Unity Mobile Game – Create Your First Hybrid Casual Game !
Unity Mobile Game – Create Your First Hybrid Casual Game !, available at $84.99, has an average rating of 4.73, with 103 lectures, based on 136 reviews, and has 1131 subscribers.
You will learn about Create a Hybrid Casual Game from Scratch Learn how to Create a Joystick from scratch & implement Player Control Add Animations to 3D Characters Learn how to Craft a Solid Architecture for your Code Learn how to write Clean Code Use the Shader Graph to Create Performant Interactive objects Download & Master External Libraries to Speed Up Game Development Store your Data inside of Scritable Objects And Much More ! This course is ideal for individuals who are Unity Beginner that dream about making their own Mobile Game or Unity Enthusiasts willing to improve their skills or Unity Experts interested in Trendy Mobile Games Mechanics It is particularly useful for Unity Beginner that dream about making their own Mobile Game or Unity Enthusiasts willing to improve their skills or Unity Experts interested in Trendy Mobile Games Mechanics.
Enroll now: Unity Mobile Game – Create Your First Hybrid Casual Game !
Summary
Title: Unity Mobile Game – Create Your First Hybrid Casual Game !
Price: $84.99
Average Rating: 4.73
Number of Lectures: 103
Number of Published Lectures: 103
Number of Curriculum Items: 103
Number of Published Curriculum Objects: 103
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Create a Hybrid Casual Game from Scratch
- Learn how to Create a Joystick from scratch & implement Player Control
- Add Animations to 3D Characters
- Learn how to Craft a Solid Architecture for your Code
- Learn how to write Clean Code
- Use the Shader Graph to Create Performant Interactive objects
- Download & Master External Libraries to Speed Up Game Development
- Store your Data inside of Scritable Objects
- And Much More !
Who Should Attend
- Unity Beginner that dream about making their own Mobile Game
- Unity Enthusiasts willing to improve their skills
- Unity Experts interested in Trendy Mobile Games Mechanics
Target Audiences
- Unity Beginner that dream about making their own Mobile Game
- Unity Enthusiasts willing to improve their skills
- Unity Experts interested in Trendy Mobile Games Mechanics
Hybrid Casual is the next trend after Hyper Casual ( or hypercasual depending on how you write it 😉 )
Have you ever wondered how those addictivetrendy Hybrid Casual Mobile Games were made ?
Do you want to Learnhow to bring your Hybrid Casual Game Idea to Life?
Well, you’re at the Right Place!
In this excitingcourse, you will learn all of the different aspects of making a complete Hybrid Casual Game.
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You will first learn how to Setupyour Unity Project to targetMobile Devices.
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You will learn how to add a Dynamic Joystick to move your character around in a smooth way. You’ll also go one step further and make the Joystick Responsive, it will feel good on All Screen Resolutions!
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Then, I’ll show a nice way to grab Free Animations for your 3D Characters!
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You will learn about the Little Secrets of the Animator Component and how to merge 2 animations into one ! How awesome is that ?
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By writing your own Distance Check Algorithm & Crafting a Solid Game Architecture, you will develop the skills to have a bird’s eye view over your project. Right when creating your next project, you will be able to Design 80%of your objects interactions ! ( The rest is magic ^^ )
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If Shader Graph is not your thing, you will now Developthat skill as you’ll learn how to make a simple & cute Water Shader, a Dynamic Crop Shader to allow Player Crop interactions, and an Outline Shader !
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Have you seen those Shiny Particles in mobile games, that smoothly move towards the UI, well, you’ll also learn how to Masterthat! You will control the Unity Particle System to move them around however you want !
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Along the way, I will show you some Tips & Tricksthat will Save you a bunch of Timeduring your game dev journey !
There is so much you will learn in this course, that I must avoid unveiling some of the aspects in this description.
If you’re ready to Master New Concepts on Hybrid Casual Mobile Games, don’t miss this opportunity.
Enroll now
Course Curriculum
Chapter 1: Introduction
Lecture 1: Project Setup
Lecture 2: Where to grab Free Animations
Lecture 3: Implementing the First Animations
Chapter 2: Making a Mobile Joystick
Lecture 1: Setup
Lecture 2: Coding Time
Lecture 3: Moving the Knob
Lecture 4: Applying some Polish
Chapter 3: The first Player Steps
Lecture 1: Player Movement
Lecture 2: Player Animations
Lecture 3: Polishing the Player Animations
Chapter 4: Camera Work
Lecture 1: Adding Cinemachine & Setup
Chapter 5: The First Seed!
