Unity NEW Multiplayer Photon Fusion Game Development Course!
Unity NEW Multiplayer Photon Fusion Game Development Course!, available at $79.99, has an average rating of 4.53, with 36 lectures, based on 144 reviews, and has 1767 subscribers.
You will learn about How to create an Online Multiplayer game with Unity & Fusion! Create multiplayer features such as – match timer, player chat bubble, player damage, syncing player visuals etc How to work with the new networking solution – Fusion (client-host mode) Understand the important networking topics such as- Client side prediction, Server reconciliation, lag compensation etc How to easily test a client and a host (using ParrelSync). How to simulate lag for testing a multiplayer game. This course is ideal for individuals who are Any unity game developer that is interested in learning how to develop with Photon Fusion! or Any unity game developer who is interested in learning how to create a 2D Multiplayer Game with a client-host model. or Intermediate Unity developer who loves making multiplayer games. or Anyone with a basic experience with Fusion/Multiplayer development who wants to deepen their knowledge in the multiplayer development world. It is particularly useful for Any unity game developer that is interested in learning how to develop with Photon Fusion! or Any unity game developer who is interested in learning how to create a 2D Multiplayer Game with a client-host model. or Intermediate Unity developer who loves making multiplayer games. or Anyone with a basic experience with Fusion/Multiplayer development who wants to deepen their knowledge in the multiplayer development world.
Enroll now: Unity NEW Multiplayer Photon Fusion Game Development Course!
Summary
Title: Unity NEW Multiplayer Photon Fusion Game Development Course!
Price: $79.99
Average Rating: 4.53
Number of Lectures: 36
Number of Published Lectures: 36
Number of Curriculum Items: 36
Number of Published Curriculum Objects: 36
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- How to create an Online Multiplayer game with Unity & Fusion!
- Create multiplayer features such as – match timer, player chat bubble, player damage, syncing player visuals etc
- How to work with the new networking solution – Fusion (client-host mode)
- Understand the important networking topics such as- Client side prediction, Server reconciliation, lag compensation etc
- How to easily test a client and a host (using ParrelSync).
- How to simulate lag for testing a multiplayer game.
Who Should Attend
- Any unity game developer that is interested in learning how to develop with Photon Fusion!
- Any unity game developer who is interested in learning how to create a 2D Multiplayer Game with a client-host model.
- Intermediate Unity developer who loves making multiplayer games.
- Anyone with a basic experience with Fusion/Multiplayer development who wants to deepen their knowledge in the multiplayer development world.
Target Audiences
- Any unity game developer that is interested in learning how to develop with Photon Fusion!
- Any unity game developer who is interested in learning how to create a 2D Multiplayer Game with a client-host model.
- Intermediate Unity developer who loves making multiplayer games.
- Anyone with a basic experience with Fusion/Multiplayer development who wants to deepen their knowledge in the multiplayer development world.
Summary –
Hey there, fellow indie game developer! if you’re interested in learning how to create a 2D multiplayer game with Fusion, then very cool, welcome –
In this Udemy course, we’ll dive deep into the world of multiplayer game developmentusing Unity and the new networking solution, Fusion(made by the developers from Photon).
We will learn about the fancy topics such as – client-host model, client-side prediction, server reconciliation, proxies, fixed update network and so on.
You’ll learn how to create a lobby matchmaking system, including joining specific rooms/creating random ones, create object pooling with Fusion, respawn logic, match timers and end logic, player chat bubble logic, and more!
And don’t worry about missing out on anything – this course will be updated for any major API changes.
Plus, you’ll receive project files at the end of each video, along with extra recommended links about the current subject.
And to top it all off, you’ll have access to a Discord channelwhere you can get help and help others!
So if you’re interested in learning multiplayer development andmore specifically how to work with Fusion, then enroll in this course today and start creating your own 2D multiplayer game in Unity with Fusion.
What do you Get?
-
Project files at the end of each video.
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Link to the Discord channel where you can get help and help others!
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Extra recommendedlinks at the end of each video about the current topic.
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Game assets throughout all of the course.
Course Strong Points-
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Learning the fundamentals of the server-client model (why do we want to use this kind of a
model), explaining what is client side prediction, server reconciliation and so on.
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Lobby matchmaking – Create room as a host, join a specific room as a client, join a random room or create one.
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Understanding what are proxies, different ways we interpolate them, fixed update network etc.
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Object pooling with Fusion for all network objects.
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Respawn logic.
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Match timer and end logic.
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Player chat bubble logic.
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Player damage and health logic.
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Syncing player visuals – weapon kick, fire muzzle effect, animations etc.
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How to simulate lag for testing.
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How to easily test a client and a host (using ParrelSync).
-
Course will be updated for any major API changes!.
And more
So that’s about it, see you in the Discord channel!
Course Curriculum
Chapter 1: Introduction – Client Server Model & Creating Our Lobby
Lecture 1: Client-Server Architecture in Multiplayer Games
Lecture 2: Fusion 2 Welcome
Lecture 3: Importing & Setting up Fusion + Importing Game assets!
Lecture 4: Lobby Part 1 – Creating Our Lobby UI
Lecture 5: Lobby Part 2 – NetworkRunner
Lecture 6: Lobby Part 3 (END) – Creating/Joining to a room and loading our MainGame Scene
Chapter 2: Ticks, Fixed Update Network, Client Side Prediction etc.
Lecture 1: Fixed Update Network & Ticks
Lecture 2: Proxies & Interpolation data sources
Chapter 3: Developing Our Main Game
Lecture 1: Creating & Spawning Our Player!
Lecture 2: Syncing our Player movement
Lecture 3: Enabling Client Side Prediction + Player Jump logic
Lecture 4: Syncing our Player Nickname & Creating a Camera follow
Lecture 5: Syncing Our Player Weapon Rotation!
Lecture 6: Syncing Walking Animation
Lecture 7: Flipping Our Player
Lecture 8: Syncing Muzzle effect + Weapon kick Animation!
Lecture 9: Creating Our Bullet PART 1
Lecture 10: What Is Lag Compensation
Lecture 11: Doing Lag Compensation, Bullet PART 2
Lecture 12: Player Health Controller, Bullet PART 3
Lecture 13: Camera Shake & Blood Hit Effect
Lecture 14: Player Die Logic & Animation!
Lecture 15: Respawn logic (reset values and position)
Lecture 16: Respawn UI & Timer Logic
Lecture 17: Creating Object Pooling!
Lecture 18: Match Timer PART 1
Lecture 19: Match Timer PART 2
Lecture 20: Preventing Player Jump Spam & Layer Matrix
Lecture 21: Importing Gameplay Graphics + Physics 2D Material Fix
Lecture 22: Creating Death Ground & Camera Boundaries
Lecture 23: Creating a Bubbles Chat Logic!
Chapter 4: Extra Videos & End Of The Course!
Lecture 1: EXTRA VIDEO #1 – Simulating Lag + Fusion Stats
Lecture 2: EXTRA VIDEO #2 – Fixing Bugs & Updating API!
Lecture 3: END OF THE COURSE! – What's next?
Chapter 5: Fusion 2 – How To Upgrade
Lecture 1: Converting to Fusion 2 – PART 1
Lecture 2: Converting to Fusion 2 – PART 2
Instructors
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Oren Bst
Game Developer
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 3 votes
- 3 stars: 13 votes
- 4 stars: 34 votes
- 5 stars: 93 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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