Unity Online Multiplayer Game Development Course
Unity Online Multiplayer Game Development Course, available at $19.99, has an average rating of 4.64, with 49 lectures, based on 7 reviews, and has 96 subscribers.
You will learn about Fully Functional Online Multiplayer Game Networking for Online Game Create Rooms Join Room & Leave Room Controllers for Multiplayers Multiplayers Skills Multiplayers Techniques and much more This course is ideal for individuals who are anyone who wants to learn and develop multiplayer online games or anyone who wants to become professional game developer It is particularly useful for anyone who wants to learn and develop multiplayer online games or anyone who wants to become professional game developer.
Enroll now: Unity Online Multiplayer Game Development Course
Summary
Title: Unity Online Multiplayer Game Development Course
Price: $19.99
Average Rating: 4.64
Number of Lectures: 49
Number of Published Lectures: 49
Number of Curriculum Items: 49
Number of Published Curriculum Objects: 49
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Fully Functional Online Multiplayer Game
- Networking for Online Game
- Create Rooms
- Join Room & Leave Room
- Controllers for Multiplayers
- Multiplayers Skills
- Multiplayers Techniques
- and much more
Who Should Attend
- anyone who wants to learn and develop multiplayer online games
- anyone who wants to become professional game developer
Target Audiences
- anyone who wants to learn and develop multiplayer online games
- anyone who wants to become professional game developer
In this course you will learn online game development and you will learn and build multiplayer third person shooter game using unity game engine.
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet.
Unity allows you to import and assemble assets, write code to interact with your objects, create or import animations for use with an advanced animation system, and much more.
Photon Unity Networking (PUN) is a Unity package for multiplayer games. Flexible matchmaking gets your players into rooms where objects can be synced over the network. RPCs, Custom Properties or “low level” Photon events are just some of the features. The Photon engine works exceptionally well with Unity, too, making the methods in which to develop games even broader.
Unity is great for creating both 2D and 3D games. Calling it the life of the cross-platform party in our article on the best game engines, we did not prevaricate − Unity is the best cross-platform option, covering all known modern platforms.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Download
Lecture 1: Download
Chapter 3: Create & Setting up a new Project
Lecture 1: Creating Unity Project
Lecture 2: Adding Environment and Player Models
Lecture 3: Adding new input system
Chapter 4: Player Movement
Lecture 1: Adding Player Movement
Lecture 2: Adding Animations
Lecture 3: Animation Snapping
Lecture 4: Making Camera Follow Player
Lecture 5: Camera Movement
Lecture 6: Restricting Camera Angles
Lecture 7: Camera Collision
Lecture 8: Adding Sprinting to player
Lecture 9: Falling and Landing
Lecture 10: Jumping and Slopes Movement
Chapter 5: Shooting System
Lecture 1: Making Animations for shooting
Lecture 2: Setting up Shooting Inputs
Lecture 3: Adding Rifle Shooting
Lecture 4: Ammo and Reloading
Lecture 5: Adding Shooting and Reloading Sound Effects
Chapter 6: Online Multiplayer Implementation using Photon
Lecture 1: Connecting Game with Photon pun
Lecture 2: Connecting to Master
Lecture 3: Menu Manager
Lecture 4: Creating Room UI
Chapter 7: Online Rooms for Teams Implementation
Lecture 1: Creating room and joining room
Lecture 2: Finding Room
Lecture 3: Showing Player in Lobby
Lecture 4: Fixing Room Bugs
Chapter 8: Online Multiplayer Settings & Movement
Lecture 1: Starting the game
Lecture 2: Spawning Player Controller Manager
Lecture 3: Spawning Player Character for all online players
Lecture 4: Syncing Player Movement and Animation
Chapter 9: Players Damage Each Other & Damage Effects
Lecture 1: Player Damage Each other
Lecture 2: Crosshair and Rotating Player in idle
Lecture 3: Muzzleflash and Blood Effect
Lecture 4: Healthbar
Chapter 10: Username Menu System
Lecture 1: Displaying Username
Lecture 2: Username Menu
Chapter 11: Assign Teams to Players System Implementation
Lecture 1: Assigning Team Number in room to players
Lecture 2: Assigning Teams to all player
Chapter 12: Spawning Players According to Team Spawn Points
Lecture 1: Spawning Players according to team number spawn points
Lecture 2: Adding Kills count
Chapter 13: Main Menu UI
Lecture 1: Main Menu UI
Lecture 2: Main Menu UI part 2
Lecture 3: Adding Scope
Lecture 4: Match Time
Lecture 5: Leave Match
Chapter 14: Congratulations on Finishing this Course
Lecture 1: Where to Go from Here
Lecture 2: Thank you
Instructors
-
Muhammad Ali
Indie Game Developer | Unity Game Engine
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 4 votes
- 5 stars: 3 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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