Lecture 1: Creating the Seed Particles
Lecture 2: Sowing Animation
Lecture 3: Using Animation Events
Lecture 4: The First Crop Tile
Lecture 5: Player Sow Ability
Chapter 6: Actions !
Lecture 1: What is an Action ?
Lecture 2: Using Actions with Arguments
Lecture 3: Actions to avoid Spaghetti Code
Chapter 7: How to Sow ?
Lecture 1: We Manage Seed Collisions
Lecture 2: Crop Field does detect Collisions
Lecture 3: How to Grab the Closest Crop Tile ?
Lecture 4: Adding a Fake Crop (for Debug Purposes)
Lecture 5: Grabbing our first real Crop Model
Lecture 6: The Crop Data ( Our first Scriptable Object ! )
Lecture 7: Crop Field Improvements
Chapter 8: The Tool Selector
Lecture 1: We Setup the Tool Selection UI
Lecture 2: How can we select a Tool ?
Lecture 3: Tool Selection Improvements
Chapter 9: Watering our Crops
Lecture 1: Water Particles Setup
Lecture 2: Player Water Ability
Lecture 3: Watering Animation
Lecture 4: Adding a Watering Can Model
Lecture 5: Crop Field is fully Watered !
Lecture 6: How to Grow Crops & Water the tiles
Chapter 10: Graphics Improvements
Lecture 1: Making it Satisfying
Lecture 2: A Library that will change your life
Lecture 3: Our first Shader Graph !
Lecture 4: Adding a Water Shader
Lecture 5: The Outline Shader (First Method)
Lecture 6: The Outline Shader (Second Method)
Lecture 7: Shadows Improvements
Chapter 11: Harvesting our Crops
Lecture 1: Grab a Scythe Model
Lecture 2: The Harvest Animation
Lecture 3: The Harvest Ability
Lecture 4: Adding the Harvest Animation Events
Lecture 5: Animating the Harvested Crop
Lecture 6: Polishing the Harvesting Process
Chapter 12: The Inventory
Lecture 1: Our First Inventory Item
Lecture 2: Creating the Inventory
Lecture 3: The Inventory Manager
Lecture 4: Saving & Loading our Inventory YAY !
Lecture 5: Adding a New Crop !
Lecture 6: Displaying our Inventory
Lecture 7: UI Crop Container Logic
Lecture 8: Inventory Display Setup
Lecture 9: Data Manager & Inventory Icons
Lecture 10: Updating the Inventory Display
Chapter 13: Selling our Crops
Lecture 1: Grabbing some free Models
Lecture 2: Detecting the Buyer (Zone)
Lecture 3: The Cash Manager
Lecture 4: Displaying our Cash Amount
Chapter 14: The World Map
Lecture 1: How are we going to proceed ?
Lecture 2: The Chunk Detection
Lecture 3: Unlocking the First Chunk
Lecture 4: Loading World Data
Lecture 5: Saving World Data
Lecture 6: Chunk Initialization
Lecture 7: Improving our World Data
Lecture 8: Dynamic Chunk Price Data
Lecture 9: Adding Walls to our Chunks
Lecture 10: The Chunk Grid
Lecture 11: Configuring the Chunk Walls
Lecture 12: Updating the Chunk Walls
Lecture 13: Display / Hide Far Locked Chunks
Lecture 14: Improving the Chunk Renderers (Planning)
Lecture 15: Creating the new Chunk Shapes!
Lecture 16: Setting Up the Rounded Chunks
Chapter 15: Sweet Controlled Particles
Lecture 1: Coin Particles Setup
Lecture 2: Moving the Particles
Lecture 3: Controlling the Coins !
Lecture 4: Polishing the Effect
Chapter 16: The Tree Mechanic
Lecture 1: Adding a Chunk Editor
Lecture 2: The First Tree
Instructors
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Tabsil Makes Games
Unity Mobile Game Developer
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 5 votes
- 3 stars: 6 votes
- 4 stars: 21 votes
- 5 stars: 102 votes
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