Unity Tutorial: Mastermind 2D
Unity Tutorial: Mastermind 2D, available at $49.99, has an average rating of 4.05, with 39 lectures, based on 18 reviews, and has 97 subscribers.
You will learn about You will learn how to Drag and Drop 2D Elements using Events in the Canvas. You will learn about for-loops, arrays and lists in C# and all needed coding basics. Understand Unity even better. Complete your maybe very first game. This course is ideal for individuals who are You are a beginner in working with Unity. or You want to get your own, maybe first, game done. or You are a game addict and want to create Mastermind. or You want to learn and understand how such games are made. It is particularly useful for You are a beginner in working with Unity. or You want to get your own, maybe first, game done. or You are a game addict and want to create Mastermind. or You want to learn and understand how such games are made.
Enroll now: Unity Tutorial: Mastermind 2D
Summary
Title: Unity Tutorial: Mastermind 2D
Price: $49.99
Average Rating: 4.05
Number of Lectures: 39
Number of Published Lectures: 39
Number of Curriculum Items: 39
Number of Published Curriculum Objects: 39
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- You will learn how to Drag and Drop 2D Elements using Events in the Canvas.
- You will learn about for-loops, arrays and lists in C# and all needed coding basics.
- Understand Unity even better.
- Complete your maybe very first game.
Who Should Attend
- You are a beginner in working with Unity.
- You want to get your own, maybe first, game done.
- You are a game addict and want to create Mastermind.
- You want to learn and understand how such games are made.
Target Audiences
- You are a beginner in working with Unity.
- You want to get your own, maybe first, game done.
- You are a game addict and want to create Mastermind.
- You want to learn and understand how such games are made.
In this Unity course you will learn how to create you own Mastermind Game in Unity Engine. You will learn how to write your own Scripts in C#.
Motivation
If you are struggling to finish your first game, i will lead you through the process of game creation. You will save a lot time, since i show you everything you need to create your own Mastermind Game.
If you are new to game creation i will show you how to structure, and work clean in your maybe first game, which you can show to anyone or even let other people play it.
About the Game
If you never heard about Mastermind, it is a combination puzzle game, where the player have to find a random “code” picked by the computer. They have 10 turns to find out the correct combination. They get hints with black and White pearls which showing up.
Black Pearl mean, correct pearl on correct position.
White Peal means, correct pearl on wrong positon.
But they don’t know which is meant, so they have to find out that on their own as well.
Graphics
-
will not be covered to much
-
are available in the corresponding lessons to have material to work with
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Design is totally up to you, you can even use your own Graphics
Unity
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you will learn about the Inspector
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how the Canvas System works
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how to set up GameObjects
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how to create Prefabs and what they are
C# (Monodevelop)
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you’ll learn about private and public Variables
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you’ll learn about List’s and Array’s
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you’ll learn about for-loops and nested for-loops
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you’ll learn how to create your own functions and neccesary arguments
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you’ll learn about Interfaces for Drag and Drop 2D Objects
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you’ll learn about if-conditions and expressions
Conclusion
In the end of this course you will have a fully functional Mastermind Game in 2D which you can (after you have created nice Menus, Buttons, and maybe additional content) upload to any Gaming Website, Google Playstore, Apple Store or even Windows Store or Steam.
Let’s make your dream game a reality!!
Level: Beginner
Video Course Length: ~5.5 hours
Unity Version required: 4.6+
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Basic Game Elements
Lecture 1: Unity Setup
Lecture 2: Basic Pearl Setup
Lecture 3: Dragging Pearls
Lecture 4: Creating the Playfield
Lecture 5: Updating the Playfield
Lecture 6: Dropping Pearls
Lecture 7: More Pearls and Pearl ID's
Chapter 3: Game Systems
Lecture 1: Solution Box – Basic Setup
Lecture 2: Solution Box – Scripting #1
Lecture 3: Solution Box – Scripting #2
Lecture 4: Adding Pearls & Fixing Pearls
Lecture 5: The Protector
Lecture 6: Dragging Box
Lecture 7: Hint Box & Check Button
Lecture 8: Set ID's Expression
Lecture 9: Check Button
Lecture 10: Black Hint Pearl Check #1
Lecture 11: Black Hint Pearl Check #2
Lecture 12: White Hint Pearl Check
Lecture 13: Game Manager #1
Lecture 14: Game Manager #2
Lecture 15: Basic Win & Lose Conditions
Lecture 16: Win & Lose Protector
Lecture 17: Show & Hide Solution Box
Lecture 18: Coding Show Solution Box
Chapter 4: Ingame Metrics
Lecture 1: Win & Lose Panel
Lecture 2: Talking to the Textfields
Lecture 3: Show Win Panel
Lecture 4: Play Timer
Lecture 5: Win Panel Buttons
Lecture 6: Calculating Score
Chapter 5: Menus, Modes, Fixes, Cleanup
Lecture 1: Menu Scene & Navigation
Lecture 2: Creating a Harder Game Mode
Lecture 3: Creating another even Harder Mode
Lecture 4: Cleaning Up
Lecture 5: Menu Buttons
Lecture 6: Updating HideImage
Chapter 6: Conclusion & Bonus
Lecture 1: Conclusion
Instructors
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Octo Man
Let's make your dream game a reality.
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 3 votes
- 3 stars: 1 votes
- 4 stars: 7 votes
- 5 stars: 7 votes
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