Unity Tutorial: PacMan 3D
Unity Tutorial: PacMan 3D, available at $49.99, has an average rating of 4, with 67 lectures, based on 58 reviews, and has 339 subscribers.
You will learn about You'll learn about pathfinding in a grid. You'll have a complete PacMan Game in the end. This course is ideal for individuals who are If you are interested into creating your games. or If you ever wanted to create your own Pac Man. or If you want to learn Pathfinding. It is particularly useful for If you are interested into creating your games. or If you ever wanted to create your own Pac Man. or If you want to learn Pathfinding.
Enroll now: Unity Tutorial: PacMan 3D
Summary
Title: Unity Tutorial: PacMan 3D
Price: $49.99
Average Rating: 4
Number of Lectures: 67
Number of Published Lectures: 67
Number of Curriculum Items: 67
Number of Published Curriculum Objects: 67
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- You'll learn about pathfinding in a grid.
- You'll have a complete PacMan Game in the end.
Who Should Attend
- If you are interested into creating your games.
- If you ever wanted to create your own Pac Man.
- If you want to learn Pathfinding.
Target Audiences
- If you are interested into creating your games.
- If you ever wanted to create your own Pac Man.
- If you want to learn Pathfinding.
In this Course you will learn how to create your own PacMan Game using the Unity Game Engine & Inkscape for the Grafics. For the functionality we write C# Code in Monodevelop.
This course is an Intermediate course, so if you have trouble in any case, write me a message or Q&A, and i’ll help as best as i can.
If you are beginner, you might have some trouble to follow, but the videos will guide you through the complete course. Don’t forget you only become better if you repeat things and keep on learning!
Unity (5.6)
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You will learn to create the complete process in Unity and setup everything needed
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I will show you how you can setup the playfield and organize the Hierarchy.
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We use the Canvas System for Grafics or Score later which requires Unity 4.6+
C# (Monodevelop)
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We will put in functionality with scripts using Monodevelop and C# (you can also use Visual Studio)
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We will implement A* to simplify pathfinding for the ghosts
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We will create all other behaviors the ghosts had in the original game
Inkscape
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You will learn the basics how you can create the Grafics on your own using Inkscape. You can also use any other software.
Course Material
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Assets separately available! Feel free to create your own.
Conclusion
As a result of this course you should be able to create your own levels for a PacMan Game in 3D.
So what are you waiting for?
Let’s make your dream game a reality!!
Level: Intermediate
Video Course Length: ~8hours
Unity Version required: 4.6+
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: The Playfield
Lecture 1: Intro Section 2
Lecture 2: Playfield #1 – The Playfield
Lecture 3: Playfield #2 – Setting up Walls & Create Measure Objects
Chapter 3: Coding A*
Lecture 1: Intro Section 3
Lecture 2: A* Explanation
Lecture 3: Coding #1 – The Nodes
Lecture 4: Coding #2 – Grid #1 – Creating The Grid
Lecture 5: Coding #3 – Grid #2 – Physical Playfield Check
Lecture 6: Coding #4 – Grid #3 – Visualise the Grid
Lecture 7: Coding #5 – Pathfinding #1 – Calculate Node Positions
Lecture 8: Coding #6 – Pathfinding #2 – Find Goal & Check Neighbour Nodes
Lecture 9: Coding #7 – Pathfinding #3 – Find the Optimal Path
Lecture 10: Coding #8 – Pathfinding #4 – Trace Path
Lecture 11: Coding #9 – Pathfinding #5 – Make Path Visible
Chapter 4: PacMan
Lecture 1: Intro Section 4
Lecture 2: PacMan #1 – Initial Setup
Lecture 3: PacMan #2 – Keyboard Inputs
Lecture 4: PacMan #3 – Physical Collision Check
Lecture 5: PacMan #4 – Time To Move
Chapter 5: The Ghosts
Lecture 1: Intro Section 5
Lecture 2: Ghost #1 – Clydes first thinking
Lecture 3: Ghost #2 – Clyde Can Move
Lecture 4: Ghost #3 – Clydes Look direction
Lecture 5: Ghost #4 – Clyde Don't Move Backwards
Lecture 6: Ghost #5 – Statemaschine #1
Lecture 7: Ghost #6 – Statemaschine #2
Lecture 8: Ghost #7 – GhostTargets
Lecture 9: Ghost #8 – Changing Appearance
Lecture 10: Ghost #9 – Scatter State
Lecture 11: Prepare a bigger Scene & Bug Fix
Lecture 12: Ghost #10 – Optimize Scatter State
Lecture 13: Ghost #11 – Home State
Lecture 14: Ghost #12 – Frightend State
Lecture 15: Ghost #13 – Got Eaten State
Lecture 16: Ghost #14 – Cleaning Up
Lecture 17: Ghost #15 – Home & Frightend Timer
Lecture 18: Ghost #16 – Chase & Scatter Timer
Lecture 19: Ghost #17 – Prepare the other Ghosts
Lecture 20: Ghost #18 – Visualize all Ghost pathes
Lecture 21: Ghost #19 – Clydes Personality
Lecture 22: Ghost #20 – Pinky Personality
Lecture 23: Ghost #21 – Inky Personality
Chapter 6: Game Play Features
Lecture 1: PelletFiller
Lecture 2: Filler Object
Lecture 3: Editor Script #1
Lecture 4: Editor Script #2
Lecture 5: GameManager & Eat Pellets
Lecture 6: Score
Lecture 7: Inky Bug Fix
Lecture 8: Timing Again
Lecture 9: Power Pellets
Lecture 10: Eating Ghosts
Lecture 11: Win Condition
Lecture 12: Lose Life #1 & Reset Ghost
Lecture 13: Lose Life #2 – Reset PacMan
Lecture 14: Lose Condition
Lecture 15: Game Over Scene
Lecture 16: Score for Ghosts
Lecture 17: Pick ups #1 – Create Pickable Objects
Lecture 18: Pick ups #2 – Pickup Spawner
Lecture 19: Extra Lifes
Chapter 7: User Interface – Final Touches
Lecture 1: User Interface #1 – Canvas
Lecture 2: User Interface # 2 – UI Manager
Lecture 3: Camera Follow
Lecture 4: Main Scene
Lecture 5: Final Touches
Instructors
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Octo Man
Let's make your dream game a reality.
Rating Distribution
- 1 stars: 10 votes
- 2 stars: 1 votes
- 3 stars: 9 votes
- 4 stars: 15 votes
- 5 stars: 23 votes
Frequently Asked Questions
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