELECT WHICH ITEM THEY WANT TO USE IN A GAME!**
In most games nowadays there are in-game stores where users can purchase various game items that can be used in the game with in-game currency. These stores also typically allow the users to select the games items which they have purchased so the users can decide which game item they want to use in the game at that point in time. These systems can become quite complex and overwhelming for most developers however in this course you will learn how to create a basic fully functional in-game store.
THE STORE THAT YOU ARE BUILDING WILL:
- Allow users to buy various in-game items with an in-game currency
- Allow users to select which in-game items they want to play with in the game
- Allow the users to be able to scroll through the various different game items, this scroll effect adds a nice touch to the store
By the end of this course you will be able to confidently build a beautiful in-game store that will allow your users to buy different in-game items with in-game currency and then allow your users to be able to equip/select these items for use inside you’re game.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Welcome and Thank You
Chapter 2: Scene Setups
Lecture 1: Import Assets and Organize Them
Lecture 2: Setup Main Menu Scene
Lecture 3: Setup Store Scene Pt.1
Lecture 4: Setup Store Scene Pt.2
Lecture 5: Setup Store Scene Pt.3
Lecture 6: Setup Game Scene
Chapter 3: Coin Management and Scene Transitions
Lecture 1: Game Manager Script
Lecture 2: Coin Management
Lecture 3: Scene Transition Animation Setup
Lecture 4: Scene Transition Animation
Lecture 5: Scene Transition Animation Script
Lecture 6: Connect All The Scenes
Chapter 4: Setup Store Items
Lecture 1: Create Store Item Prefabs
Lecture 2: Setup Store Items Array
Lecture 3: Setup Store Items Settings
Chapter 5: Implement Store
Lecture 1: Card Panels Pt.1
Lecture 2: Card Panels Pt.2
Lecture 3: Store Item Purchase Setup Pt.1
Lecture 4: Store Item Purchase Setup Pt.2
Lecture 5: Store Item Equipped Animation
Lecture 6: Store Item Equipped Script
Lecture 7: Coin Animation
Lecture 8: Implement Store Items In Game
Instructors
-
Brett Abamonte
App Developer|Personal Finance Advocate
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 2 votes
- 3 stars: 8 votes
- 4 stars: 13 votes
- 5 stars: 24 votes
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