Unity UI Toolkit
Unity UI Toolkit, available at $44.99, has an average rating of 3.5, with 44 lectures, based on 42 reviews, and has 282 subscribers.
You will learn about How to build UI using the UI Toolkit package How to implement a save system using ScriptableObjects How to manage scenes using the Addressables package How to implement a UI to configure visual and audio settings This course is ideal for individuals who are Indie game developers or Programmers It is particularly useful for Indie game developers or Programmers.
Enroll now: Unity UI Toolkit
Summary
Title: Unity UI Toolkit
Price: $44.99
Average Rating: 3.5
Number of Lectures: 44
Number of Published Lectures: 44
Number of Curriculum Items: 44
Number of Published Curriculum Objects: 44
Original Price: CA$24.99
Quality Status: approved
Status: Live
What You Will Learn
- How to build UI using the UI Toolkit package
- How to implement a save system using ScriptableObjects
- How to manage scenes using the Addressables package
- How to implement a UI to configure visual and audio settings
Who Should Attend
- Indie game developers
- Programmers
Target Audiences
- Indie game developers
- Programmers
In this course, we will design and implement user interfaces that are common across all games, using the Unity UI Toolkit package. The UI Toolkit makes it easier for people with a web developer background to create user interfaces in Unity.
Who is this course for?
This is an advanced course designed for those who already have a fundamental grasp of Unity, and want to learn how to add user interfaces to their game using SOLID design principles.
Are there any course requirements?
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A solid understanding of C#
-
Previous experience using Unity
What you will learn:
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How to work with Unity’s new UI Toolkit and UI Builder
-
How to implement a save system using ScriptableObjects
-
How to manage scenes using ScriptableObjects
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How to use Unity’s Addressable Asset System
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How to create custom controls
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How to create a loading screen that displays the progress of assets being downloaded from Google’s Cloud Platform
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How to design a main menu
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How to implement a health bar
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How to write code that’s efficient and modular
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How to create a settings screen that can be used to adjust the game’s volume and resolution
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How to implement a pause menu that pauses the game as long as it remains open
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How to make use of USS properties
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How to create responsive user interfaces that adjust to various screen sizes
If all this sounds appealing to you, please join me, and I’ll see you inside the course.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: UI Toolkit Overview
Chapter 2: Basics
Lecture 1: Unity 2021.2 Is Now Available
Lecture 2: Download Unity
Lecture 3: Download Rider
Lecture 4: Project Setup
Lecture 5: Hello World
Lecture 6: Executing Code
Lecture 7: Custom Control
Lecture 8: Import Package
Chapter 3: USS Styles
Lecture 1: Display
Lecture 2: Position
Lecture 3: Flex
Lecture 4: Align
Lecture 5: Size + Padding & Margin
Lecture 6: Text + Background + Slice
Lecture 7: Border+ Cursor
Chapter 4: HUD
Lecture 1: Health Bar
Lecture 2: Hearts
Chapter 5: Main Menu
Lecture 1: UI
Lecture 2: Quit Game
Lecture 3: Scene Management
Lecture 4: Start New Game
Lecture 5: Continue Game
Lecture 6: Quit Game Confirmation Modal
Chapter 6: Pause Menu
Lecture 1: Input System
Lecture 2: Pause Menu
Lecture 3: Pause Menu Main Menu Button
Lecture 4: Pause Menu Styles
Chapter 7: Settings Menu
Lecture 1: Open & Close The Settings UI
Lecture 2: Audio Source & Audio Mixer
Lecture 3: Audio Settings
Lecture 4: Save Audio Settings
Lecture 5: Visual Settings
Lecture 6: Save Visual Settings
Lecture 7: Settings Styles
Lecture 8: In Game Settings
Chapter 8: Loading Screen
Lecture 1: Remote Catalog
Lecture 2: Loading Screen Styles
Lecture 3: Loading Screen Implementation
Chapter 9: Editor
Lecture 1: PropertyDrawer & PropertyAttributes
Lecture 2: PropertyDrawer & Custom Class
Lecture 3: CustomEditor & List
Lecture 4: Editor Window
Instructors
-
Cory Maklin
Software Engineer -
Omar Azam
Engineer at CIMS -
Azaun Solutions
Learn Technology and Have Fun
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 8 votes
- 3 stars: 9 votes
- 4 stars: 12 votes
- 5 stars: 10 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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