Unity Tutorial: Asteroids 3D
Unity Tutorial: Asteroids 3D, available at $39.99, has an average rating of 4.75, with 37 lectures, based on 32 reviews, and has 155 subscribers.
You will learn about You will have a complete Game like the Asteroids in 3D like in the 1970's. You will learn basic coding in C#. (coroutines, enum, transforms, keyboard inputs….) This course is ideal for individuals who are Beginners in Unity which are interested into making games. or If you want to get at least any Game done you can start here. It is particularly useful for Beginners in Unity which are interested into making games. or If you want to get at least any Game done you can start here.
Enroll now: Unity Tutorial: Asteroids 3D
Summary
Title: Unity Tutorial: Asteroids 3D
Price: $39.99
Average Rating: 4.75
Number of Lectures: 37
Number of Published Lectures: 37
Number of Curriculum Items: 37
Number of Published Curriculum Objects: 37
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- You will have a complete Game like the Asteroids in 3D like in the 1970's.
- You will learn basic coding in C#. (coroutines, enum, transforms, keyboard inputs….)
Who Should Attend
- Beginners in Unity which are interested into making games.
- If you want to get at least any Game done you can start here.
Target Audiences
- Beginners in Unity which are interested into making games.
- If you want to get at least any Game done you can start here.
Create Your Own Asteroids 3D Space Shooter Game with Unity
Are you ready to embark on an exciting journey into game development? This Unity video course will guide you through the process of creating your very own Asteroids 3D Space Shooter Top Down Game using the powerful Unity Game Engine. From setting up the game environment to implementing advanced game functionalities, you’ll learn everything you need to know to bring your game vision to life.
Course Highlights:
Unity Game Engine Mastery
In this course, you’ll delve deep into the Unity Game Engine, learning how to harness its full potential to create a stunning and functional 3D space shooter game. Here’s what you can expect:
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Complete Unity Setup: Learn to create the entire game process within Unity, ensuring you have everything you need to get started.
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Playfield Configuration: Discover how to set up the playfield and effectively organize the Hierarchy for optimal game performance.
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Canvas System for Graphics and Score: Utilize Unity’s Canvas System to design and implement game graphics and scoring systems, requiring Unity version 4.6+.
Mastering C# Programming
C# is a versatile and powerful language, and in this course, you’ll use it extensively to add functionality to your game:
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Script Writing with Monodevelop or Visual Studio: Whether you prefer Monodevelop or Visual Studio, you’ll learn to write effective C# code to bring your game mechanics to life.
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Keyboard Input Implementation: Implement keyboard controls to steer your spaceship, providing an engaging and responsive gaming experience.
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Asteroid Wrapping System: Create a dynamic “wrapping” system to keep asteroids in play, ensuring a continuous and challenging gameplay environment.
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UFO Enemy AI: Develop simple yet effective AI for UFO enemies, adding an extra layer of challenge and excitement to your game.
Course Outcomes:
By the end of this comprehensive course, you’ll have a fully functional 3D Space Shooter Game inspired by the classic Asteroids game. You’ll not only understand how to create this specific game but also gain the skills and confidence to customize and optimize it, transforming it into a unique shooter game in any style you desire.
Additional Information:
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Level: Intermediate
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Video Course Length: Approximately 3.5 hours
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Unity Version Required: 4.6+
Why Enroll in This Course?
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Hands-On Learning: Engage in practical, hands-on tutorials that make complex concepts easy to grasp.
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Experienced Instructor: Learn from an expert with years of experience in Unity and game development.
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Flexible Learning: Access course materials anytime, anywhere, and learn at your own pace.
Start Your Game Development Journey Today!
Unlock your potential as a game developer and bring your creative ideas to life. Enroll in this course now and take the first step towards creating amazing 3D games with Unity.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: The Playfield & The Player
Lecture 1: Import Assets, Camera and Playfield setup
Lecture 2: Player Movement #1
Lecture 3: Player Movement #2
Lecture 4: Wrapping Objects in the Playfield
Chapter 3: Bullets
Lecture 1: Shooting Bullets #1
Lecture 2: Shooting Bullets #2
Chapter 4: Asteroids
Lecture 1: Spawning Asteroids #1
Lecture 2: Spawning Asteroids #2
Lecture 3: Spawning Asteroids #3
Lecture 4: Spawning Asteroids #4
Lecture 5: Spawning Asteroids #5
Lecture 6: Spawning Asteroids #6
Lecture 7: Asteroid Explosions
Chapter 5: Scene Updates
Lecture 1: Playfield Clean Up
Lecture 2: Starfield
Chapter 6: GameManager
Lecture 1: Game Manger #1 – Asteroid Amount
Lecture 2: Game Manager #2 – Score
Lecture 3: Game Manager #3 – Win Condition
Lecture 4: Game Manager #4 – Increment Levels & Asteroids
Lecture 5: Game Manager #5 – Lose Condition
Lecture 6: Game Manager #6 – No Velocity
Chapter 7: User Interface & Visuals
Lecture 1: User Interface #1 – Canvas
Lecture 2: User Interface #2 – UI Manager
Lecture 3: Game Over Scene #1 – The Scene
Lecture 4: Game Over Scene #2 – Scoreholder
Lecture 5: Disable Shooting when Dead Fix
Chapter 8: Ufo Enemy
Lecture 1: Ufo Setup #1 – Variables
Lecture 2: Ufo Setup #2 – Move & Shoot
Lecture 3: Ufo Setup #3 – Collisions
Lecture 4: Ufo Setup #4 – Final Setup
Lecture 5: Ufo Setup #5 – Spawn Ufos
Lecture 6: Ufo Setup #6 – Bullet Damage to Player
Chapter 9: Menu Navigation & Final Setups
Lecture 1: Menu Scene & Navigation
Lecture 2: Extra Lifes
Lecture 3: Reset on Restart
Lecture 4: Final Touches
Instructors
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Octo Man
Let's make your dream game a reality.
Rating Distribution
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- 3 stars: 3 votes
- 4 stars: 7 votes
- 5 stars: 22 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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